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- namespace VRTK.Examples
- {
- using UnityEngine;
-
- public class ModelVillage_TeleportLocation : VRTK_DestinationMarker
- {
- public Transform destination;
- private bool lastUsePressedState = false;
-
- private void OnTriggerStay(Collider collider)
- {
- VRTK_ControllerEvents controller = (collider.GetComponent<VRTK_ControllerEvents>() ? collider.GetComponent<VRTK_ControllerEvents>() : collider.GetComponentInParent<VRTK_ControllerEvents>());
- if (controller != null)
- {
- if (lastUsePressedState == true && !controller.triggerPressed)
- {
- float distance = Vector3.Distance(transform.position, destination.position);
- VRTK_ControllerReference controllerReference = VRTK_ControllerReference.GetControllerReference(controller.gameObject);
- OnDestinationMarkerSet(SetDestinationMarkerEvent(distance, destination, new RaycastHit(), destination.position, controllerReference));
- }
- lastUsePressedState = controller.triggerPressed;
- }
- }
- }
- }
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