|
|
- namespace VRTK.Examples
- {
- using UnityEngine;
-
- public class Breakable_Cube : MonoBehaviour
- {
- private float breakForce = 150f;
-
- private void Start()
- {
- GetComponent<Rigidbody>().collisionDetectionMode = CollisionDetectionMode.Continuous;
- }
-
- private void OnCollisionEnter(Collision collision)
- {
- var collisionForce = GetCollisionForce(collision);
-
- if (collisionForce > 0)
- {
- ExplodeCube(collisionForce);
- }
- }
-
- private float GetCollisionForce(Collision collision)
- {
- if ((collision.collider.name.Contains("Sword") && collision.collider.GetComponent<Sword>().CollisionForce() > breakForce))
- {
- return collision.collider.GetComponent<Sword>().CollisionForce() * 1.2f;
- }
-
- if (collision.collider.name.Contains("Arrow"))
- {
- return 500f;
- }
-
- return 0f;
- }
-
- private void ExplodeCube(float force)
- {
- foreach (Transform face in GetComponentsInChildren<Transform>())
- {
- if (face.transform.name == transform.name) continue;
- ExplodeFace(face, force);
- }
- Destroy(gameObject, 10f);
- }
-
- private void ExplodeFace(Transform face, float force)
- {
- face.transform.SetParent(null);
- Rigidbody rb = face.gameObject.AddComponent<Rigidbody>();
- rb.isKinematic = false;
- rb.useGravity = true;
- rb.AddExplosionForce(force, Vector3.zero, 0f);
- Destroy(face.gameObject, 10f);
- }
- }
- }
|