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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //#define SHOW_TEMPLATE_HELP_BOX
-
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using System.Linq;
-
- namespace AmplifyShaderEditor
- {
- public enum HDSRPMaterialType
- {
- SubsurfaceScattering,
- Standard,
- Specular,
- Anisotropy,
- Iridescence,
- Translucent
- }
-
- public enum InvisibilityStatus
- {
- LockedInvisible,
- Invisible,
- Visible
- }
-
- public enum SetTemplateSource
- {
- NewShader,
- ShaderLoad,
- HotCodeReload
- };
-
- [Serializable]
- [NodeAttributes( "Template Master Node", "Master", "Shader Generated according to template rules", null, KeyCode.None, false )]
- public sealed class TemplateMultiPassMasterNode : MasterNode
- {
- private const double MaxLODEditTimestamp = 1;
-
- private static int PASS_SELECTOR_VERSION = 16200;
- private static int PASS_UNIQUE_ID_VERSION = 16204;
-
- private const string LodNameId = "LODName";
- private const string LodValueId = "LODValue";
-
- private const string LodSubtitle = "LOD( {0} )";
- private const string AdditionalLODsStr = "LODs";
-
- private const string SubTitleFormatterStr = "(SubShader {0} Pass {1})";
- private const string NoSubShaderPropertyStr = "No Sub-Shader properties available";
- private const string NoPassPropertyStr = "No Pass properties available";
-
- private const string WarningMessage = "Templates is a feature that is still heavily under development and users may experience some problems.\nPlease email support@amplify.pt if any issue occurs.";
- private const string OpenTemplateStr = "Edit Template";
- private const string ReloadTemplateStr = "Reload Template";
- private const string CommonPropertiesStr = "Common Properties ";
- private const string SubShaderModuleStr = "SubShader ";
- private const string PassModuleStr = "Pass ";
-
- private const string PassNameStr = "Name";
- private const string PassNameFormateStr = "Name \"{0}\"";
- private const string SubShaderLODValueLabel = "LOD Value";
- private const string SubShaderLODNameLabel = "LOD Name";
-
-
-
- private bool m_reRegisterTemplateData = false;
- private bool m_fireTemplateChange = false;
- private bool m_fetchMasterNodeCategory = false;
-
- [SerializeField]
- private string m_templateGUID = "4e1801f860093ba4f9eb58a4b556825b";
-
- [SerializeField]
- private int m_passIdx = 0;
-
- //[SerializeField]
- //private string m_passIdxStr = string.Empty;
-
- [SerializeField]
- private bool m_passFoldout = false;
-
- [SerializeField]
- private int m_subShaderIdx = 0;
-
- //[SerializeField]
- //private string m_subShaderIdxStr = string.Empty;
-
- [SerializeField]
- private bool m_subStringFoldout = false;
-
- [SerializeField]
- private bool m_lodFoldout = false;
-
-
- [SerializeField]
- private string m_mainLODName = string.Empty;
-
- //[SerializeField]
- //private string m_subShaderLODStr;
-
- //[SerializeField]
- //private bool m_mainMPMasterNode = false;
-
- [NonSerialized]
- private TemplateMultiPass m_templateMultiPass = null;
-
- [NonSerialized]
- private TemplateMultiPassMasterNode m_mainMasterNodeRef = null;
-
- [SerializeField]
- private TemplateModulesHelper m_subShaderModule = new TemplateModulesHelper();
-
- [SerializeField]
- private TemplateModulesHelper m_passModule = new TemplateModulesHelper();
-
- [SerializeField]
- private UsePassHelper m_usePass;
-
- [SerializeField]
- private string m_passName = string.Empty;
-
- [SerializeField]
- private string m_passUniqueId = string.Empty;
-
- [SerializeField]
- private string m_originalPassName = string.Empty;
-
- [SerializeField]
- private bool m_hasLinkPorts = false;
-
- [SerializeField]
- private InvisibilityStatus m_isInvisible = InvisibilityStatus.Visible;
-
- [SerializeField]
- private int m_invisibleOptions = 0;
-
- [SerializeField]
- private bool m_invalidNode = false;
-
- [SerializeField]
- private FallbackPickerHelper m_fallbackHelper = null;
-
- [SerializeField]
- private DependenciesHelper m_dependenciesHelper = new DependenciesHelper();
-
- [SerializeField]
- private TemplateOptionsUIHelper m_subShaderOptions = new TemplateOptionsUIHelper( true );
-
- [SerializeField]
- private TemplateOptionsUIHelper m_passOptions = new TemplateOptionsUIHelper( false );
-
- [SerializeField]
- private TemplatePassSelectorHelper m_passSelector = new TemplatePassSelectorHelper();
-
- [SerializeField]
- private TemplateOptionsDefinesContainer m_optionsDefineContainer = new TemplateOptionsDefinesContainer();
-
- [SerializeField]
- private TerrainDrawInstancedHelper m_drawInstancedHelper = new TerrainDrawInstancedHelper();
-
- // HATE THIS BELOW, MUST REMOVE HD SPECIFIC CODE FROM GENERIC MASTER NODE
- private const string HDSRPMaterialTypeStr = "Material Type";
- private const string SRPMaterialSubsurfaceScatteringKeyword = "_MATERIAL_FEATURE_SUBSURFACE_SCATTERING 1";
- private const string SRPMaterialTransmissionKeyword = "_MATERIAL_FEATURE_TRANSMISSION 1";
- private const string SRPHDMaterialSpecularKeyword = "_MATERIAL_FEATURE_SPECULAR_COLOR 1";
- //private const string SRPLWMaterialSpecularKeyword = "_SPECULAR_SETUP 1";
- private const string SRPMaterialAnisotropyKeyword = "_MATERIAL_FEATURE_ANISOTROPY 1";
- private const string SRPMaterialIridiscenceKeyword = "_MATERIAL_FEATURE_IRIDESCENCE 1";
- //private const string SRPMaterialNormalMapKeyword = "_NORMALMAP 1";
- //private const string SRPMaterialAlphaTestKeyword = "_ALPHATEST_ON 1";
- //private const string SRPMaterialBlendModeAlphaClipThresholdKeyword = "_AlphaClip 1";
- private const string SRPMaterialTransparentKeyword = "_SURFACE_TYPE_TRANSPARENT 1";
- private const string SRPMaterialBlendModeAddKeyword = "_BLENDMODE_ADD 1";
- private const string SRPMaterialBlendModeAlphaKeyword = "_BLENDMODE_ALPHA 1";
- private const string SRPMaterialClearCoatKeyword = "_MATERIAL_FEATURE_CLEAR_COAT";
-
- [NonSerialized]
- private bool m_fetchPorts = true;
- [NonSerialized]
- private InputPort m_specularPort;
- [NonSerialized]
- private InputPort m_metallicPort;
- [NonSerialized]
- private InputPort m_coatMaskPort;
- [NonSerialized]
- private InputPort m_diffusionProfilePort;
- [NonSerialized]
- private InputPort m_subsurfaceMaskPort;
- [NonSerialized]
- private InputPort m_thicknessPort;
- [NonSerialized]
- private InputPort m_anisotropyPort;
- [NonSerialized]
- private InputPort m_iridescenceThicknessPort;
- [NonSerialized]
- private InputPort m_iridescenceMaskPort;
- [NonSerialized]
- private InputPort m_indexOfRefractionPort;
- [NonSerialized]
- private InputPort m_transmittanceColorPort;
- [NonSerialized]
- private InputPort m_transmittanceAbsorptionDistancePort;
- [NonSerialized]
- private InputPort m_transmittanceMaskPort;
-
- [SerializeField]
- private HDSRPMaterialType m_hdSrpMaterialType = HDSRPMaterialType.Standard;
-
- [NonSerialized]
- private bool m_refreshLODValueMasterNodes = false;
- [NonSerialized]
- private bool m_refocusLODValueMasterNodes = false;
- [NonSerialized]
- private double m_refreshLODValueMasterNodesTimestamp;
-
- //////////////////////////////////////////////////////////////////////////
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_masterNodeCategory = 1;// First Template
- m_marginPreviewLeft = 20;
- m_shaderNameIsTitle = true;
- m_customInspectorName = string.Empty;
- m_customPrecision = true;
- }
-
- public override void ReleaseResources()
- {
- // Internal template resources ( for inline properties) are released by first node on the list
- // As it's also registered that way
- if( IsLODMainFirstPass )
- m_containerGraph.ClearInternalTemplateNodes();
-
- if( !IsLODMainMasterNode )
- return;
- TemplateMultiPass template = ( m_templateMultiPass == null ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : m_templateMultiPass;
- //Maintained the logic of being the main master node to unregister since this method is being called
- //over the main master node in multiple places
- //but it will unregister with unique of the first master node (pass 0) since it was the one
- //to register it
- int passUniqueId = ( m_passIdx == 0 ) ? UniqueId : ContainerGraph.MultiPassMasterNodes.NodesList[ 0 ].UniqueId;
-
- if( template != null && template.AvailableShaderProperties != null )
- {
- // Unregister old template properties
- int oldPropertyCount = template.AvailableShaderProperties.Count;
- for( int i = 0; i < oldPropertyCount; i++ )
- {
- UIUtils.ReleaseUniformName( passUniqueId, template.AvailableShaderProperties[ i ].PropertyName );
- }
- }
- }
-
- public void CopyOptionsFrom( TemplateMultiPassMasterNode origin )
- {
- //Copy options
- SubShaderOptions.CopyOptionsValuesFrom( origin.SubShaderOptions );
- PassOptions.CopyOptionsValuesFrom( origin.PassOptions );
-
- //Copy selected passes
- if( IsMainOutputNode )
- m_passSelector.CopyFrom( origin.PassSelector );
- }
-
- void RegisterProperties()
- {
- //First pass must be the one to always register properties so all modules
- //can extract a valid negative Id when reading inline properties
- if( /*!IsLODMainMasterNode*/!IsLODMainFirstPass )
- {
- m_reRegisterTemplateData = false;
- return;
- }
-
- if( m_templateMultiPass != null )
- {
- m_reRegisterTemplateData = false;
- // Register old template properties
- int newPropertyCount = m_templateMultiPass.AvailableShaderProperties.Count;
- for( int i = 0; i < newPropertyCount; i++ )
- {
- m_containerGraph.AddInternalTemplateNode( m_templateMultiPass.AvailableShaderProperties[ i ] );
- int nodeId = UIUtils.CheckUniformNameOwner( m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
- if( nodeId > -1 )
- {
- if( UniqueId != nodeId )
- {
- ParentNode node = m_containerGraph.GetNode( nodeId );
- if( node != null )
- {
- UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being used by {1}. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName, node.Attributes.Name ) );
- }
- else
- {
- UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being on your graph. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName ) );
- }
- }
- }
- else
- {
- UIUtils.RegisterUniformName( UniqueId, m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
- }
- }
- }
- }
-
- public override void OnEnable()
- {
- base.OnEnable();
- m_reRegisterTemplateData = true;
-
- if( m_usePass == null )
- {
- m_usePass = ScriptableObject.CreateInstance<UsePassHelper>();
- m_usePass.Init( " Additional Use Passes" );
- }
-
- if( m_fallbackHelper == null )
- {
- m_fallbackHelper = ScriptableObject.CreateInstance<FallbackPickerHelper>();
- m_fallbackHelper.Init();
- }
- }
-
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- if( UniqueId >= 0 )
- {
- if( m_lodIndex == -1 )
- {
- m_containerGraph.MultiPassMasterNodes.AddNode( this );
- }
- else
- {
- m_containerGraph.LodMultiPassMasternodes[ m_lodIndex ].AddNode( this );
- }
- }
- }
-
- public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
- {
- base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
- m_passOptions.CheckImediateActionsForPort( this, portId );
- }
-
- public override void OnInputPortDisconnected( int portId )
- {
- base.OnInputPortDisconnected( portId );
- m_passOptions.CheckImediateActionsForPort( this, portId );
- }
-
- public void ForceTemplateRefresh()
- {
- SetTemplate( null, false, true, m_subShaderIdx, m_passIdx, SetTemplateSource.HotCodeReload );
- }
-
- public void SetTemplate( TemplateMultiPass template, bool writeDefaultData, bool fetchMasterNodeCategory, int subShaderIdx, int passIdx , SetTemplateSource source )
- {
- if( subShaderIdx > -1 )
- m_subShaderIdx = subShaderIdx;
-
- if( passIdx > -1 )
- m_passIdx = passIdx;
-
- ReleaseResources();
- bool hotCodeOrRead = ( template == null );
- m_templateMultiPass = ( hotCodeOrRead ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : template;
- if( m_templateMultiPass != null )
- {
-
- string passName = string.IsNullOrEmpty( m_passUniqueId ) ? ( m_isInvisible == InvisibilityStatus.LockedInvisible ? m_passName : m_originalPassName ) : m_passUniqueId;
- int newPassIdx = m_passIdx;
- int newSubShaderIdx = m_subShaderIdx;
- m_templateMultiPass.GetSubShaderandPassFor( passName, ref newSubShaderIdx, ref newPassIdx );
- if( newPassIdx == -1 || newSubShaderIdx == -1 )
- {
- //m_containerGraph.MarkToDelete( this );
- ContainerGraph.ParentWindow.SetOutdatedShaderFromTemplate();
- m_invalidNode = true;
- UIUtils.ShowMessage( "Template changed drastically. Removing invalid passes." );
- return;
- }
- else
- {
- if( m_passIdx != newPassIdx )
- m_passIdx = newPassIdx;
-
- if( m_subShaderIdx != newSubShaderIdx )
- m_subShaderIdx = newSubShaderIdx;
- }
-
- m_containerGraph.CurrentSRPType = m_templateMultiPass.SRPtype;
- if( m_templateMultiPass.IsSinglePass )
- {
- SetAdditonalTitleText( string.Empty );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].MainPass != m_passIdx )
- {
- SetAdditonalTitleText( string.Format( SubTitleFormatterStr, m_subShaderIdx, m_passIdx ) );
- }
- m_invalidNode = false;
- if( m_subShaderIdx >= m_templateMultiPass.SubShaders.Count ||
- m_passIdx >= m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes.Count )
- {
- if( DebugConsoleWindow.DeveloperMode )
- Debug.LogFormat( "Inexisting pass {0}. Cancelling template fetch", m_originalPassName );
-
- return;
- }
-
- m_isMainOutputNode = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsMainPass;
- if( m_isMainOutputNode )
- {
- // We cannot use UIUtils.MasterNodeOnTexture.height since this method can be
- // called before UIUtils is initialized
- m_insideSize.y = 55;
- }
- else
- {
- m_insideSize.y = 0;
- }
-
- //IsMainOutputNode = m_mainMPMasterNode;
- if( source != SetTemplateSource.HotCodeReload )
- {
- //Only set this if no hotcode reload happens ( via new shader or load )
- m_isInvisible = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsInvisible ? InvisibilityStatus.LockedInvisible : InvisibilityStatus.Visible;
- }
- else
- {
- // On hot code reload we only need to verify if template pass visibility data changes
- // and change accordingly
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsInvisible )
- {
- if( m_isInvisible != InvisibilityStatus.LockedInvisible )
- m_isInvisible = InvisibilityStatus.LockedInvisible;
- }
- else
- {
- if( m_isInvisible == InvisibilityStatus.LockedInvisible )
- {
- m_isInvisible = InvisibilityStatus.Visible;
- }
- }
- }
-
- m_invisibleOptions = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InvisibleOptions;
-
- m_originalPassName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
-
- if( !hotCodeOrRead )
- {
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Index > -1 )
- {
- //m_subShaderLODStr = m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Id;
- ShaderLOD = Convert.ToInt32( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Data );
- }
- else
- {
- ShaderLOD = 0;
- }
- }
-
- m_shaderNameIsTitle = IsMainOutputNode;
- m_fetchMasterNodeCategory = fetchMasterNodeCategory;
- m_templateGUID = m_templateMultiPass.GUID;
- UpdatePortInfo();
-
- RegisterProperties();
-
- // template is null when hot code reloading or loading from file so inspector name shouldn't be changed
- if( !hotCodeOrRead )
- {
- m_customInspectorName = m_templateMultiPass.CustomInspectorContainer.Data;
- if( m_isMainOutputNode )
- {
- m_passSelector.Clear();
- m_passSelector.Setup( m_templateMultiPass.SubShaders[ m_subShaderIdx ] );
- }
- }
- else
- {
- //Hotcode reload or ReadFromString
- // Setup is only made if internal pass array is null
- if( m_isMainOutputNode )
- {
- m_passSelector.Setup( m_templateMultiPass.SubShaders[ m_subShaderIdx ] );
- }
- }
-
- SetupCustomOptionsFromTemplate( template != null );
-
- if( string.IsNullOrEmpty( m_fallbackHelper.RawFallbackShader ) )
- m_fallbackHelper.RawFallbackShader = m_templateMultiPass.FallbackContainer.Data;
-
- //bool updateInfofromTemplate = UpdatePortInfo();
- //if( updateInfofromTemplate )
- //{
- m_subShaderModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
- m_passModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
- //}
-
- //RegisterProperties();
- if( writeDefaultData )
- {
- //ShaderName = m_templateMultiPass.DefaultShaderName;
- ShaderName = m_shaderName;
- m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
- if( !m_templateMultiPass.IsSinglePass /*&& !m_shaderNameIsTitle*/ )
- {
- if( m_templateMultiPass.SubShaders[ 0 ].MainPass != m_passIdx )
- SetClippedTitle( m_passName );
- }
- }
-
- UpdateSubShaderPassStr();
-
- if( m_isMainOutputNode )
- m_fireTemplateChange = true;
- }
- else
- {
- m_invalidNode = true;
- }
- }
-
- public override void OnRefreshLinkedPortsComplete()
- {
- if( m_invalidNode )
- return;
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD )
- ConfigHDPorts();
-
- SetReadOptions();
- }
-
- public void SetReadOptions()
- {
- m_passOptions.SetReadOptions();
- if( m_isMainOutputNode )
- m_subShaderOptions.SetReadOptions();
- }
-
- bool UpdatePortInfo()
- {
- List<TemplateInputData> inputDataList = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InputDataList;
- int count = inputDataList.Count;
- if( count != m_inputPorts.Count )
- {
- DeleteAllInputConnections( true );
-
- for( int i = 0; i < count; i++ )
- {
- InputPort port = AddInputPort( inputDataList[ i ].DataType, false, inputDataList[ i ].PortName, inputDataList[ i ].OrderId, inputDataList[ i ].PortCategory, inputDataList[ i ].PortUniqueId );
- port.ExternalLinkId = inputDataList[ i ].LinkId;
- m_hasLinkPorts = m_hasLinkPorts || !string.IsNullOrEmpty( inputDataList[ i ].LinkId );
- }
- return true;
- }
- else
- {
- for( int i = 0; i < count; i++ )
- {
- m_inputPorts[ i ].ChangeProperties( inputDataList[ i ].PortName, inputDataList[ i ].DataType, false );
- m_inputPorts[ i ].ExternalLinkId = inputDataList[ i ].LinkId;
- }
- return false;
- }
- }
-
- public void SetPropertyActionFromItem( TemplateModulesHelper module, TemplateActionItem item )
- {
- // this was added because when switching templates the m_mainMasterNodeRef was not properly set yet and was causing issues, there's probably a better place for this
- if( !m_isMainOutputNode && m_mainMasterNodeRef == null )
- {
- m_mainMasterNodeRef = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- }
-
- TemplateModulesHelper subShaderModule = m_isMainOutputNode ? m_subShaderModule : m_mainMasterNodeRef.SubShaderModule;
- switch( item.PropertyAction )
- {
- case PropertyActionsEnum.CullMode:
- {
- if( item.CopyFromSubShader )
- {
- module.CullModeHelper.CurrentCullMode = subShaderModule.CullModeHelper.CurrentCullMode;
- }
- else
- {
- module.CullModeHelper.CurrentCullMode = item.ActionCullMode;
- }
-
- }
- break;
- case PropertyActionsEnum.ColorMask:
- {
- if( item.CopyFromSubShader )
- module.ColorMaskHelper.ColorMask = subShaderModule.ColorMaskHelper.ColorMask;
- else
- module.ColorMaskHelper.ColorMask = item.ColorMask.GetColorMask( module.ColorMaskHelper.ColorMask );
- }
- break;
- case PropertyActionsEnum.ColorMask1:
- {
- if( item.CopyFromSubShader )
- module.ColorMaskHelper1.ColorMask = subShaderModule.ColorMaskHelper1.ColorMask;
- else
- module.ColorMaskHelper1.ColorMask = item.ColorMask1.GetColorMask( module.ColorMaskHelper1.ColorMask );
- }
- break;
- case PropertyActionsEnum.ColorMask2:
- {
- if( item.CopyFromSubShader )
- module.ColorMaskHelper2.ColorMask = subShaderModule.ColorMaskHelper2.ColorMask;
- else
- module.ColorMaskHelper2.ColorMask = item.ColorMask2.GetColorMask( module.ColorMaskHelper2.ColorMask );
- }
- break;
- case PropertyActionsEnum.ColorMask3:
- {
- if( item.CopyFromSubShader )
- module.ColorMaskHelper3.ColorMask = subShaderModule.ColorMaskHelper3.ColorMask;
- else
- module.ColorMaskHelper3.ColorMask = item.ColorMask3.GetColorMask( module.ColorMaskHelper3.ColorMask );
- }
- break;
- case PropertyActionsEnum.ZWrite:
- {
- if( item.CopyFromSubShader )
- {
- module.DepthOphelper.ZWriteModeValue = subShaderModule.DepthOphelper.ZWriteModeValue;
- }
- else
- {
- module.DepthOphelper.ZWriteModeValue = item.ActionZWrite;
- }
- }
- break;
- case PropertyActionsEnum.ZTest:
- {
- if( item.CopyFromSubShader )
- {
- module.DepthOphelper.ZTestModeValue = subShaderModule.DepthOphelper.ZTestModeValue;
- }
- else
- {
- module.DepthOphelper.ZTestModeValue = item.ActionZTest;
- }
- }
- break;
- case PropertyActionsEnum.ZOffsetFactor:
- {
- if( item.CopyFromSubShader )
- {
- module.DepthOphelper.OffsetFactorValue = subShaderModule.DepthOphelper.OffsetFactorValue;
- }
- else
- {
- module.DepthOphelper.OffsetFactorValue = item.ActionZOffsetFactor;
- }
- }
- break;
- case PropertyActionsEnum.ZOffsetUnits:
- {
- if( item.CopyFromSubShader )
- {
- module.DepthOphelper.OffsetUnitsValue = subShaderModule.DepthOphelper.OffsetUnitsValue;
- }
- else
- {
- module.DepthOphelper.OffsetUnitsValue = item.ActionZOffsetUnits;
- }
- }
- break;
- case PropertyActionsEnum.BlendRGB:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper.SourceFactorRGB = subShaderModule.BlendOpHelper.SourceFactorRGB;
- module.BlendOpHelper.DestFactorRGB = subShaderModule.BlendOpHelper.DestFactorRGB;
- }
- else
- {
- module.BlendOpHelper.SourceFactorRGB = item.ActionBlendRGBSource;
- module.BlendOpHelper.DestFactorRGB = item.ActionBlendRGBDest;
- }
- }
- break;
- case PropertyActionsEnum.BlendRGB1:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper1.SourceFactorRGB = subShaderModule.BlendOpHelper1.SourceFactorRGB;
- module.BlendOpHelper1.DestFactorRGB = subShaderModule.BlendOpHelper1.DestFactorRGB;
- }
- else
- {
- module.BlendOpHelper1.SourceFactorRGB = item.ActionBlendRGBSource1;
- module.BlendOpHelper1.DestFactorRGB = item.ActionBlendRGBDest1;
- }
- }
- break;
- case PropertyActionsEnum.BlendRGB2:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper2.SourceFactorRGB = subShaderModule.BlendOpHelper2.SourceFactorRGB;
- module.BlendOpHelper2.DestFactorRGB = subShaderModule.BlendOpHelper2.DestFactorRGB;
- }
- else
- {
- module.BlendOpHelper2.SourceFactorRGB = item.ActionBlendRGBSource2;
- module.BlendOpHelper2.DestFactorRGB = item.ActionBlendRGBDest2;
- }
- }
- break;
- case PropertyActionsEnum.BlendRGB3:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper3.SourceFactorRGB = subShaderModule.BlendOpHelper3.SourceFactorRGB;
- module.BlendOpHelper3.DestFactorRGB = subShaderModule.BlendOpHelper3.DestFactorRGB;
- }
- else
- {
- module.BlendOpHelper3.SourceFactorRGB = item.ActionBlendRGBSource3;
- module.BlendOpHelper3.DestFactorRGB = item.ActionBlendRGBDest3;
- }
- }
- break;
- case PropertyActionsEnum.BlendAlpha:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper.SourceFactorAlpha = subShaderModule.BlendOpHelper.SourceFactorAlpha;
- module.BlendOpHelper.DestFactorAlpha = subShaderModule.BlendOpHelper.DestFactorAlpha;
- }
- else
- {
- module.BlendOpHelper.CurrentAlphaIndex = 1;
- module.BlendOpHelper.SourceFactorAlpha = item.ActionBlendAlphaSource;
- module.BlendOpHelper.DestFactorAlpha = item.ActionBlendAlphaDest;
- }
- }
- break;
- case PropertyActionsEnum.BlendAlpha1:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper1.SourceFactorAlpha = subShaderModule.BlendOpHelper1.SourceFactorAlpha;
- module.BlendOpHelper1.DestFactorAlpha = subShaderModule.BlendOpHelper1.DestFactorAlpha;
- }
- else
- {
- module.BlendOpHelper1.CurrentAlphaIndex = 1;
- module.BlendOpHelper1.SourceFactorAlpha = item.ActionBlendAlphaSource1;
- module.BlendOpHelper1.DestFactorAlpha = item.ActionBlendAlphaDest1;
- }
- }
- break;
- case PropertyActionsEnum.BlendAlpha2:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper2.SourceFactorAlpha = subShaderModule.BlendOpHelper2.SourceFactorAlpha;
- module.BlendOpHelper2.DestFactorAlpha = subShaderModule.BlendOpHelper2.DestFactorAlpha;
- }
- else
- {
- module.BlendOpHelper2.CurrentAlphaIndex = 1;
- module.BlendOpHelper2.SourceFactorAlpha = item.ActionBlendAlphaSource2;
- module.BlendOpHelper2.DestFactorAlpha = item.ActionBlendAlphaDest2;
- }
- }
- break;
- case PropertyActionsEnum.BlendAlpha3:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper3.SourceFactorAlpha = subShaderModule.BlendOpHelper3.SourceFactorAlpha;
- module.BlendOpHelper3.DestFactorAlpha = subShaderModule.BlendOpHelper3.DestFactorAlpha;
- }
- else
- {
- module.BlendOpHelper3.CurrentAlphaIndex = 1;
- module.BlendOpHelper3.SourceFactorAlpha = item.ActionBlendAlphaSource3;
- module.BlendOpHelper3.DestFactorAlpha = item.ActionBlendAlphaDest3;
- }
- }
- break;
- case PropertyActionsEnum.BlendOpRGB:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper.BlendOpRGB = subShaderModule.BlendOpHelper.BlendOpRGB;
- }
- else
- {
- module.BlendOpHelper.BlendOpRGB = item.ActionBlendOpRGB;
- }
- }
- break;
- case PropertyActionsEnum.BlendOpAlpha:
- {
- if( item.CopyFromSubShader )
- {
- module.BlendOpHelper.BlendOpAlpha = subShaderModule.BlendOpHelper.BlendOpAlpha;
- }
- else
- {
- module.BlendOpHelper.BlendOpAlpha = item.ActionBlendOpAlpha;
- }
- }
- break;
- case PropertyActionsEnum.StencilReference:
- {
- if( item.CopyFromSubShader )
- {
- module.StencilBufferHelper.ReferenceValue = subShaderModule.StencilBufferHelper.ReferenceValue;
- }
- else
- {
- module.StencilBufferHelper.ReferenceValue = item.ActionStencilReference;
- }
- }
- break;
- case PropertyActionsEnum.StencilReadMask:
- {
- if( item.CopyFromSubShader )
- {
- module.StencilBufferHelper.ReadMaskValue = subShaderModule.StencilBufferHelper.ReadMaskValue;
- }
- else
- {
- module.StencilBufferHelper.ReadMaskValue = item.ActionStencilReadMask;
- }
- }
- break;
- case PropertyActionsEnum.StencilWriteMask:
- {
- if( item.CopyFromSubShader )
- {
- module.StencilBufferHelper.WriteMaskValue = subShaderModule.StencilBufferHelper.WriteMaskValue;
- }
- else
- {
- module.StencilBufferHelper.WriteMaskValue = item.ActionStencilWriteMask;
- }
- }
- break;
- case PropertyActionsEnum.StencilComparison:
- {
- if( item.CopyFromSubShader )
- {
- module.StencilBufferHelper.ComparisonFunctionIdxValue = subShaderModule.StencilBufferHelper.ComparisonFunctionIdxValue;
- }
- else
- {
- module.StencilBufferHelper.ComparisonFunctionIdxValue = item.ActionStencilComparison;
- }
- }
- break;
- case PropertyActionsEnum.StencilPass:
- {
- if( item.CopyFromSubShader )
- {
- module.StencilBufferHelper.PassStencilOpIdxValue = subShaderModule.StencilBufferHelper.PassStencilOpIdxValue;
- }
- else
- {
- module.StencilBufferHelper.PassStencilOpIdxValue = item.ActionStencilPass;
- }
- }
- break;
- case PropertyActionsEnum.StencilFail:
- {
- if( item.CopyFromSubShader )
- {
- module.StencilBufferHelper.FailStencilOpIdxValue = subShaderModule.StencilBufferHelper.FailStencilOpIdxValue;
- }
- else
- {
- module.StencilBufferHelper.FailStencilOpIdxValue = item.ActionStencilFail;
- }
- }
- break;
- case PropertyActionsEnum.StencilZFail:
- {
- if( item.CopyFromSubShader )
- {
- module.StencilBufferHelper.ZFailStencilOpIdxValue = subShaderModule.StencilBufferHelper.ZFailStencilOpIdxValue;
- }
- else
- {
- module.StencilBufferHelper.ZFailStencilOpIdxValue = item.ActionStencilZFail;
- }
- }
- break;
- case PropertyActionsEnum.RenderType:
- {
- module.TagsHelper.AddSpecialTag( TemplateSpecialTags.RenderType, item );
- }
- break;
- case PropertyActionsEnum.RenderQueue:
- {
- module.TagsHelper.AddSpecialTag( TemplateSpecialTags.Queue, item );
- }
- break;
- case PropertyActionsEnum.DisableBatching:
- {
- module.TagsHelper.AddSpecialTag( TemplateSpecialTags.DisableBatching, item );
- }
- break;
- }
- }
-
- public void OnCustomPassOptionSelected( bool isRefreshing, bool invertAction, TemplateOptionUIItem uiItem, params TemplateActionItem[] validActions )
- {
- m_passOptions.OnCustomOptionSelected( isRefreshing, invertAction, this, uiItem, validActions );
- }
-
- public void OnCustomSubShaderOptionSelected( bool isRefreshing, bool invertAction, TemplateOptionUIItem uiItem, params TemplateActionItem[] validActions )
- {
- if( m_isMainOutputNode )
- m_subShaderOptions.OnCustomOptionSelected( isRefreshing, invertAction, this, uiItem, validActions );
- }
-
- void SetupCustomOptionsFromTemplate( bool newTemplate )
- {
- m_passOptions.SetupCustomOptionsFromTemplate( this, newTemplate );
- if( m_isMainOutputNode )
- m_subShaderOptions.SetupCustomOptionsFromTemplate( this, newTemplate );
- }
-
- void SetPassCustomOptionsInfo( TemplateMultiPassMasterNode masterNode )
- {
- TemplateMultiPassMasterNode mainMasterNode = masterNode.IsMainOutputNode ? masterNode : ( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode );
- mainMasterNode.SubShaderOptions.SetSubShaderCustomOptionsPortsInfo( masterNode, ref m_currentDataCollector );
- masterNode.PassOptions.SetCustomOptionsInfo( masterNode, ref m_currentDataCollector );
- }
-
- void RefreshCustomOptionsDict()
- {
- m_passOptions.RefreshCustomOptionsDict();
- if( m_isMainOutputNode )
- m_subShaderOptions.RefreshCustomOptionsDict();
- }
-
- void SetCategoryIdxFromTemplate()
- {
- int templateCount = m_containerGraph.ParentWindow.TemplatesManagerInstance.TemplateCount;
- for( int i = 0; i < templateCount; i++ )
- {
- int idx = i + 1;
- TemplateMultiPass templateData = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( i ) as TemplateMultiPass;
- if( templateData != null && m_templateMultiPass != null && m_templateMultiPass.GUID.Equals( templateData.GUID ) )
- m_masterNodeCategory = idx;
- }
- }
-
- public void CheckTemplateChanges()
- {
- if( m_invalidNode )
- return;
-
- if( IsLODMainMasterNode )
- {
- if( m_containerGraph.MultiPassMasterNodes.Count != m_templateMultiPass.MasterNodesRequired )
- {
- if( m_availableCategories == null )
- RefreshAvailableCategories();
-
- if( DebugConsoleWindow.DeveloperMode )
- Debug.Log( "Template Pass amount was changed. Rebuiling master nodes" );
-
- m_containerGraph.ParentWindow.ReplaceMasterNode( m_availableCategories[ m_masterNodeCategory ], true );
- }
- }
- }
-
- public override void OnNodeLogicUpdate( DrawInfo drawInfo )
- {
- if( m_invalidNode )
- {
- return;
- }
- base.OnNodeLogicUpdate( drawInfo );
-
- if( m_templateMultiPass == null )
- {
- // Hotcode reload has happened
- SetTemplate( null, false, true, m_subShaderIdx, m_passIdx , SetTemplateSource.HotCodeReload );
- CheckTemplateChanges();
- }
-
- if( m_reRegisterTemplateData )
- {
- RegisterProperties();
- }
-
- if( m_fetchMasterNodeCategory )
- {
- if( m_availableCategories != null )
- {
- m_fetchMasterNodeCategory = false;
- SetCategoryIdxFromTemplate();
- }
- }
-
- if( m_fireTemplateChange )
- {
- m_fireTemplateChange = false;
- m_containerGraph.FireMasterNodeReplacedEvent();
- }
-
- if( m_subShaderModule.HasValidData )
- {
- m_subShaderModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
- }
-
- if( m_passModule.HasValidData )
- {
- m_passModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
- }
-
- if( !m_isMainOutputNode && m_mainMasterNodeRef == null )
- {
- m_mainMasterNodeRef = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- }
-
- if( m_refreshLODValueMasterNodes && ( EditorApplication.timeSinceStartup - m_refreshLODValueMasterNodesTimestamp ) > MaxLODEditTimestamp )
- {
- m_refreshLODValueMasterNodes = false;
- m_refocusLODValueMasterNodes = true;
- m_containerGraph.SortLODMasterNodes();
- }
- }
-
- public override void Draw( DrawInfo drawInfo )
- {
- if( m_isInvisible == InvisibilityStatus.Visible )
- {
- base.Draw( drawInfo );
- }
- }
-
- public override void OnNodeLayout( DrawInfo drawInfo )
- {
- if( m_invalidNode )
- {
- if( m_isMainOutputNode )
- {
- UIUtils.ShowMessage( "Invalid current template. Switching to Standard Surface", MessageSeverity.Error );
- m_shaderModelIdx = 0;
- m_masterNodeCategory = 0;
- m_containerGraph.ParentWindow.ReplaceMasterNode( new MasterNodeCategoriesData( AvailableShaderTypes.SurfaceShader, m_shaderName ), false );
- }
- return;
- }
-
- if( m_isInvisible != InvisibilityStatus.Visible )
- {
- return;
- }
-
- if( !IsMainOutputNode )
- {
- if( !IsInvisible && Docking )
- {
- m_useSquareNodeTitle = true;
- TemplateMultiPassMasterNode master = ContainerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- m_position = master.TruePosition;
- m_position.height = 32;
- int masterIndex = ContainerGraph.MultiPassMasterNodes.NodesList.IndexOf( master );
- int index = ContainerGraph.MultiPassMasterNodes.GetNodeRegisterIdx( UniqueId );
- if( index > masterIndex )
- {
- int backTracking = 0;
- for( int i = index - 1; i > masterIndex; i-- )
- {
- if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
- backTracking++;
- }
- m_position.y = master.TruePosition.yMax + 1 + 33 * ( backTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
- base.OnNodeLayout( drawInfo );
- }
- else
- {
- int forwardTracking = 1;
- for( int i = index + 1; i < masterIndex; i++ )
- {
- if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
- forwardTracking++;
- }
- m_position.y = master.TruePosition.y - 33 * ( forwardTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
- base.OnNodeLayout( drawInfo );
- }
- }
- else
- {
- m_useSquareNodeTitle = false;
- base.OnNodeLayout( drawInfo );
- }
- }
- else
- {
- base.OnNodeLayout( drawInfo );
- }
- }
-
- public override void OnNodeRepaint( DrawInfo drawInfo )
- {
- base.OnNodeRepaint( drawInfo );
- if( m_invalidNode )
- return;
-
- if( m_isInvisible == InvisibilityStatus.Visible )
- {
- if( m_containerGraph.IsInstancedShader )
- {
- DrawInstancedIcon( drawInfo );
- }
- }
- }
-
- public override void UpdateFromShader( Shader newShader )
- {
- if( m_currentMaterial != null && m_currentMaterial.shader != newShader )
- {
- m_currentMaterial.shader = newShader;
- }
- CurrentShader = newShader;
- }
-
- public override void UpdateMasterNodeMaterial( Material material )
- {
- m_currentMaterial = material;
- FireMaterialChangedEvt();
- }
-
- void DrawReloadButton()
- {
- if( GUILayout.Button( ReloadTemplateStr ) && m_templateMultiPass != null )
- {
- m_templateMultiPass.Reload();
- }
- }
-
- void DrawOpenTemplateButton()
- {
- GUILayout.BeginHorizontal();
- {
- if( GUILayout.Button( OpenTemplateStr ) && m_templateMultiPass != null )
- {
- try
- {
- string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
- if( !string.IsNullOrEmpty( pathname ) )
- {
- Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
- if( selectedTemplate != null )
- {
- AssetDatabase.OpenAsset( selectedTemplate, 1 );
- }
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
-
- if( GUILayout.Button( "\u25C4", GUILayout.Width( 18 ), GUILayout.Height( 18 ) ) && m_templateMultiPass != null )
- {
- try
- {
- string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
- if( !string.IsNullOrEmpty( pathname ) )
- {
- Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
- if( selectedTemplate != null )
- {
- Event.current.Use();
- Selection.activeObject = selectedTemplate;
- EditorGUIUtility.PingObject( Selection.activeObject );
- }
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
- }
- GUILayout.EndHorizontal();
- }
-
- public override void DrawProperties()
- {
- base.DrawProperties();
- if( m_invalidNode )
- return;
-
- NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, CommonPropertiesStr, DrawCommonProperties );
- NodeUtils.DrawPropertyGroup( ref m_subStringFoldout, SubShaderModuleStr, DrawSubShaderProperties );
- NodeUtils.DrawPropertyGroup( ref m_passFoldout, PassModuleStr, DrawPassProperties );
-
- DrawMaterialInputs( UIUtils.MenuItemToolbarStyle, false );
-
- if( m_propertyOrderChanged )
- {
- List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- int count = mpNodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( mpNodes[ i ].UniqueId != UniqueId )
- {
- mpNodes[ i ].CopyPropertyListFrom( this );
- }
- }
- }
-
- #if SHOW_TEMPLATE_HELP_BOX
- EditorGUILayout.HelpBox( WarningMessage, MessageType.Warning );
- #endif
- }
-
- // this will be removed later when PBR options are created
- void SetExtraDefine( string define )
- {
- List<TemplateMultiPassMasterNode> nodes = this.ContainerGraph.MultiPassMasterNodes.NodesList;
- int count = nodes.Count;
- for( int nodeIdx = 0; nodeIdx < count; nodeIdx++ )
- {
- nodes[ nodeIdx ].OptionsDefineContainer.AddDefine( "#define " + define, false );
- }
- }
-
- void AddHDKeywords()
- {
- if( m_templateMultiPass.CustomTemplatePropertyUI == CustomTemplatePropertyUIEnum.None )
- return;
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
- !m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBR )
- return;
-
- switch( m_hdSrpMaterialType )
- {
- case HDSRPMaterialType.SubsurfaceScattering:
- {
- SetExtraDefine( SRPMaterialSubsurfaceScatteringKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialSubsurfaceScatteringKeyword );
- if( m_thicknessPort != null && m_thicknessPort.HasOwnOrLinkConnection )
- {
- SetExtraDefine( SRPMaterialTransmissionKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
- }
- }
- break;
- case HDSRPMaterialType.Standard:
- break;
- case HDSRPMaterialType.Specular:
- {
- SetExtraDefine( SRPHDMaterialSpecularKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPHDMaterialSpecularKeyword );
- }
- break;
- case HDSRPMaterialType.Anisotropy:
- {
- SetExtraDefine( SRPMaterialAnisotropyKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAnisotropyKeyword );
- }
- break;
- case HDSRPMaterialType.Iridescence:
- {
- SetExtraDefine( SRPMaterialIridiscenceKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialIridiscenceKeyword );
- }
- break;
- case HDSRPMaterialType.Translucent:
- {
- SetExtraDefine( SRPMaterialTransmissionKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
- }
- break;
- }
-
- if( m_coatMaskPort != null && m_coatMaskPort.HasOwnOrLinkConnection )
- {
- SetExtraDefine( SRPMaterialClearCoatKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialClearCoatKeyword );
- }
- }
-
- void FetchHDPorts()
- {
- if( m_fetchPorts )
- {
- m_fetchPorts = false;
- if( m_inputPorts.Count > 4 )
- {
- m_specularPort = GetInputPortByUniqueId( 3 );
- m_metallicPort = GetInputPortByUniqueId( 4 );
- m_coatMaskPort = GetInputPortByUniqueId( 11 );
- m_diffusionProfilePort = GetInputPortByUniqueId( 12 );
- m_subsurfaceMaskPort = GetInputPortByUniqueId( 13 );
- m_thicknessPort = GetInputPortByUniqueId( 14 );
- m_anisotropyPort = GetInputPortByUniqueId( 15 );
- m_iridescenceThicknessPort = GetInputPortByUniqueId( 16 );
- m_iridescenceMaskPort = GetInputPortByUniqueId( 17 );
- m_indexOfRefractionPort = GetInputPortByUniqueId( 18 );
- m_transmittanceColorPort = GetInputPortByUniqueId( 19 );
- m_transmittanceAbsorptionDistancePort = GetInputPortByUniqueId( 20 );
- m_transmittanceMaskPort = GetInputPortByUniqueId( 21 );
- }
- }
- }
-
- void ConfigHDPorts()
- {
- if( m_templateMultiPass.CustomTemplatePropertyUI == CustomTemplatePropertyUIEnum.None )
- return;
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
- !m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBR )
- return;
-
- FetchHDPorts();
- if( m_inputPorts.Count > 4 )
- {
- switch( m_hdSrpMaterialType )
- {
- case HDSRPMaterialType.SubsurfaceScattering:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = false;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = true;
- m_subsurfaceMaskPort.Visible = true;
- m_thicknessPort.Visible = true;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Standard:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = true;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Specular:
- {
- m_specularPort.Visible = true;
- m_metallicPort.Visible = false;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Anisotropy:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = true;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = true;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Iridescence:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = true;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = true;
- m_iridescenceMaskPort.Visible = true;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Translucent:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = false;
- m_coatMaskPort.Visible = false;
- m_diffusionProfilePort.Visible = true;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = true;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- }
- }
- m_sizeIsDirty = ( m_isInvisible == InvisibilityStatus.Visible );
- }
-
-
- public void SetShaderLODValueAndLabel( int value )
- {
- if( ShaderLOD != value )
- ShaderLOD = value;
-
- if( ContainerGraph.HasLODs )
- {
- SetClippedAdditionalTitle( string.Format( LodSubtitle, ShaderLOD ) );
- }
- else
- {
- SetAdditonalTitleText( string.Empty );
- }
- }
-
- void DrawLODAddRemoveButtons()
- {
- DrawLODAddRemoveButtons( -2 , true );
- }
-
- void DrawLODAddRemoveButtons( int index , bool showRemove )
- {
- if( GUILayoutButton( string.Empty, UIUtils.PlusStyle, GUILayout.Width( 15 ) ) )
- {
- Vector2 minPos = Vec2Position;
- //bool newNodePositionMode = false;
- //if( newNodePositionMode )
- //{
- // for( int lod = 0; lod < ContainerGraph.LodMultiPassMasternodes.Count; lod++ )
- // {
- // if( ContainerGraph.LodMultiPassMasternodes[ lod ].Count != 0 )
- // {
- // Vector2 currPos = ContainerGraph.LodMultiPassMasternodes[ lod ].NodesList[ m_passIdx ].Vec2Position;
- // if( currPos.y > minPos.y )
- // {
- // minPos = currPos;
- // }
- // }
- // else
- // {
- // if( index < 0 )
- // {
- // index = lod;
- // }
- // break;
- // }
- // }
- //}
- //else
- //{
- for( int lod = ContainerGraph.LodMultiPassMasternodes.Count - 1 ; lod >= 0; lod-- )
- {
- if( ContainerGraph.LodMultiPassMasternodes[ lod ].Count != 0 )
- {
- minPos = ContainerGraph.LodMultiPassMasternodes[ lod ].NodesList[ m_passIdx ].Vec2Position;
- break;
- }
- }
- //}
-
- minPos.y += HeightEstimate + 10;
- ContainerGraph.CreateLodMasterNodes( m_templateMultiPass, index, minPos );
- }
-
- if( showRemove && GUILayoutButton( string.Empty, UIUtils.MinusStyle, GUILayout.Width( 15 ) ) )
- {
- ContainerGraph.DestroyLodMasterNodes( index );
- }
- }
-
- void SetupLODNodeName()
- {
- if( IsMainOutputNode )
- {
- if( string.IsNullOrEmpty( m_mainLODName ) )
- {
- m_shaderNameIsTitle = true;
- m_content.text = GenerateClippedTitle( m_croppedShaderName );
- }
- else
- {
- m_shaderNameIsTitle = false;
- m_content.text = GenerateClippedTitle( m_mainLODName );
- }
- }
- else
- {
- m_shaderNameIsTitle = false;
- m_content.text = GenerateClippedTitle( m_passName );
- }
- }
-
- public void DrawLodRowItem(bool listMode)
- {
- float labelWidthBuffer = EditorGUIUtility.labelWidth;
- EditorGUILayout.BeginHorizontal();
- if( listMode )
- {
- if( GUILayout.Button( "\u25b6", GUILayout.Width( 18 ), GUILayout.Height( 18 ) ) )
- {
- m_containerGraph.ParentWindow.FocusOnNode( this, 1, false, true );
- }
- EditorGUI.BeginChangeCheck();
- GUI.SetNextControlName( LodValueId + m_lodIndex );
- m_shaderLOD = EditorGUILayoutIntField( string.Empty, m_shaderLOD, GUILayout.Width( 50 ) );
- }
- else
- {
- EditorGUI.BeginChangeCheck();
- EditorGUIUtility.labelWidth = 45;
- GUI.SetNextControlName( LodValueId + m_lodIndex );
- m_shaderLOD = EditorGUILayoutIntField( "LOD", ShaderLOD, GUILayout.Width(100));
- EditorGUIUtility.labelWidth = labelWidthBuffer;
- }
-
- if( EditorGUI.EndChangeCheck() )
- {
- m_refreshLODValueMasterNodes = true;
- m_refreshLODValueMasterNodesTimestamp = EditorApplication.timeSinceStartup;
-
- if( ContainerGraph.HasLODs )
- SetClippedAdditionalTitle( string.Format( LodSubtitle, ShaderLOD ) );
- }
-
- EditorGUI.BeginChangeCheck();
- GUI.SetNextControlName( LodNameId + ShaderLOD );
- if( listMode )
- {
- m_mainLODName = EditorGUILayoutTextField( string.Empty, m_mainLODName, GUILayout.Width( 100 ) );
- }
- else
- {
- GUILayout.Space( -15 );
- EditorGUIUtility.labelWidth = 45;
- m_mainLODName = EditorGUILayoutTextField( string.Empty, m_mainLODName );
- EditorGUIUtility.labelWidth = labelWidthBuffer;
- }
- if( EditorGUI.EndChangeCheck() )
- {
- // If reorder is scheduled make sure it doesn't happen when editing LOD name
- if( m_refreshLODValueMasterNodes )
- m_refreshLODValueMasterNodesTimestamp = EditorApplication.timeSinceStartup;
-
- SetupLODNodeName();
- }
-
- if( listMode )
- DrawLODAddRemoveButtons( m_lodIndex, ( m_lodIndex >= 0) );
-
- EditorGUILayout.EndHorizontal();
-
- if( m_refocusLODValueMasterNodes )
- {
- m_refocusLODValueMasterNodes = false;
- string focusedControl = GUI.GetNameOfFocusedControl();
- if( focusedControl.Contains( LodValueId ) )
- {
- GUI.FocusControl( LodValueId + m_lodIndex );
- TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl );
- if( te != null )
- {
- te.SelectTextEnd();
- }
- }
- else if( focusedControl.Contains( LodNameId ) )
- {
- GUI.FocusControl( LodNameId + m_lodIndex );
- TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl );
- if( te != null )
- {
- te.SelectTextEnd();
- }
- }
- }
- }
-
- void DrawLOD()
- {
- if( m_templateMultiPass.CanAddLODs && m_lodIndex == -1 )
- {
- EditorGUILayout.Space();
-
- DrawLodRowItem(true);
- EditorGUILayout.Space();
-
- for( int i = 0; i < ContainerGraph.LodMultiPassMasternodes.Count; i++ )
- {
- if( ContainerGraph.LodMultiPassMasternodes[ i ].NodesList.Count > 0 )
- {
- TemplateMultiPassMasterNode masterNode = m_containerGraph.LodMultiPassMasternodes[ i ].NodesList[ m_passIdx ];
- masterNode.DrawLodRowItem( true );
- EditorGUILayout.Space();
- }
- }
- EditorGUILayout.Space();
- }
- }
-
- void DrawCommonProperties()
- {
- if( m_isMainOutputNode )
- {
- //if( m_templateMultiPass.CanAddLODs && m_lodIndex == -1 )
- //{
- // if( GUILayoutButton( string.Empty, UIUtils.PlusStyle, GUILayout.Width( 15 ) ) )
- // {
- // ContainerGraph.CreateLodMasterNodes( m_templateMultiPass, Vec2Position );
- // }
-
-
- // if( GUILayoutButton( string.Empty, UIUtils.MinusStyle, GUILayout.Width( 15 ) ) )
- // {
- // ContainerGraph.DestroyLodMasterNodes();
- // }
-
- //}
-
- //EditorGUILayout.LabelField( "LOD: " + m_lodIndex );
- DrawShaderName();
- DrawCurrentShaderType();
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD )
- {
- if( m_templateMultiPass.CustomTemplatePropertyUI == CustomTemplatePropertyUIEnum.HDPBR )
- {
- EditorGUI.BeginChangeCheck();
- CurrentHDMaterialType = (HDSRPMaterialType)EditorGUILayoutEnumPopup( HDSRPMaterialTypeStr, m_hdSrpMaterialType );
- if( EditorGUI.EndChangeCheck() )
- ConfigHDPorts();
- }
- }
-
- EditorGUI.BeginChangeCheck();
- DrawPrecisionProperty( false );
- if( EditorGUI.EndChangeCheck() )
- ContainerGraph.CurrentPrecision = m_currentPrecisionType;
-
- DrawSamplingMacros();
-
- m_drawInstancedHelper.Draw( this );
- m_fallbackHelper.Draw( this );
- DrawCustomInspector( m_templateMultiPass.SRPtype != TemplateSRPType.BuiltIn );
- m_subShaderOptions.DrawCustomOptions( this );
- m_dependenciesHelper.Draw( this, true );
- }
- //EditorGUILayout.LabelField( m_subShaderIdxStr );
- //EditorGUILayout.LabelField( m_passIdxStr );
-
- if( IsLODMainMasterNode && m_templateMultiPass.CanAddLODs )
- {
- NodeUtils.DrawNestedPropertyGroup( ref m_lodFoldout, AdditionalLODsStr, DrawLOD, DrawLODAddRemoveButtons );
- }
-
- DrawOpenTemplateButton();
- if( DebugConsoleWindow.DeveloperMode )
- DrawReloadButton();
-
- }
-
- public void DrawSubShaderProperties()
- {
- if( !m_isMainOutputNode )
- {
- m_mainMasterNodeRef.DrawSubShaderProperties();
- return;
- }
-
- bool noValidData = true;
- if( ShaderLOD > 0 )
- {
- noValidData = false;
- if( m_templateMultiPass.CanAddLODs && m_containerGraph.LodMultiPassMasternodes[0].Count > 0 )
- {
- DrawLodRowItem( false );
- }
- else
- {
- ShaderLOD = EditorGUILayoutIntField( SubShaderLODValueLabel, ShaderLOD );
- }
- }
-
- if( m_subShaderModule.HasValidData )
- {
- noValidData = false;
- m_subShaderModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
- //if( m_subShaderModule.IsDirty )
- //{
- // List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- // int count = mpNodes.Count;
- // for( int i = 0; i < count; i++ )
- // {
- // if( mpNodes[ i ].SubShaderIdx == m_subShaderIdx && mpNodes[ i ].UniqueId != UniqueId )
- // {
- // mpNodes[ i ].SubShaderModule.CopyFrom( m_subShaderModule );
- // }
- // }
- // m_subShaderModule.IsDirty = false;
- //}
- }
-
- m_passSelector.Draw( this );
-
- if( noValidData )
- {
- EditorGUILayout.HelpBox( NoSubShaderPropertyStr, MessageType.Info );
- }
- }
-
- void DrawPassProperties()
- {
- EditorGUI.BeginChangeCheck();
- m_passName = EditorGUILayoutTextField( PassNameStr, m_passName );
- if( EditorGUI.EndChangeCheck() )
- {
- if( m_passName.Length > 0 )
- {
- m_passName = UIUtils.RemoveShaderInvalidCharacters( m_passName );
- }
- else
- {
- m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
- }
- //if( !m_templateMultiPass.IsSinglePass )
- // SetClippedTitle( m_passName );
- }
- EditorGUILayout.LabelField( Pass.Modules.PassUniqueName );
- if( m_passModule.HasValidData )
- {
- m_passModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules, m_subShaderModule );
- }
-
- m_usePass.Draw( this, false );
- m_passOptions.DrawCustomOptions( this );
- }
-
- bool CreateInstructionsForList( TemplateData templateData, ref List<InputPort> ports, ref string shaderBody, ref List<string> vertexInstructions, ref List<string> fragmentInstructions )
- {
- if( ports.Count == 0 )
- return true;
- AddHDKeywords();
- bool isValid = true;
- //UIUtils.CurrentWindow.CurrentGraph.ResetNodesLocalVariables();
- for( int i = 0; i < ports.Count; i++ )
- {
- TemplateInputData inputData = templateData.InputDataFromId( ports[ i ].PortId );
- if( ports[ i ].HasOwnOrLinkConnection )
- {
- //if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.Lightweight )
- //{
- // if( ports[ i ].Name.Contains( "Normal" ) )
- // {
- // m_currentDataCollector.AddToDirectives( SRPMaterialNormalMapKeyword, -1, AdditionalLineType.Define );
- // }
-
- // if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
- // {
- // m_currentDataCollector.AddToDirectives( SRPMaterialBlendModeAlphaClipThresholdKeyword, -1, AdditionalLineType.Define );
- // }
-
- // if( ports[ i ].Name.Contains( "Specular" ) )
- // {
- // m_currentDataCollector.AddToDirectives( SRPLWMaterialSpecularKeyword, -1, AdditionalLineType.Define );
- // }
- //}
- //else if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.HD )
- //{
- // if( ports[ i ].Name.Contains( "Normal" ) )
- // {
- // //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialNormalMapKeyword );
- // }
-
- // if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
- // {
- // //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAlphaTestKeyword );
- // }
-
- //}
-
- m_currentDataCollector.ResetInstructions();
- m_currentDataCollector.ResetVertexInstructions();
-
- m_currentDataCollector.PortCategory = ports[ i ].Category;
- string newPortInstruction = ports[ i ].GeneratePortInstructions( ref m_currentDataCollector );
-
- if( m_currentDataCollector.DirtySpecialLocalVariables )
- {
- string cleanVariables = m_currentDataCollector.SpecialLocalVariables.Replace( "\t", string.Empty );
- m_currentDataCollector.AddInstructions( cleanVariables, false );
- m_currentDataCollector.ClearSpecialLocalVariables();
- }
-
- if( m_currentDataCollector.DirtyVertexVariables )
- {
- string cleanVariables = m_currentDataCollector.VertexLocalVariables.Replace( "\t", string.Empty );
- m_currentDataCollector.AddVertexInstruction( cleanVariables, UniqueId, false );
- m_currentDataCollector.ClearVertexLocalVariables();
- }
-
- // fill functions
- for( int j = 0; j < m_currentDataCollector.InstructionsList.Count; j++ )
- {
- fragmentInstructions.Add( m_currentDataCollector.InstructionsList[ j ].PropertyName );
- }
-
- for( int j = 0; j < m_currentDataCollector.VertexDataList.Count; j++ )
- {
- vertexInstructions.Add( m_currentDataCollector.VertexDataList[ j ].PropertyName );
- }
-
- m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, newPortInstruction );
- isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, newPortInstruction ) && isValid;
- }
- else
- {
- m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, inputData.DefaultValue );
- isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, inputData.DefaultValue ) && isValid;
- }
- }
- return isValid;
- }
-
- public string BuildShaderBody( MasterNodeDataCollector inDataCollector, ref MasterNodeDataCollector outDataCollector )
- {
- List<TemplateMultiPassMasterNode> list = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- int currentSubshader = list[ 0 ].SubShaderIdx;
- m_templateMultiPass.SetShaderName( string.Format( TemplatesManager.NameFormatter, m_shaderName ) );
- if( string.IsNullOrEmpty( m_customInspectorName ) )
- {
- m_templateMultiPass.SetCustomInspector( string.Empty );
- }
- else
- {
- m_templateMultiPass.SetCustomInspector( CustomInspectorFormatted );
- }
-
- m_templateMultiPass.SetFallback( m_fallbackHelper.FallbackShader );
- m_templateMultiPass.SetDependencies( m_dependenciesHelper.GenerateDependencies() );
-
- if( inDataCollector != null )
- outDataCollector.CopyPropertiesFromDataCollector( inDataCollector );
-
- outDataCollector.TemplateDataCollectorInstance.CurrentSRPType = m_templateMultiPass.SRPtype;
-
- int lastActivePass = m_passSelector.LastActivePass;
- int count = list.Count;
-
- for( int i = 0; i < count; i++ )
- {
- bool removePass = !m_passSelector.IsVisible( i );
-
- list[ 0 ].CurrentTemplate.IdManager.SetPassIdUsage( i, removePass );
- if( removePass )
- continue;
-
- list[ i ].CollectData();
- list[ i ].FillPassData( this, outDataCollector.TemplateDataCollectorInstance );
-
- if( list[ i ].SubShaderIdx == currentSubshader )
- {
- outDataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
- }
- else
- {
- list[ i - 1 ].FillPropertyData( outDataCollector );
- list[ i - 1 ].FillSubShaderData();
- outDataCollector.Destroy();
- outDataCollector = new MasterNodeDataCollector();
- outDataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
-
- currentSubshader = list[ i ].SubShaderIdx;
- }
-
- // Last element must the one filling subshader data
- // as only there all properties are caught
- //if( i == ( count - 1 ) )
- if( i == lastActivePass )
- {
- list[ i ].FillPropertyData( outDataCollector );
- }
-
- if( list[ i ].IsMainOutputNode )
- list[ i ].FillSubShaderData();
- }
-
- outDataCollector.TemplateDataCollectorInstance.BuildCBuffer( -1 );
-
- //Fill uniforms is set on last since we need to collect all srp batcher data ( if needed )
- //To set it into each pass
- for( int i = 0; i < count; i++ )
- {
- bool removePass = !m_passSelector.IsVisible( i );
- if( removePass )
- continue;
-
- list[ i ].FillUniforms( outDataCollector.TemplateDataCollectorInstance );
- }
-
- return list[ 0 ].CurrentTemplate.IdManager.BuildShader();
- }
-
- public string BuildLOD( MasterNodeDataCollector inDataCollector, ref MasterNodeDataCollector outDataCollector )
- {
- UsageListTemplateMultiPassMasterNodes bufferNodesList = ContainerGraph.MultiPassMasterNodes;
- int bufferMasterNodeId = ContainerGraph.CurrentMasterNodeId;
-
- ContainerGraph.MultiPassMasterNodes = ContainerGraph.LodMultiPassMasternodes[ m_lodIndex ];
- ContainerGraph.CurrentMasterNodeId = UniqueId;
-
- m_templateMultiPass.ResetState();
- base.Execute( string.Empty, false );
- string shaderBody = BuildShaderBody( inDataCollector, ref outDataCollector );
-
-
- ContainerGraph.MultiPassMasterNodes = bufferNodesList;
- ContainerGraph.CurrentMasterNodeId = bufferMasterNodeId;
- return shaderBody;
- }
-
- public override Shader Execute( string pathname, bool isFullPath )
- {
- ForceReordering();
- MasterNodeDataCollector overallDataCollector = new MasterNodeDataCollector();
-
- //BUILD LOD
- string allLodSubShaders = string.Empty;
- if( ContainerGraph.HasLODs )
- {
- for( int lod = 0; lod < ContainerGraph.LodMultiPassMasternodes.Count; lod++ )
- {
- if( ContainerGraph.LodMultiPassMasternodes[ lod ].Count == 0 )
- break;
-
- TemplateMultiPassMasterNode newMasterNode = ContainerGraph.LodMultiPassMasternodes[ lod ].NodesList.Find( ( x ) => x.IsMainOutputNode );
- string lodSubShaders = newMasterNode.BuildLOD( null, ref overallDataCollector );
- lodSubShaders = TemplateHelperFunctions.GetSubShaderFrom( lodSubShaders ) + "\n";
- allLodSubShaders += lodSubShaders;
- }
- }
-
- //BUILD MAIN
- m_templateMultiPass.ResetState();
- base.Execute( pathname, isFullPath );
- MasterNodeDataCollector dummy = new MasterNodeDataCollector();
- string shaderBody = BuildShaderBody( overallDataCollector, ref dummy );
-
- //COMBINE LOD WITH MAIN
- if( !string.IsNullOrEmpty( allLodSubShaders ) )
- shaderBody = shaderBody.Replace( TemplatesManager.TemplateLODsTag, allLodSubShaders );
-
- UpdateShaderAsset( ref pathname, ref shaderBody, isFullPath );
- return m_currentShader;
- }
-
- public void CollectData()
- {
- if( m_inputPorts.Count == 0 )
- return;
-
- ContainerGraph.ResetNodesLocalVariables();
- m_optionsDefineContainer.RemoveTemporaries();
- m_currentDataCollector = new MasterNodeDataCollector( this );
- m_currentDataCollector.TemplateDataCollectorInstance.SetMultipassInfo( m_templateMultiPass, m_subShaderIdx, m_passIdx, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType );
- m_currentDataCollector.TemplateDataCollectorInstance.FillSpecialVariables( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ] );
- SetupNodeCategories();
- if( m_containerGraph.IsInstancedShader )
- {
- string blockName = UIUtils.RemoveInvalidCharacters( ContainerGraph.GetMainMasterNodeOfLOD( -1 ).ShaderName );
- m_currentDataCollector.SetupInstancePropertiesBlock( blockName );
- }
- TemplateData templateData = m_templateMultiPass.CreateTemplateData( m_shaderName, string.Empty, m_subShaderIdx, m_passIdx );
- m_currentDataCollector.TemplateDataCollectorInstance.BuildFromTemplateData( m_currentDataCollector, templateData );
-
- if( m_currentDataCollector.TemplateDataCollectorInstance.InterpData.DynamicMax )
- {
- int interpolatorAmount = -1;
- if( m_passModule.ShaderModelHelper.ValidData )
- {
- interpolatorAmount = m_passModule.ShaderModelHelper.InterpolatorAmount;
- }
- else
- {
- TemplateModulesHelper subShaderModule = IsMainOutputNode ? m_subShaderModule : ( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode ).SubShaderModule;
- if( subShaderModule.ShaderModelHelper.ValidData )
- {
- interpolatorAmount = subShaderModule.ShaderModelHelper.InterpolatorAmount;
- }
- }
-
- if( interpolatorAmount > -1 )
- {
- m_currentDataCollector.TemplateDataCollectorInstance.InterpData.RecalculateAvailableInterpolators( interpolatorAmount );
- }
- }
-
- //Copy Properties
- {
- int shaderPropertiesAmount = m_templateMultiPass.AvailableShaderProperties.Count;
- for( int i = 0; i < shaderPropertiesAmount; i++ )
- {
- m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.AvailableShaderProperties[ i ] );
- }
- }
- //Copy Globals from SubShader level
- {
- int subShaderGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals.Count;
- for( int i = 0; i < subShaderGlobalAmount; i++ )
- {
- m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals[ i ] );
- }
- }
- //Copy Globals from Pass Level
- {
- int passGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals.Count;
- for( int i = 0; i < passGlobalAmount; i++ )
- {
- m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals[ i ] );
- }
- }
- // Check Current Options for property changes on subshader
- if( m_isMainOutputNode )
- {
- CheckPropertyChangesOnOptions( m_subShaderOptions );
- }
-
- // Check Current Options for property changes on pass
- CheckPropertyChangesOnOptions( m_passOptions );
-
-
- //Set SRP info
- #if UNITY_2018_3_OR_NEWER
- if( m_templateMultiPass.SRPtype != TemplateSRPType.BuiltIn )
- ASEPackageManagerHelper.SetSRPInfoOnDataCollector( ref m_currentDataCollector );
- #endif
- RegisterStandaloneFuntions();
- m_containerGraph.CheckPropertiesAutoRegister( ref m_currentDataCollector );
-
- //Sort ports by both
- List<InputPort> fragmentPorts = new List<InputPort>();
- List<InputPort> vertexPorts = new List<InputPort>();
-
- SortInputPorts( ref vertexPorts, ref fragmentPorts );
-
-
- string shaderBody = templateData.TemplateBody;
-
- List<string> vertexInstructions = new List<string>();
- List<string> fragmentInstructions = new List<string>();
-
- bool validBody = true;
-
- //validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
- //ContainerGraph.ResetNodesLocalVariablesIfNot( MasterNodePortCategory.Vertex );
- //validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
- validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
- validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
-
- if( !m_isMainOutputNode && m_mainMasterNodeRef == null )
- {
- m_mainMasterNodeRef = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- }
-
- TerrainDrawInstancedHelper drawInstanced = m_isMainOutputNode ? m_drawInstancedHelper : m_mainMasterNodeRef.DrawInstancedHelperInstance;
- drawInstanced.UpdateDataCollectorForTemplates( ref m_currentDataCollector, ref vertexInstructions );
-
- templateData.ResetTemplateUsageData();
-
- // Fill vertex interpolators assignment
- for( int i = 0; i < m_currentDataCollector.VertexInterpDeclList.Count; i++ )
- {
- vertexInstructions.Add( m_currentDataCollector.VertexInterpDeclList[ i ] );
- }
-
- vertexInstructions.AddRange( m_currentDataCollector.TemplateDataCollectorInstance.GetInterpUnusedChannels() );
-
- //Fill common local variables and operations
- validBody = m_templateMultiPass.FillVertexInstructions( m_subShaderIdx, m_passIdx, vertexInstructions.ToArray() ) && validBody;
- validBody = m_templateMultiPass.FillFragmentInstructions( m_subShaderIdx, m_passIdx, fragmentInstructions.ToArray() ) && validBody;
-
- vertexInstructions.Clear();
- vertexInstructions = null;
-
- fragmentInstructions.Clear();
- fragmentInstructions = null;
-
- // Add Instanced Properties
- if( m_containerGraph.IsInstancedShader )
- {
- m_currentDataCollector.OptimizeInstancedProperties();
- m_currentDataCollector.TabifyInstancedVars();
-
- //string cbufferBegin = m_currentDataCollector.IsSRP ?
- // string.Format( IOUtils.SRPInstancedPropertiesBegin, "UnityPerMaterial" ) :
- // string.Format( IOUtils.InstancedPropertiesBegin, m_currentDataCollector.InstanceBlockName );
- //string cBufferEnd = m_currentDataCollector.IsSRP ? ( string.Format( IOUtils.SRPInstancedPropertiesEnd, m_currentDataCollector.InstanceBlockName ) ) : IOUtils.InstancedPropertiesEnd;
- string cbufferBegin = m_currentDataCollector.IsSRP ?
- string.Format( IOUtils.LWSRPInstancedPropertiesBegin, m_currentDataCollector.InstanceBlockName ) :
- string.Format( IOUtils.InstancedPropertiesBegin, m_currentDataCollector.InstanceBlockName );
- string cBufferEnd = m_currentDataCollector.IsSRP ? ( string.Format( IOUtils.LWSRPInstancedPropertiesEnd, m_currentDataCollector.InstanceBlockName ) ) : IOUtils.InstancedPropertiesEnd;
-
- m_currentDataCollector.InstancedPropertiesList.Insert( 0, new PropertyDataCollector( -1, cbufferBegin ) );
- m_currentDataCollector.InstancedPropertiesList.Add( new PropertyDataCollector( -1, cBufferEnd ) );
- m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.InstancedPropertiesList );
- }
-
- if( m_currentDataCollector.DotsPropertiesList.Count > 0 )
- {
- m_currentDataCollector.DotsPropertiesList.Insert( 0, new PropertyDataCollector( -1, "UNITY_DOTS_INSTANCING_START(MaterialPropertyMetadata)" ) );
- m_currentDataCollector.DotsPropertiesList.Insert( 0, new PropertyDataCollector( -1, "#ifdef UNITY_DOTS_INSTANCING_ENABLED" ) );
- m_currentDataCollector.DotsPropertiesList.Insert( 0, new PropertyDataCollector( -1, "" ) );
- m_currentDataCollector.DotsPropertiesList.Add( new PropertyDataCollector( -1, "UNITY_DOTS_INSTANCING_END(MaterialPropertyMetadata)" ) );
- m_currentDataCollector.DotsDefinesList.Add( new PropertyDataCollector( -1, "#endif" ) );
- m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.DotsPropertiesList );
- m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.DotsDefinesList );
- }
-
- TemplateShaderModelModule shaderModelModule = m_isMainOutputNode ? m_subShaderModule.ShaderModelHelper : m_mainMasterNodeRef.SubShaderModule.ShaderModelHelper;
- string shaderModel = string.Empty;
- if( m_passModule.ShaderModelHelper.ValidData )
- {
- shaderModel = m_passModule.ShaderModelHelper.CurrentShaderModel;
- }
- else if( shaderModelModule.ValidData )
- {
- shaderModel = shaderModelModule.CurrentShaderModel;
- }
- else if( m_templateMultiPass.GlobalShaderModel.IsValid )
- {
- shaderModel = m_templateMultiPass.GlobalShaderModel.Value;
- }
- else
- {
- shaderModel = ( m_templateMultiPass.SRPtype == TemplateSRPType.HD ) ? "4.5" : "3.0";
- }
-
- m_currentDataCollector.TemplateDataCollectorInstance.CheckInterpolatorOverflow( shaderModel, m_passName );
- }
-
- public void CheckPropertyChangesOnOptions( TemplateOptionsUIHelper optionsUI )
- {
- //Only Main LOD master node can change shader properties
- if( !IsLODMainMasterNode )
- return;
-
- List<TemplateOptionUIItem> options = optionsUI.PassCustomOptionsUI;
- for( int optionIdx = 0; optionIdx < options.Count; optionIdx++ )
- {
- if( options[ optionIdx ].IsVisible )
- {
- TemplateActionItem[] actionItems = options[ optionIdx ].CurrentOptionActions.Columns;
- for( int actionIdx = 0; actionIdx < actionItems.Length; actionIdx++ )
- {
- if( actionItems[ actionIdx ].ActionType == AseOptionsActionType.SetShaderProperty && !string.IsNullOrEmpty( actionItems[ actionIdx ].ActionBuffer ) )
- {
- TemplateShaderPropertyData data = m_templateMultiPass.GetShaderPropertyData( actionItems[ actionIdx ].ActionData );
- if( data != null )
- {
- string newPropertyValue = data.CreatePropertyForValue( actionItems[ actionIdx ].ActionBuffer );
- CurrentTemplate.IdManager.SetReplacementText( data.FullValue, newPropertyValue );
- }
- }
- }
-
- if( options[ optionIdx ].Options.Type == AseOptionsType.Field )
- {
- foreach( var item in CurrentTemplate.IdManager.RegisteredTags )
- {
- if( item.Output.Equals( options[ optionIdx ].Options.FieldInlineName ) )
- {
- var node = options[ optionIdx ].Options.FieldValue.GetPropertyNode();
- if( node != null && ( node.IsConnected || node.AutoRegister ) && options[ optionIdx ].Options.FieldValue.Active )
- {
- item.Replacement = node.PropertyName;
- }
- }
- }
- }
- }
- }
- }
- public void FillPropertyData( MasterNodeDataCollector dataCollector = null )
- {
- MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
-
- #if UNITY_2019_2_OR_NEWER
- // Temporary hack
- if( m_templateMultiPass.SRPtype != TemplateSRPType.BuiltIn && ASEPackageManagerHelper.CurrentHDVersion > ASESRPVersions.ASE_SRP_6_9_0 )
- {
- if( m_templateMultiPass.AvailableShaderProperties.Find( x => x.PropertyName.Equals( "_AlphaCutoff" ) ) == null )
- {
- if( !currDataCollector.ContainsProperty("_AlphaCutoff") )
- {
- currDataCollector.AddToProperties( UniqueId, "[HideInInspector] _AlphaCutoff(\"Alpha Cutoff \", Range(0, 1)) = 0.5", -1 );
- }
- }
-
- if( m_templateMultiPass.AvailableShaderProperties.Find( x => x.PropertyName.Equals( "_EmissionColor" ) ) == null )
- {
- if( !currDataCollector.ContainsProperty( "_EmissionColor" ) )
- {
- currDataCollector.AddToProperties( UniqueId, "[HideInInspector] _EmissionColor(\"Emission Color\", Color) = (1,1,1,1)", -1 );
- }
- }
- }
- #endif
-
- // here we add ASE attributes to the material properties that allows materials to communicate with ASE
- if( m_templateMultiPass.SRPtype != TemplateSRPType.BuiltIn )
- {
- List<PropertyDataCollector> list = new List<PropertyDataCollector>( currDataCollector.PropertiesDict.Values );
- list.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
- for( int i = 0; i < list.Count; i++ )
- {
- if( !( list[ i ].PropertyName.Contains( "[HideInInspector]" ) || list[ i ].PropertyName.Contains( "//" ) ) )
- {
- list[ i ].PropertyName = "[ASEBegin]" + list[ i ].PropertyName;
- break;
- }
- }
-
- for( int i = list.Count - 1; i >= 0; i-- )
- {
- if( !( list[ i ].PropertyName.Contains( "[HideInInspector]" ) || list[ i ].PropertyName.Contains( "//" ) ) )
- {
- list[ i ].PropertyName = "[ASEEnd]" + list[ i ].PropertyName;
- break;
- }
- }
- }
-
- m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
- }
-
- public void FillSubShaderData( /*MasterNodeDataCollector dataCollector = null */)
- {
- //MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
- //// SubShader Data
-
- //m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
- //templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModulePass, m_subShaderIdx, currDataCollector.GrabPassList );
- if( ShaderLOD > -1 )
- {
- string lodUniqueId = m_templateMultiPass.SubShaders[ m_subShaderIdx ].UniquePrefix + "Module" + m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Id;
- m_templateMultiPass.IdManager.SetReplacementText( lodUniqueId, "LOD " + ShaderLOD );
- }
-
- SetModuleData( m_subShaderModule, true );
- }
-
- public void FillPassData( TemplateMultiPassMasterNode masterNode, TemplateDataCollector mainTemplateDataCollector )
- {
- if( m_isInvisible != InvisibilityStatus.Visible )
- {
- if( masterNode.UniqueId != UniqueId )
- {
- if( ( m_invisibleOptions & (int)InvisibleOptionsEnum.SyncProperties ) > 0 )
- {
- PassModule.SyncWith( masterNode.PassModule );
- }
- }
-
- int inputCount = m_inputPorts.Count;
- for( int i = 0; i < inputCount; i++ )
- {
- if( m_inputPorts[ i ].HasExternalLink )
- {
- TemplateMultiPassMasterNode linkedNode = m_inputPorts[ i ].ExternalLinkNode as TemplateMultiPassMasterNode;
- if( linkedNode != null )
- {
- SetLinkedModuleData( linkedNode.PassModule );
- }
- }
- }
- }
-
- SetModuleData( m_passModule, false );
- if( m_currentDataCollector != null )
- {
- if( Pass.CustomOptionsContainer.CopyOptionsFromMainPass )
- {
- SetPassCustomOptionsInfo( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode );
- }
- else
- {
- SetPassCustomOptionsInfo( this );
- }
-
- var inputArray = m_currentDataCollector.VertexInputList.ToArray();
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.PassVertexData, m_subShaderIdx, m_passIdx, inputArray );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.PassInterpolatorData, m_subShaderIdx, m_passIdx, m_currentDataCollector.InterpolatorList.ToArray() );
- SetHDInfoOnPass();
- List<PropertyDataCollector> afterNativesIncludePragmaDefineList = new List<PropertyDataCollector>();
- afterNativesIncludePragmaDefineList.AddRange( m_currentDataCollector.IncludesList );
- afterNativesIncludePragmaDefineList.AddRange( m_currentDataCollector.DefinesList );
- //includePragmaDefineList.AddRange( m_optionsDefineContainer.DefinesList );
- afterNativesIncludePragmaDefineList.AddRange( m_currentDataCollector.PragmasList );
- m_currentDataCollector.AddASEMacros();
- afterNativesIncludePragmaDefineList.AddRange( m_currentDataCollector.AfterNativeDirectivesList );
-
- //includePragmaDefineList.AddRange( m_currentDataCollector.MiscList );
-
- List<PropertyDataCollector> beforeNatives = new List<PropertyDataCollector>();
- beforeNatives.AddRange( m_optionsDefineContainer.DefinesList );
- beforeNatives.AddRange( m_currentDataCollector.BeforeNativeDirectivesList );
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePragmaBefore, m_subShaderIdx, m_passIdx, beforeNatives );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePragma, m_subShaderIdx, m_passIdx, afterNativesIncludePragmaDefineList );
-
- m_currentDataCollector.TemplateDataCollectorInstance.CloseLateDirectives();
-
- //Add Functions
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.FunctionsTag.IsValid )
- {
- m_currentDataCollector.FunctionsList.InsertRange( 0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleFunctions, m_subShaderIdx, m_passIdx, m_currentDataCollector.FunctionsList );
- }
- else
- {
- m_currentDataCollector.UniformsList.InsertRange( 0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
- m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.FunctionsList );
- }
-
- //copy srp batch if present
- //if( m_currentDataCollector.IsSRP )
- //{
- // m_currentDataCollector.UniformsList.AddRange( mainTemplateDataCollector.SrpBatcherPropertiesList );
- //}
- //m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleGlobals, m_subShaderIdx, m_passIdx, m_currentDataCollector.UniformsList );
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputVert, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.VertexInputParamsStr );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputFrag, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.FragInputParamsStr );
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessVControlTag != null && m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessVControlTag.IsValid )
- m_templateMultiPass.SetPassData( TemplateModuleDataType.VControl, m_subShaderIdx, m_passIdx, inputArray );
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessControlData != null && m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessControlData.IsValid )
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ControlData, m_subShaderIdx, m_passIdx, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessControlData.GenerateControl( m_currentDataCollector.TemplateDataCollectorInstance.VertexDataDict, m_currentDataCollector.VertexInputList ) );
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessDomainData != null && m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessDomainData.IsValid )
- m_templateMultiPass.SetPassData( TemplateModuleDataType.DomainData, m_subShaderIdx, m_passIdx, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].TessDomainData.GenerateDomain( m_currentDataCollector.TemplateDataCollectorInstance.VertexDataDict, m_currentDataCollector.VertexInputList ) );
-
- afterNativesIncludePragmaDefineList.Clear();
- afterNativesIncludePragmaDefineList = null;
-
- beforeNatives.Clear();
- beforeNatives = null;
- }
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.PassNameData, m_subShaderIdx, m_passIdx, string.Format( PassNameFormateStr, m_passName ) );
- }
-
- public List<PropertyDataCollector> CrossCheckSoftRegisteredUniformList( List<PropertyDataCollector> uniformList )
- {
- List<PropertyDataCollector> newItems = new List<PropertyDataCollector>();
- for( int i = 0; i < uniformList.Count; i++ )
- {
- if( !m_currentDataCollector.CheckIfSoftRegistered( uniformList[ i ].PropertyName ) )
- {
- newItems.Add( uniformList[ i ] );
- }
- }
- return newItems;
- }
-
- public void FillUniforms( TemplateDataCollector mainTemplateDataCollector )
- {
- if( m_currentDataCollector.IsSRP )
- {
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPBatcherTag.IsValid )
- {
- List<PropertyDataCollector> finalList = CrossCheckSoftRegisteredUniformList( mainTemplateDataCollector.SrpBatcherPropertiesList );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleSRPBatcher, m_subShaderIdx, m_passIdx, finalList );
- finalList.Clear();
- finalList = null;
- }
- else
- {
- List<PropertyDataCollector> finalList = CrossCheckSoftRegisteredUniformList( mainTemplateDataCollector.FullSrpBatcherPropertiesList );
- m_currentDataCollector.UniformsList.AddRange( finalList );
- finalList.Clear();
- finalList = null;
- }
- }
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleGlobals, m_subShaderIdx, m_passIdx, m_currentDataCollector.UniformsList );
- }
-
- void SetHDInfoOnPass()
- {
- #if UNITY_2019_3_OR_NEWER
- if( ASEPackageManagerHelper.CurrentHDVersion > ASESRPVersions.ASE_SRP_6_9_1 )
- return;
- #endif
-
- if( m_currentDataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD )
- {
- TemplateModulesHelper subShaderHelper = null;
- TemplateModulesHelper passHelper = null;
-
- if( m_isMainOutputNode )
- {
- subShaderHelper = m_subShaderModule;
- passHelper = m_passModule;
- }
- else
- {
- TemplateMultiPassMasterNode masterNode = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- if( masterNode != null )
- {
- subShaderHelper = masterNode.SubShaderModule;
- passHelper = masterNode.PassModule;
- }
- else
- {
- subShaderHelper = m_subShaderModule;
- passHelper = m_passModule;
- }
- }
-
- RenderQueue renderQueue = RenderQueue.Geometry;
- RenderType renderType = RenderType.Opaque;
- if( passHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) ||
- subShaderHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) )
- {
- if( renderType == RenderType.Transparent && renderQueue == RenderQueue.Transparent )
- {
- SetExtraDefine( SRPMaterialTransparentKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransparentKeyword );
- TemplatesBlendModule blendOpHelper = passHelper.BlendOpHelper.ValidBlendMode ? passHelper.BlendOpHelper : subShaderHelper.BlendOpHelper;
- if( blendOpHelper.IsAdditiveRGB )
- {
- SetExtraDefine( SRPMaterialBlendModeAddKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAddKeyword );
- }
- else if( blendOpHelper.IsAlphaBlendRGB )
- {
- SetExtraDefine( SRPMaterialBlendModeAlphaKeyword );
- //m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAlphaKeyword );
- }
- }
- }
- }
- }
-
- void SetLinkedModuleData( TemplateModulesHelper linkedModule )
- {
- //if( linkedModule.AdditionalPragmas.ValidData )
- //{
- // linkedModule.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if( linkedModule.AdditionalIncludes.ValidData )
- //{
- // linkedModule.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if( linkedModule.AdditionalDefines.ValidData )
- //{
- // linkedModule.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- if( linkedModule.AdditionalDirectives.ValidData )
- {
- linkedModule.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- }
- }
-
- void SetModuleData( TemplateModulesHelper module, bool isSubShader )
- {
- if( isSubShader )
- {
-
- //if ( module.AdditionalPragmas.ValidData )
- //{
- // module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalIncludes.ValidData )
- //{
- // module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalDefines.ValidData )
- //{
- // module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- //}
-
- if( module.AdditionalDirectives.ValidData )
- {
- module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- }
-
- if( module.TagsHelper.ValidData )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, module.TagsHelper.GenerateTags() );
- }
-
- if( module.AllModulesMode )
- {
- string body = module.GenerateAllModulesString( isSubShader );
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.AllModules, m_subShaderIdx, body.Split( '\n' ) );
- }
-
- if( module.ShaderModelHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, module.BlendOpHelper.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper1.IndependentModule && module.BlendOpHelper1.ValidBlendMode )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendMode1, m_subShaderIdx, module.BlendOpHelper1.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper2.IndependentModule && module.BlendOpHelper2.ValidBlendMode )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendMode2, m_subShaderIdx, module.BlendOpHelper2.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper3.IndependentModule && module.BlendOpHelper3.ValidBlendMode )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendMode3, m_subShaderIdx, module.BlendOpHelper3.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, module.BlendOpHelper.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper1.IndependentModule && module.BlendOpHelper1.ValidBlendOp )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendOp1, m_subShaderIdx, module.BlendOpHelper1.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper2.IndependentModule && module.BlendOpHelper2.ValidBlendOp )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendOp2, m_subShaderIdx, module.BlendOpHelper2.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper3.IndependentModule && module.BlendOpHelper3.ValidBlendOp )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendOp3, m_subShaderIdx, module.BlendOpHelper3.CurrentBlendOp );
- }
-
- if( module.AlphaToMaskHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, module.AlphaToMaskHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.CullModeHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper1.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleColorMask1, m_subShaderIdx, module.ColorMaskHelper1.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper2.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleColorMask2, m_subShaderIdx, module.ColorMaskHelper2.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper3.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleColorMask3, m_subShaderIdx, module.ColorMaskHelper3.GenerateShaderData( isSubShader ) );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, module.DepthOphelper.CurrentZTestMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, module.DepthOphelper.CurrentZWriteMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, module.DepthOphelper.CurrentOffset );
- }
-
- if( module.StencilBufferHelper.ValidAndIndependent )
- {
- CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
- string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, value.Split( '\n' ) );
- }
-
- }
- else
- {
- //if ( module.AdditionalPragmas.ValidData )
- //{
- // module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalIncludes.ValidData )
- //{
- // module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalDefines.ValidData )
- //{
- // module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
- List<PropertyDataCollector> aboveUsePass = new List<PropertyDataCollector>();
- List<PropertyDataCollector> belowUsePass = new List<PropertyDataCollector>();
- m_usePass.BuildUsePassInfo( m_currentDataCollector, ref aboveUsePass, ref belowUsePass );
- //TODO Must place this on the correct place
- aboveUsePass.AddRange( belowUsePass );
-
- //adding grab pass after use pass on purpose, so it wont be caught by them
- aboveUsePass.AddRange( m_currentDataCollector.GrabPassList );
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePass, m_subShaderIdx, m_passIdx, aboveUsePass );
- //m_templateMultiPass.SetPassData( TemplateModuleDataType.EndPass, m_subShaderIdx, m_passIdx, bellowUsePass);
-
- if( module.AdditionalDirectives.ValidData )
- {
- module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- }
-
- if( module.TagsHelper.ValidData )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, m_passIdx, module.TagsHelper.GenerateTags() );
- }
-
- if( module.AllModulesMode )
- {
- string body = module.GenerateAllModulesString( isSubShader );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.AllModules, m_subShaderIdx, m_passIdx, body.Split( '\n' ) );
- }
-
- if( module.ShaderModelHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, m_passIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper1.IndependentModule && module.BlendOpHelper1.ValidBlendMode )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendMode1, m_subShaderIdx, m_passIdx, module.BlendOpHelper1.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper2.IndependentModule && module.BlendOpHelper2.ValidBlendMode )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendMode2, m_subShaderIdx, m_passIdx, module.BlendOpHelper2.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper3.IndependentModule && module.BlendOpHelper3.ValidBlendMode )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendMode3, m_subShaderIdx, m_passIdx, module.BlendOpHelper3.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper1.IndependentModule && module.BlendOpHelper1.ValidBlendOp )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendOp1, m_subShaderIdx, m_passIdx, module.BlendOpHelper1.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper2.IndependentModule && module.BlendOpHelper2.ValidBlendOp )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendOp2, m_subShaderIdx, m_passIdx, module.BlendOpHelper2.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper3.IndependentModule && module.BlendOpHelper3.ValidBlendOp )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendOp3, m_subShaderIdx, m_passIdx, module.BlendOpHelper3.CurrentBlendOp );
- }
-
- if( module.AlphaToMaskHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, m_passIdx, module.AlphaToMaskHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.CullModeHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, m_passIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, m_passIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper1.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleColorMask1, m_subShaderIdx, m_passIdx, module.ColorMaskHelper1.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper2.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleColorMask2, m_subShaderIdx, m_passIdx, module.ColorMaskHelper2.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper3.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleColorMask3, m_subShaderIdx, m_passIdx, module.ColorMaskHelper3.GenerateShaderData( isSubShader ) );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZTestMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZWriteMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentOffset );
- }
-
- if( module.StencilBufferHelper.ValidAndIndependent )
- {
- CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
- string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, m_passIdx, value.Split( '\n' ) );
- }
- }
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- return "0";
- }
-
- public override void Destroy()
- {
- base.Destroy();
-
- m_drawInstancedHelper = null;
-
- m_optionsDefineContainer.Destroy();
- m_optionsDefineContainer = null;
-
- m_passSelector.Destroy();
- m_passSelector = null;
-
- m_subShaderOptions.Destroy();
- m_passOptions.Destroy();
-
- m_fallbackHelper.Destroy();
- GameObject.DestroyImmediate( m_fallbackHelper );
- m_fallbackHelper = null;
-
- m_usePass.Destroy();
- GameObject.DestroyImmediate( m_usePass );
- m_usePass = null;
-
- m_dependenciesHelper.Destroy();
- m_dependenciesHelper = null;
-
- m_subShaderModule.Destroy();
- m_subShaderModule = null;
- m_passModule.Destroy();
- m_passModule = null;
- if( m_lodIndex == -1 )
- {
- ContainerGraph.MultiPassMasterNodes.RemoveNode( this );
- }
- else
- {
- ContainerGraph.LodMultiPassMasternodes[ m_lodIndex ].RemoveNode( this );
- }
- }
-
- void UpdateSubShaderPassStr()
- {
- //m_subShaderIdxStr = SubShaderModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Idx;
- //m_passIdxStr = PassModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Idx;
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
-
- base.ReadFromString( ref nodeParams );
- try
- {
- string currShaderName = GetCurrentParam( ref nodeParams );
- if( currShaderName.Length > 0 )
- currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
-
- m_templateGUID = GetCurrentParam( ref nodeParams );
- bool hasUniqueName = false;
- if( UIUtils.CurrentShaderVersion() > PASS_UNIQUE_ID_VERSION )
- {
- hasUniqueName = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- }
-
- if( hasUniqueName )
- m_passUniqueId = GetCurrentParam( ref nodeParams );
-
- m_subShaderIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_passIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- if( UIUtils.CurrentShaderVersion() > LOD_SUBSHADER_VERSION )
- {
-
- if( m_lodIndex != -1 )
- {
- m_containerGraph.MultiPassMasterNodes.RemoveNode( this );
- m_containerGraph.LodMultiPassMasternodes[ m_lodIndex ].AddNode( this );
- }
- }
-
- m_passName = GetCurrentParam( ref nodeParams );
- SetTemplate( null, false, true, m_subShaderIdx, m_passIdx, SetTemplateSource.ShaderLoad );
- ////If value gotten from template is > -1 then it contains the LOD field
- ////and we can properly write the value
- //if( m_subShaderLOD > -1 )
- //{
- // m_subShaderLOD = subShaderLOD;
- //}
-
- // only in here, after SetTemplate, we know if shader name is to be used as title or not
- ShaderName = currShaderName;
- m_visiblePorts = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_subShaderModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- m_passModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 15308 )
- {
- m_fallbackHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- m_dependenciesHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( UIUtils.CurrentShaderVersion() > 15402 )
- {
- m_usePass.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( UIUtils.CurrentShaderVersion() > 15409 )
- {
- m_hdSrpMaterialType = (HDSRPMaterialType)Enum.Parse( typeof( HDSRPMaterialType ), GetCurrentParam( ref nodeParams ) );
- }
-
- if( UIUtils.CurrentShaderVersion() > 15501 )
- {
- if( m_isMainOutputNode && UIUtils.CurrentShaderVersion() > PASS_SELECTOR_VERSION )
- m_subShaderOptions.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
-
- m_passOptions.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_isMainOutputNode && UIUtils.CurrentShaderVersion() > PASS_SELECTOR_VERSION )
- {
- m_passSelector.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_isMainOutputNode && UIUtils.CurrentShaderVersion() > 16203 )
- {
- m_drawInstancedHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_isMainOutputNode && UIUtils.CurrentShaderVersion() > LOD_SUBSHADER_VERSION )
- {
- m_mainLODName = GetCurrentParam( ref nodeParams );
- SetupLODNodeName();
- }
- else
- {
- m_content.text = GenerateClippedTitle( m_passName );
- }
-
- if( UIUtils.CurrentShaderVersion() > 18302 )
- SamplingMacros = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- else
- SamplingMacros = false;
-
- //if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
- //{
- // SetClippedTitle( m_passName );
- //}
- }
- catch( Exception e )
- {
- Debug.LogException( e, this );
- }
-
- m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
- m_containerGraph.CurrentPrecision = m_currentPrecisionType;
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, ShaderName );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_templateGUID );
-
- bool hasUniquePassName = Pass.Modules.HasPassUniqueName;
- IOUtils.AddFieldValueToString( ref nodeInfo, hasUniquePassName );
- if( hasUniquePassName )
- {
- IOUtils.AddFieldValueToString( ref nodeInfo, Pass.Modules.PassUniqueName );
- }
-
- IOUtils.AddFieldValueToString( ref nodeInfo, m_subShaderIdx );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_passIdx );
-
- IOUtils.AddFieldValueToString( ref nodeInfo, m_passName );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_visiblePorts );
- m_subShaderModule.WriteToString( ref nodeInfo );
- m_passModule.WriteToString( ref nodeInfo );
- m_fallbackHelper.WriteToString( ref nodeInfo );
- m_dependenciesHelper.WriteToString( ref nodeInfo );
- m_usePass.WriteToString( ref nodeInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_hdSrpMaterialType );
- if( m_isMainOutputNode )
- m_subShaderOptions.WriteToString( ref nodeInfo );
-
- m_passOptions.WriteToString( ref nodeInfo );
-
- if( m_isMainOutputNode )
- {
- m_passSelector.WriteToString( ref nodeInfo );
- m_drawInstancedHelper.WriteToString( ref nodeInfo );
- }
-
- if( m_isMainOutputNode )
- IOUtils.AddFieldValueToString( ref nodeInfo, m_mainLODName );
-
- IOUtils.AddFieldValueToString( ref nodeInfo, m_samplingMacros );
- }
-
- public override void ReadFromDeprecated( ref string[] nodeParams, Type oldType = null )
- {
- base.ReadFromString( ref nodeParams );
- try
- {
- string currShaderName = GetCurrentParam( ref nodeParams );
- if( currShaderName.Length > 0 )
- currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
-
- string templateGUID = GetCurrentParam( ref nodeParams );
- string templateShaderName = string.Empty;
- if( UIUtils.CurrentShaderVersion() > 13601 )
- {
- templateShaderName = GetCurrentParam( ref nodeParams );
- }
-
- TemplateMultiPass template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( templateGUID ) as TemplateMultiPass;
- if( template != null )
- {
- m_templateGUID = templateGUID;
- SetTemplate( null, false, true, 0, 0,SetTemplateSource.ShaderLoad );
- }
- else
- {
- template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplateByName( templateShaderName ) as TemplateMultiPass;
- if( template != null )
- {
- m_templateGUID = template.GUID;
- SetTemplate( null, false, true, 0, 0, SetTemplateSource.ShaderLoad );
- }
- else
- {
- m_masterNodeCategory = -1;
- }
- }
-
- if( m_invalidNode )
- return;
-
- // only in here, after SetTemplate, we know if shader name is to be used as title or not
- ShaderName = currShaderName;
- if( UIUtils.CurrentShaderVersion() > 13902 )
- {
-
- //BLEND MODULE
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendMode )
- {
- m_subShaderModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendMode )
- {
- m_passModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendOp )
- {
- m_subShaderModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendOp )
- {
- m_passModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
-
- //CULL MODE
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- //COLOR MASK
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- //STENCIL BUFFER
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- }
-
- if( UIUtils.CurrentShaderVersion() > 14202 )
- {
- //DEPTH OPTIONS
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZWrite )
- {
- m_subShaderModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZWrite )
- {
- m_passModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZTest )
- {
- m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZTest )
- {
- m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidOffset )
- {
- m_subShaderModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidOffset )
- {
- m_passModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- }
-
- //TAGS
- if( UIUtils.CurrentShaderVersion() > 14301 )
- {
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- }
-
- SamplingMacros = false;
- }
- catch( Exception e )
- {
- Debug.LogException( e, this );
- }
- m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
- }
-
- public void ForceOptionsRefresh()
- {
- m_passOptions.Refresh();
- if( m_isMainOutputNode )
- m_subShaderOptions.Refresh();
- }
-
- public void SetPassVisible( string passName, bool visible )
- {
- TemplateMultiPassMasterNode node = m_containerGraph.GetMasterNodeOfPass( passName, m_lodIndex );
- if( node != null )
- {
- m_passSelector.SetPassVisible( passName, visible );
- node.IsInvisible = !visible;
- }
-
- }
-
- public override void RefreshExternalReferences()
- {
- if( m_invalidNode )
- return;
-
- base.RefreshExternalReferences();
- if( IsLODMainMasterNode )
- {
- SetMasterNodeCategoryFromGUID( m_templateGUID );
- }
-
- CheckTemplateChanges();
- if( m_templateMultiPass != null && m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD && UIUtils.CurrentShaderVersion() < 15410 )
- {
- FetchHDPorts();
- m_hdSrpMaterialType = ( m_specularPort != null && m_specularPort.HasOwnOrLinkConnection ) ? HDSRPMaterialType.Specular : HDSRPMaterialType.Standard;
- ConfigHDPorts();
- }
-
- if( ContainerGraph.HasLODs )
- {
- SetClippedAdditionalTitle( string.Format( LodSubtitle, ShaderLOD ) );
- }
-
- if( m_isMainOutputNode )
- {
- List<TemplateMultiPassMasterNode> masterNodes = ( m_lodIndex == -1 ) ? m_containerGraph.MultiPassMasterNodes.NodesList : m_containerGraph.LodMultiPassMasternodes[ m_lodIndex ].NodesList;
- masterNodes.Sort( ( x, y ) => ( x.PassIdx.CompareTo( y.PassIdx ) ));
- int passAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].PassAmount;
- if( passAmount != masterNodes.Count )
- {
- UIUtils.ShowMessage( "Template master nodes amount was modified. Could not set correctly its visibility options." );
- }
- else
- {
- for( int i = 0; i < passAmount; i++ )
- {
- if( i != m_passIdx )
- {
- masterNodes[ i ].IsInvisible = !m_passSelector.IsVisible( i );
- }
- }
- }
- }
- }
-
- public override void ReadInputDataFromString( ref string[] nodeParams )
- {
- //For a Template Master Node an input port data must be set by its template and not meta data
- if( UIUtils.CurrentShaderVersion() > 17007 )
- return;
-
- int count = 0;
- if( UIUtils.CurrentShaderVersion() > 7003 )
- {
- try
- {
- count = Convert.ToInt32( nodeParams[ m_currentReadParamIdx++ ] );
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
- else
- {
- count = ( m_oldInputCount < 0 ) ? m_inputPorts.Count : m_oldInputCount;
- }
-
- for( int i = 0; i < count && i < nodeParams.Length && m_currentReadParamIdx < nodeParams.Length; i++ )
- {
- if( UIUtils.CurrentShaderVersion() < 5003 )
- {
- int newId = VersionConvertInputPortId( i );
- if( UIUtils.CurrentShaderVersion() > 23 )
- {
- m_currentReadParamIdx++;
- }
-
- m_currentReadParamIdx++;
- if( m_inputPorts[ newId ].IsEditable && UIUtils.CurrentShaderVersion() >= 3100 && m_currentReadParamIdx < nodeParams.Length )
- {
- m_currentReadParamIdx++;
- }
- }
- else
- {
- m_currentReadParamIdx++;
- m_currentReadParamIdx++;
- m_currentReadParamIdx++;
- bool isEditable = Convert.ToBoolean( nodeParams[ m_currentReadParamIdx++ ] );
- if( isEditable && m_currentReadParamIdx < nodeParams.Length )
- {
- m_currentReadParamIdx++;
- }
- }
- }
- }
-
- //For a Template Master Node an input port data must be set by its template and not meta data
- public override void WriteInputDataToString( ref string nodeInfo ) { }
-
- public override float HeightEstimate
- {
- get
- {
- float heightEstimate = 0;
- heightEstimate = 32 + Constants.INPUT_PORT_DELTA_Y;
- if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
- {
- heightEstimate += 22;
- }
- float internalPortSize = 0;
- for( int i = 0; i < InputPorts.Count; i++ )
- {
- if( InputPorts[ i ].Visible )
- internalPortSize += 18 + Constants.INPUT_PORT_DELTA_Y;
- }
-
- return heightEstimate + Mathf.Max( internalPortSize, m_insideSize.y );
- }
- }
-
- public HDSRPMaterialType CurrentHDMaterialType
- {
- get { return m_hdSrpMaterialType; }
- set
- {
- m_hdSrpMaterialType = value;
- if( m_isMainOutputNode )
- {
- List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- int count = mpNodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( mpNodes[ i ].UniqueId != UniqueId )
- {
- mpNodes[ i ].CurrentHDMaterialType = value;
- }
- }
- }
- }
- }
- public TemplateSubShader SubShader { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ]; } }
- public TemplatePass Pass { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ]; } }
- public int SubShaderIdx { get { return m_subShaderIdx; } }
- public int PassIdx { get { return m_passIdx; } }
- public TemplateMultiPass CurrentTemplate { get { return m_templateMultiPass; } }
- public TemplateModulesHelper SubShaderModule { get { return m_subShaderModule; } }
- public TemplateModulesHelper PassModule { get { return m_passModule; } }
- public string PassName { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data; } }
- public string PassUniqueName
- {
- get
- {
- return string.IsNullOrEmpty( m_passUniqueId ) ? m_originalPassName : m_passUniqueId;
- }
- }
-
- public string OriginalPassName { get { return m_originalPassName; } }
- public bool HasLinkPorts { get { return m_hasLinkPorts; } }
- public bool IsInvisible
- {
- get
- {
- return m_isInvisible != InvisibilityStatus.Visible;
- }
- set
- {
- if( m_isInvisible != InvisibilityStatus.LockedInvisible && !m_isMainOutputNode )
- {
- m_isInvisible = value ? InvisibilityStatus.Invisible : InvisibilityStatus.Visible;
- if( value )
- {
- for( int i = 0; i < m_inputPorts.Count; i++ )
- {
- m_inputPorts[ i ].FullDeleteConnections();
- }
- }
- }
- }
- }
-
- public TemplatePassSelectorHelper PassSelector { get { return m_passSelector; } }
- public TemplateOptionsUIHelper PassOptions { get { return m_passOptions; } }
- public TemplateOptionsUIHelper SubShaderOptions { get { return m_subShaderOptions; } }
- public TemplateOptionsDefinesContainer OptionsDefineContainer { get { return m_optionsDefineContainer; } }
- public TerrainDrawInstancedHelper DrawInstancedHelperInstance { get { return m_drawInstancedHelper; } }
- public bool InvalidNode { get { return m_invalidNode; } }
- public override void SetName( string name )
- {
- ShaderName = name;
- }
- public bool IsLODMainFirstPass { get { return m_passIdx == 0 && m_lodIndex == -1; } }
- }
- }
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