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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace AmplifyShaderEditor
- {
- [Serializable]
- public class TemplatePassId
- {
- public string PassId;
- public bool RemoveFromShader;
- }
-
-
- [Serializable]
- public class TemplateTag
- {
- public string Tag = string.Empty;
- public string Replacement = string.Empty;
- public string Output = string.Empty;
- public TemplateTag( string tag, string replacement = null )
- {
- Tag = tag;
- if( replacement != null )
- {
- Replacement = replacement;
- Output = replacement;
- }
- }
- }
-
- [Serializable]
- public class TemplateId
- {
- public int StartIdx = -1;
- public string UniqueID;
- public string Tag;
- public string ReplacementText;
- public bool IsReplaced = false;
- public bool EmptyReplacer = false;
- public TemplateId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false )
- {
- StartIdx = bodyIdx;
- UniqueID = uniqueID;
- Tag = tag;
- EmptyReplacer = emptyReplacer;
- ReplacementText = emptyReplacer ? string.Empty : tag;
- }
-
- public void SetReplacementText( string replacementText )
- {
- ReplacementText = replacementText;
- IsReplaced = true;
- }
-
- public void Reset()
- {
- ReplacementText = EmptyReplacer?string.Empty:Tag;
- IsReplaced = false;
- }
- }
-
- [Serializable]
- public class TemplateIdManager
- {
- [SerializeField]
- private bool m_isSorted = false;
- [SerializeField]
- private string m_shaderBody;
- [SerializeField]
- private List<TemplateId> m_registeredIds = new List<TemplateId>();
-
- [SerializeField]
- private List<TemplateTag> m_registeredTags = new List<TemplateTag>();
-
- [SerializeField]
- private List<TemplatePassId> m_registeredPassIds = new List<TemplatePassId>();
-
- private Dictionary<string, TemplateId> m_registeredIdsDict = new Dictionary<string, TemplateId>();
-
- public TemplateIdManager( string shaderBody )
- {
- m_shaderBody = shaderBody;
- }
-
- public void Destroy()
- {
- m_registeredPassIds.Clear();
- m_registeredPassIds = null;
-
- m_registeredTags.Clear();
- m_registeredTags = null;
-
- m_registeredIds.Clear();
- m_registeredIds = null;
- if( m_registeredIdsDict != null )
- {
- m_registeredIdsDict.Clear();
- m_registeredIdsDict = null;
- }
- }
-
- void RefreshIds()
- {
- if( m_registeredIdsDict == null )
- {
- m_registeredIdsDict = new Dictionary<string, TemplateId>();
- }
-
- if( m_registeredIdsDict.Count != m_registeredIds.Count )
- {
- m_registeredIdsDict.Clear();
- int count = m_registeredIds.Count;
- for( int i = 0; i < count; i++ )
- {
- m_registeredIdsDict.Add( m_registeredIds[ i ].UniqueID, m_registeredIds[ i ] );
- }
- }
- }
-
- public void RegisterId( int bodyIdx, string uniqueID, string tag, bool emptyReplacer = false )
- {
- if( bodyIdx < 0 )
- return;
-
- RefreshIds();
-
- TemplateId templateId = new TemplateId( bodyIdx, uniqueID, tag, emptyReplacer );
- m_registeredIds.Add( templateId );
- m_registeredIdsDict.Add( uniqueID, templateId );
- }
-
- public void RegisterTag( string tag, string replacement = null )
- {
- m_registeredTags.Add( new TemplateTag( tag, replacement ) );
- }
-
- public void RegisterPassId( string passId )
- {
- m_registeredPassIds.Add( new TemplatePassId() { PassId = passId, RemoveFromShader = false } );
- }
-
- public void SetPassIdUsage( int idx , bool removeFromShader )
- {
- m_registeredPassIds[ idx ].RemoveFromShader = removeFromShader;
- }
-
- public void SetReplacementText( string uniqueId, string replacementText )
- {
- RefreshIds();
-
- if( m_registeredIdsDict.ContainsKey( uniqueId ) && m_registeredIdsDict[ uniqueId ].StartIdx >= 0 )
- m_registeredIdsDict[ uniqueId ].SetReplacementText( replacementText );
- }
-
-
- public string BuildShader()
- {
- if( !m_isSorted )
- {
- m_registeredIds.Sort( ( x, y ) => { return x.StartIdx.CompareTo( y.StartIdx ); } );
- }
-
- int idCount = m_registeredIds.Count;
- int offset = 0;
- string finalShaderBody = m_shaderBody;
- for( int i = 0; i < idCount; i++ )
- {
- if( m_registeredIds[ i ].StartIdx >= 0 && m_registeredIds[ i ].IsReplaced )
- {
- finalShaderBody = finalShaderBody.ReplaceAt( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText, offset + m_registeredIds[ i ].StartIdx );
- offset += ( m_registeredIds[ i ].ReplacementText.Length - m_registeredIds[ i ].Tag.Length );
- }
- }
-
- int count = m_registeredPassIds.Count;
- for( int i = 0; i < count; i++ )
- {
- if( m_registeredPassIds[ i ].RemoveFromShader )
- finalShaderBody = finalShaderBody.Replace( m_registeredPassIds[ i ].PassId, string.Empty );
- }
-
- for( int i = 0; i < idCount; i++ )
- {
- if( !m_registeredIds[ i ].IsReplaced && !m_registeredIds[ i ].Tag.Equals( m_registeredIds[ i ].ReplacementText ) )
- {
- finalShaderBody = finalShaderBody.Replace( m_registeredIds[ i ].Tag, m_registeredIds[ i ].ReplacementText );
- }
- }
-
- count = m_registeredTags.Count;
- for( int i = 0; i < count; i++ )
- {
- finalShaderBody = finalShaderBody.Replace( m_registeredTags[ i ].Tag, m_registeredTags[ i ].Replacement );
- m_registeredTags[ i ].Replacement = m_registeredTags[ i ].Output;
- }
-
- //finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateExcludeFromGraphTag, string.Empty );
- //finalShaderBody = finalShaderBody.Replace( TemplatesManager.TemplateMainPassTag, string.Empty );
-
- return finalShaderBody;
- }
-
- public void ResetRegistersState()
- {
- int count = m_registeredIds.Count;
- for( int i = 0; i < count; i++ )
- {
- m_registeredIds[ i ].Reset();
- }
- }
-
- public void Reset()
- {
- m_registeredIds.Clear();
- if( m_registeredIdsDict == null )
- {
- m_registeredIdsDict = new Dictionary<string, TemplateId>();
- }
- else
- {
- m_registeredIdsDict.Clear();
- }
- }
-
- public string ShaderBody
- {
- get { return m_shaderBody; }
- set { m_shaderBody = value; }
- }
-
- public List<TemplateTag> RegisteredTags { get { return m_registeredTags; } set { m_registeredTags = value; } }
- }
- }
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