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- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "ASESampleShaders/Sprites/UISpriteFX"
- {
- Properties
- {
- [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
- [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
- [Header(UI Sprite Effect Layer)]
- _RingColor("Ring Color", Color) = (0,0.3793104,1,1)
- [NoScaleOffset]_Ring("Ring", 2D) = "white" {}
- [HideInInspector]_CustomUVS("CustomUVS", Vector) = (0,0,0,0)
- _Vector1("Vector 1", Vector) = (0,0,0,0)
- [HideInInspector] _texcoord( "", 2D ) = "white" {}
- }
-
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
-
- }
-
- Cull Off
- Lighting Off
- ZWrite Off
- Blend One OneMinusSrcAlpha
-
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #pragma multi_compile _ PIXELSNAP_ON
- #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
- #include "UnityCG.cginc"
- #include "UnityShaderVariables.cginc"
-
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- UNITY_VERTEX_OUTPUT_STEREO
- };
-
- uniform fixed4 _Color;
- uniform float _EnableExternalAlpha;
- uniform sampler2D _MainTex;
- uniform sampler2D _AlphaTex;
- uniform float4 _MainTex_ST;
- uniform float4 _RingColor;
- uniform sampler2D _Ring;
- uniform float4 _CustomUVS;
- uniform float4 _Vector1;
-
- v2f vert( appdata_t IN )
- {
- v2f OUT;
- UNITY_SETUP_INSTANCE_ID(IN);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
-
- IN.vertex.xyz += float3(0,0,0) ;
- OUT.vertex = UnityObjectToClipPos(IN.vertex);
- OUT.texcoord = IN.texcoord;
- OUT.color = IN.color * _Color;
- #ifdef PIXELSNAP_ON
- OUT.vertex = UnityPixelSnap (OUT.vertex);
- #endif
-
- return OUT;
- }
-
- fixed4 SampleSpriteTexture (float2 uv)
- {
- fixed4 color = tex2D (_MainTex, uv);
-
- #if ETC1_EXTERNAL_ALPHA
- // get the color from an external texture (usecase: Alpha support for ETC1 on android)
- fixed4 alpha = tex2D (_AlphaTex, uv);
- color.a = lerp (color.a, alpha.r, _EnableExternalAlpha);
- #endif //ETC1_EXTERNAL_ALPHA
-
- return color;
- }
-
- fixed4 frag(v2f IN ) : SV_Target
- {
- float2 uv_MainTex = IN.texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
- float4 tex2DNode30 = tex2D( _MainTex, uv_MainTex );
- float2 appendResult54 = (float2((0.0 + (uv_MainTex.x - _CustomUVS.x) * (1.0 - 0.0) / (_CustomUVS.z - _CustomUVS.x)) , (0.0 + (uv_MainTex.y - _CustomUVS.y) * (1.0 - 0.0) / (_CustomUVS.w - _CustomUVS.y))));
- float4 appendResult65 = (float4(_Vector1.x , ( _Vector1.y * _SinTime.w ) , _Vector1.z , _Vector1.w));
- float4 temp_output_57_0_g9 = appendResult65;
- float2 temp_output_2_0_g9 = (temp_output_57_0_g9).zw;
- float2 temp_cast_0 = (1.0).xx;
- float2 temp_output_13_0_g9 = ( ( ( appendResult54 + (temp_output_57_0_g9).xy ) * temp_output_2_0_g9 ) + -( ( temp_output_2_0_g9 - temp_cast_0 ) * 0.5 ) );
- float TimeVar197_g9 = _Time.y;
- float cos17_g9 = cos( TimeVar197_g9 );
- float sin17_g9 = sin( TimeVar197_g9 );
- float2 rotator17_g9 = mul( temp_output_13_0_g9 - float2( 0.5,0.5 ) , float2x2( cos17_g9 , -sin17_g9 , sin17_g9 , cos17_g9 )) + float2( 0.5,0.5 );
- float4 tex2DNode97_g9 = tex2D( _Ring, rotator17_g9 );
- float2 temp_cast_1 = (1.0).xx;
- float temp_output_115_0_g9 = step( ( (temp_output_13_0_g9).y + -0.5 ) , 0.0 );
- float lerpResult125_g9 = lerp( 1.0 , ( 1.0 - tex2DNode30.a ) , ( 1.0 - temp_output_115_0_g9 ));
- float4 lerpResult59 = lerp( tex2DNode30 , _RingColor , (( tex2DNode97_g9 * lerpResult125_g9 * tex2DNode97_g9.a )).a);
-
- fixed4 c = lerpResult59;
- c.rgb *= c.a;
- return c;
- }
- ENDCG
- }
- }
- CustomEditor "ASEMaterialInspector"
- }
- /*ASEBEGIN
- Version=14301
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- Node;AmplifyShaderEditor.CommentaryNode;66;-1168,608;Float;False;745;437;Comment;4;32;63;64;65;Wavy Ring;1,1,1,1;0;0
- Node;AmplifyShaderEditor.CommentaryNode;61;-2138.606,153.7167;Float;False;797.0422;558.1058;Comment;7;57;55;50;51;52;53;54;Remap Sprite UVs;1,1,1,1;0;0
- Node;AmplifyShaderEditor.Vector4Node;55;-2058.288,332.4499;Float;False;Property;_CustomUVS;CustomUVS;9;1;[HideInInspector];Create;True;0,0,0,0;0,0,0.5,1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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- Node;AmplifyShaderEditor.RangedFloatNode;50;-2026.838,506.8231;Float;False;Constant;_Float1;Float 1;4;0;Create;True;0;0;0;0;0;1;FLOAT;0
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- Node;AmplifyShaderEditor.SinTimeNode;63;-1056,864;Float;False;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
- Node;AmplifyShaderEditor.TFHCRemapNode;53;-1741.042,270.4898;Float;False;5;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;1.0;False;3;FLOAT;0.0;False;4;FLOAT;1.0;False;1;FLOAT;0
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- Node;AmplifyShaderEditor.CommentaryNode;67;-1042,-98;Float;False;1151;592;Comment;4;31;36;58;60;Rotation FX;0,1,0.1310346,1;0;0
- Node;AmplifyShaderEditor.SimpleMultiplyOpNode;64;-736,816;Float;False;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT;0
- Node;AmplifyShaderEditor.SamplerNode;30;-1360,-224;Float;True;Property;_TextureSample0;Texture Sample 0;1;0;Create;True;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
- Node;AmplifyShaderEditor.DynamicAppendNode;65;-592,688;Float;False;FLOAT4;4;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;0.0;False;3;FLOAT;0.0;False;1;FLOAT4;0
- Node;AmplifyShaderEditor.DynamicAppendNode;54;-1520,400;Float;False;FLOAT2;4;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;0.0;False;3;FLOAT;0.0;False;1;FLOAT2;0
- Node;AmplifyShaderEditor.OneMinusNode;36;-960,384;Float;False;1;0;FLOAT;0.0;False;1;FLOAT;0
- Node;AmplifyShaderEditor.TexturePropertyNode;31;-992,80;Float;True;Property;_Ring;Ring;8;1;[NoScaleOffset];Create;True;None;ce384aed77a765144bdb41c367961753;False;white;Auto;0;1;SAMPLER2D;0
- Node;AmplifyShaderEditor.FunctionNode;71;-400,144;Float;False;UI-Sprite Effect Layer;0;;9;789bf62641c5cfe4ab7126850acc22b8;17,74,2,191,0,225,1,242,0,237,1,249,0,186,0,177,0,182,0,229,0,92,0,98,1,234,0,126,1,129,1,130,1,31,0;18;192;COLOR;1,1,1,1;False;39;COLOR;1,1,1,1;False;37;SAMPLER2D;;False;218;FLOAT2;0,0;False;239;FLOAT2;0,0;False;181;FLOAT2;0,0;False;75;SAMPLER2D;;False;80;FLOAT;1.0;False;183;FLOAT2;0,0;False;188;SAMPLER2D;;False;33;SAMPLER2D;;False;248;FLOAT2;0,0;False;233;SAMPLER2D;;False;101;SAMPLER2D;;False;57;FLOAT4;0,0,0,0;False;40;FLOAT;0.0;False;231;FLOAT;1.0;False;30;FLOAT;1.0;False;2;COLOR;0;FLOAT2;172
- Node;AmplifyShaderEditor.ColorNode;58;-368,-48;Float;False;Property;_RingColor;Ring Color;7;0;Create;True;0,0.3793104,1,1;0,1,0.3793103,1;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
- Node;AmplifyShaderEditor.ComponentMaskNode;60;-128,128;Float;False;False;False;False;True;1;0;COLOR;0,0,0,0;False;1;FLOAT;0
- Node;AmplifyShaderEditor.LerpOp;59;176,-208;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0.0,0,0,0;False;2;FLOAT;0.0,0,0,0;False;1;COLOR;0
- Node;AmplifyShaderEditor.TemplateMasterNode;27;336,-208;Float;False;True;2;Float;ASEMaterialInspector;0;4;ASESampleShaders/Sprites/UISpriteFX;0f8ba0101102bb14ebf021ddadce9b49;Sprites Default;3;One;OneMinusSrcAlpha;0;One;Zero;Off;2;2;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;0
- WireConnection;57;2;29;0
- WireConnection;53;0;57;2
- WireConnection;53;1;55;2
- WireConnection;53;2;55;4
- WireConnection;53;3;50;0
- WireConnection;53;4;51;0
- WireConnection;52;0;57;1
- WireConnection;52;1;55;1
- WireConnection;52;2;55;3
- WireConnection;52;3;50;0
- WireConnection;52;4;51;0
- WireConnection;64;0;32;2
- WireConnection;64;1;63;4
- WireConnection;30;0;29;0
- WireConnection;65;0;32;1
- WireConnection;65;1;64;0
- WireConnection;65;2;32;3
- WireConnection;65;3;32;4
- WireConnection;54;0;52;0
- WireConnection;54;1;53;0
- WireConnection;36;0;30;4
- WireConnection;71;37;31;0
- WireConnection;71;239;54;0
- WireConnection;71;57;65;0
- WireConnection;71;30;36;0
- WireConnection;60;0;71;0
- WireConnection;59;0;30;0
- WireConnection;59;1;58;0
- WireConnection;59;2;60;0
- WireConnection;27;0;59;0
- ASEEND*/
- //CHKSM=C27FB932634DAAD47698A43833F942B905FE1D53
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