Assignment for RMIT Mixed Reality in 2020
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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: Flips the camera output back to normal for D3D.
  4. //
  5. //=============================================================================
  6. using UnityEngine;
  7. [ExecuteInEditMode]
  8. public class SteamVR_CameraFlip : MonoBehaviour
  9. {
  10. void Awake()
  11. {
  12. Debug.Log("SteamVR_CameraFlip is deprecated in Unity 5.4 - REMOVING");
  13. DestroyImmediate(this);
  14. }
  15. }