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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- // UNITY_SHADER_NO_UPGRADE
- Shader "Custom/SteamVR_ClearAll" {
- Properties
- {
- _Color ("Color", Color) = (0, 0, 0, 0)
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
-
- CGINCLUDE
-
- #include "UnityCG.cginc"
-
- float4 _Color;
- sampler2D _MainTex;
-
- struct v2f {
- float4 pos : SV_POSITION;
- float2 tex : TEXCOORD0;
- };
-
- v2f vert(appdata_base v) {
- v2f o;
- #if UNITY_VERSION >= 540
- o.pos = UnityObjectToClipPos(v.vertex);
- #else
- o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
- #endif
- o.tex = v.texcoord;
- return o;
- }
-
- float4 frag(v2f i) : COLOR {
- return _Color;
- }
-
- ENDCG
-
- SubShader {
- Tags{ "Queue" = "Background" }
- Pass {
- ZTest Always Cull Off ZWrite On
- Fog { Mode Off }
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- ENDCG
- }
- }
- }
-
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