Assignment for RMIT Mixed Reality in 2020
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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: Sets a random rotation for the arrow head
  4. //
  5. //=============================================================================
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace Valve.VR.InteractionSystem
  9. {
  10. //-------------------------------------------------------------------------
  11. public class ArrowheadRotation : MonoBehaviour
  12. {
  13. //-------------------------------------------------
  14. void Start()
  15. {
  16. float randX = Random.Range( 0f, 180f );
  17. transform.localEulerAngles = new Vector3( randX, -90f, 90f );
  18. }
  19. }
  20. }