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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class EnvironmentRotator : MonoBehaviour
- {
- [SerializeField]
- private RotationController m_ship;
-
-
- // Update is called once per frame
- void Update()
- {
- if (m_ship != null)
- transform.RotateAround(m_ship.Position, m_ship.RotationAxis, 360/m_ship.EnvironmentRotationPeriod * Time.deltaTime);
- }
-
- private void Reset()
- {
- m_ship = FindObjectOfType<RotationController>();
- }
-
- }
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