Assignment for RMIT Mixed Reality in 2020
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class LookAt : MonoBehaviour
  5. {
  6. [SerializeField]
  7. private Transform m_target;
  8. // Update is called once per frame
  9. void Update()
  10. {
  11. if (m_target != null)
  12. transform.LookAt(m_target);
  13. }
  14. }