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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
-
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
-
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
-
- using UnityEngine;
-
- /// <summary>
- /// Rotates this GameObject at a given speed.
- /// </summary>
- public class OVRWaitCursor : MonoBehaviour
- {
- public Vector3 rotateSpeeds = new Vector3(0.0f, 0.0f, -60.0f);
-
- /// <summary>
- /// Auto rotates the attached cursor.
- /// </summary>
- void Update()
- {
- transform.Rotate(rotateSpeeds * Time.smoothDeltaTime);
- }
- }
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