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- Shader "Oculus/OVRMRClipPlane"
- {
- Properties
- {
- _Color("Chroma Key Color", Color) = (0,1,0,1)
- _Visible("Visible", Range(0.0,1.0)) = 1.0
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- };
-
- fixed4 _Color;
- fixed _Visible;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.vertex *= _Visible;
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 col = _Color;
- return col;
- }
- ENDCG
- }
- }
- }
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