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- /************************************************************************************
- Filename : ONSPProfiler.cs
- Content : Use this to attach to the Oculus Audio Profiler tool
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- Licensed under the Oculus SDK Version 3.5 (the "License");
- you may not use the Oculus SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
-
- You may obtain a copy of the License at
-
- https://developer.oculus.com/licenses/sdk-3.5/
-
- Unless required by applicable law or agreed to in writing, the Oculus SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using UnityEngine;
- using UnityEngine.Networking;
-
-
- public class ONSPProfiler : MonoBehaviour
- {
- public bool profilerEnabled = false;
- const int DEFAULT_PORT = 2121;
- public int port = DEFAULT_PORT;
-
- void Start()
- {
- Application.runInBackground = true;
- }
-
- void Update()
- {
- if (port < 0 || port > 65535)
- {
- port = DEFAULT_PORT;
- }
- ONSP_SetProfilerPort(port);
- ONSP_SetProfilerEnabled(profilerEnabled);
- }
-
- // Import functions
- public const string strONSPS = "AudioPluginOculusSpatializer";
-
- [DllImport(strONSPS)]
- private static extern int ONSP_SetProfilerEnabled(bool enabled);
- [DllImport(strONSPS)]
- private static extern int ONSP_SetProfilerPort(int port);
- }
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