Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1146 lines
32 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1479954530948302}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1036755360177144
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4634935488316876}
  22. - component: {fileID: 33997449254588656}
  23. - component: {fileID: 23343366981035778}
  24. - component: {fileID: 65703228724855908}
  25. m_Layer: 0
  26. m_Name: Cube_1x4 (4)
  27. m_TagString: Untagged
  28. m_Icon: {fileID: 0}
  29. m_NavMeshLayer: 0
  30. m_StaticEditorFlags: 4294967295
  31. m_IsActive: 1
  32. --- !u!1 &1120551557573084
  33. GameObject:
  34. m_ObjectHideFlags: 0
  35. m_PrefabParentObject: {fileID: 0}
  36. m_PrefabInternal: {fileID: 100100000}
  37. serializedVersion: 5
  38. m_Component:
  39. - component: {fileID: 4417684451499982}
  40. - component: {fileID: 33097818848528666}
  41. - component: {fileID: 23374044575534368}
  42. - component: {fileID: 65331770814655868}
  43. m_Layer: 0
  44. m_Name: Cube_1x4
  45. m_TagString: Untagged
  46. m_Icon: {fileID: 0}
  47. m_NavMeshLayer: 0
  48. m_StaticEditorFlags: 4294967295
  49. m_IsActive: 1
  50. --- !u!1 &1198832410087460
  51. GameObject:
  52. m_ObjectHideFlags: 0
  53. m_PrefabParentObject: {fileID: 0}
  54. m_PrefabInternal: {fileID: 100100000}
  55. serializedVersion: 5
  56. m_Component:
  57. - component: {fileID: 4333471277973750}
  58. - component: {fileID: 33245984541638590}
  59. - component: {fileID: 23307671428786132}
  60. - component: {fileID: 65752526820694384}
  61. m_Layer: 0
  62. m_Name: Cube_1x4 (3)
  63. m_TagString: Untagged
  64. m_Icon: {fileID: 0}
  65. m_NavMeshLayer: 0
  66. m_StaticEditorFlags: 4294967295
  67. m_IsActive: 1
  68. --- !u!1 &1255687635840924
  69. GameObject:
  70. m_ObjectHideFlags: 0
  71. m_PrefabParentObject: {fileID: 0}
  72. m_PrefabInternal: {fileID: 100100000}
  73. serializedVersion: 5
  74. m_Component:
  75. - component: {fileID: 4457498669083670}
  76. - component: {fileID: 33952275631488852}
  77. - component: {fileID: 23192364932557700}
  78. - component: {fileID: 65423160835015138}
  79. m_Layer: 0
  80. m_Name: Cube_1x1 (5)
  81. m_TagString: Untagged
  82. m_Icon: {fileID: 0}
  83. m_NavMeshLayer: 0
  84. m_StaticEditorFlags: 4294967295
  85. m_IsActive: 1
  86. --- !u!1 &1309446428357414
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_PrefabParentObject: {fileID: 0}
  90. m_PrefabInternal: {fileID: 100100000}
  91. serializedVersion: 5
  92. m_Component:
  93. - component: {fileID: 4629556631764064}
  94. - component: {fileID: 33105479326352658}
  95. - component: {fileID: 23137367955533424}
  96. - component: {fileID: 65888819161838976}
  97. m_Layer: 0
  98. m_Name: Cube_1x1 (3)
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 4294967295
  103. m_IsActive: 1
  104. --- !u!1 &1420639589781668
  105. GameObject:
  106. m_ObjectHideFlags: 0
  107. m_PrefabParentObject: {fileID: 0}
  108. m_PrefabInternal: {fileID: 100100000}
  109. serializedVersion: 5
  110. m_Component:
  111. - component: {fileID: 4275967437089624}
  112. - component: {fileID: 33784996967188114}
  113. - component: {fileID: 23695300975158524}
  114. - component: {fileID: 65307030329141854}
  115. m_Layer: 0
  116. m_Name: Cube_1x4 (1)
  117. m_TagString: Untagged
  118. m_Icon: {fileID: 0}
  119. m_NavMeshLayer: 0
  120. m_StaticEditorFlags: 4294967295
  121. m_IsActive: 1
  122. --- !u!1 &1427541175430894
  123. GameObject:
  124. m_ObjectHideFlags: 0
  125. m_PrefabParentObject: {fileID: 0}
  126. m_PrefabInternal: {fileID: 100100000}
  127. serializedVersion: 5
  128. m_Component:
  129. - component: {fileID: 4772896355588276}
  130. - component: {fileID: 33415512951952020}
  131. - component: {fileID: 23075661833008372}
  132. - component: {fileID: 65189468156054770}
  133. m_Layer: 0
  134. m_Name: Cube_1x4 (5)
  135. m_TagString: Untagged
  136. m_Icon: {fileID: 0}
  137. m_NavMeshLayer: 0
  138. m_StaticEditorFlags: 4294967295
  139. m_IsActive: 1
  140. --- !u!1 &1479954530948302
  141. GameObject:
  142. m_ObjectHideFlags: 0
  143. m_PrefabParentObject: {fileID: 0}
  144. m_PrefabInternal: {fileID: 100100000}
  145. serializedVersion: 5
  146. m_Component:
  147. - component: {fileID: 4573182151842844}
  148. m_Layer: 0
  149. m_Name: ColumnGroupPf
  150. m_TagString: Untagged
  151. m_Icon: {fileID: 0}
  152. m_NavMeshLayer: 0
  153. m_StaticEditorFlags: 4294967295
  154. m_IsActive: 1
  155. --- !u!1 &1485684161388444
  156. GameObject:
  157. m_ObjectHideFlags: 0
  158. m_PrefabParentObject: {fileID: 0}
  159. m_PrefabInternal: {fileID: 100100000}
  160. serializedVersion: 5
  161. m_Component:
  162. - component: {fileID: 4232110631901994}
  163. - component: {fileID: 33470279572738804}
  164. - component: {fileID: 23291143399180236}
  165. - component: {fileID: 65624135075529354}
  166. m_Layer: 0
  167. m_Name: Cube_1x1 (4)
  168. m_TagString: Untagged
  169. m_Icon: {fileID: 0}
  170. m_NavMeshLayer: 0
  171. m_StaticEditorFlags: 4294967295
  172. m_IsActive: 1
  173. --- !u!1 &1509957065086372
  174. GameObject:
  175. m_ObjectHideFlags: 0
  176. m_PrefabParentObject: {fileID: 0}
  177. m_PrefabInternal: {fileID: 100100000}
  178. serializedVersion: 5
  179. m_Component:
  180. - component: {fileID: 4059014828338070}
  181. - component: {fileID: 33404665648725984}
  182. - component: {fileID: 23050005708777580}
  183. - component: {fileID: 65098185933078460}
  184. m_Layer: 0
  185. m_Name: Cube_1x1 (2)
  186. m_TagString: Untagged
  187. m_Icon: {fileID: 0}
  188. m_NavMeshLayer: 0
  189. m_StaticEditorFlags: 4294967295
  190. m_IsActive: 1
  191. --- !u!1 &1558487847450038
  192. GameObject:
  193. m_ObjectHideFlags: 0
  194. m_PrefabParentObject: {fileID: 0}
  195. m_PrefabInternal: {fileID: 100100000}
  196. serializedVersion: 5
  197. m_Component:
  198. - component: {fileID: 4261022071064568}
  199. - component: {fileID: 33269463597312154}
  200. - component: {fileID: 23461433936173472}
  201. - component: {fileID: 65090143661483366}
  202. m_Layer: 0
  203. m_Name: Cube_1x1 (1)
  204. m_TagString: Untagged
  205. m_Icon: {fileID: 0}
  206. m_NavMeshLayer: 0
  207. m_StaticEditorFlags: 4294967295
  208. m_IsActive: 1
  209. --- !u!1 &1577626618237052
  210. GameObject:
  211. m_ObjectHideFlags: 0
  212. m_PrefabParentObject: {fileID: 0}
  213. m_PrefabInternal: {fileID: 100100000}
  214. serializedVersion: 5
  215. m_Component:
  216. - component: {fileID: 4599860735335764}
  217. - component: {fileID: 33467116864820368}
  218. - component: {fileID: 23870084999935524}
  219. - component: {fileID: 65770977421486314}
  220. m_Layer: 0
  221. m_Name: Cube_1x1
  222. m_TagString: Untagged
  223. m_Icon: {fileID: 0}
  224. m_NavMeshLayer: 0
  225. m_StaticEditorFlags: 4294967295
  226. m_IsActive: 1
  227. --- !u!1 &1708569804593398
  228. GameObject:
  229. m_ObjectHideFlags: 0
  230. m_PrefabParentObject: {fileID: 0}
  231. m_PrefabInternal: {fileID: 100100000}
  232. serializedVersion: 5
  233. m_Component:
  234. - component: {fileID: 4044455051601634}
  235. - component: {fileID: 33615553973578168}
  236. - component: {fileID: 23903580352204494}
  237. - component: {fileID: 65757683939359962}
  238. m_Layer: 0
  239. m_Name: Cube_1x4 (2)
  240. m_TagString: Untagged
  241. m_Icon: {fileID: 0}
  242. m_NavMeshLayer: 0
  243. m_StaticEditorFlags: 4294967295
  244. m_IsActive: 1
  245. --- !u!1 &1832593791226068
  246. GameObject:
  247. m_ObjectHideFlags: 0
  248. m_PrefabParentObject: {fileID: 0}
  249. m_PrefabInternal: {fileID: 100100000}
  250. serializedVersion: 5
  251. m_Component:
  252. - component: {fileID: 4034156349698586}
  253. - component: {fileID: 33250803481914238}
  254. - component: {fileID: 23806145568935880}
  255. - component: {fileID: 65756580385232824}
  256. m_Layer: 0
  257. m_Name: Cube_1x4 (6)
  258. m_TagString: Untagged
  259. m_Icon: {fileID: 0}
  260. m_NavMeshLayer: 0
  261. m_StaticEditorFlags: 4294967295
  262. m_IsActive: 1
  263. --- !u!4 &4034156349698586
  264. Transform:
  265. m_ObjectHideFlags: 1
  266. m_PrefabParentObject: {fileID: 0}
  267. m_PrefabInternal: {fileID: 100100000}
  268. m_GameObject: {fileID: 1832593791226068}
  269. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  270. m_LocalPosition: {x: 0.12, y: -0.01, z: 0}
  271. m_LocalScale: {x: 1, y: 1, z: 1}
  272. m_Children: []
  273. m_Father: {fileID: 4573182151842844}
  274. m_RootOrder: 12
  275. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  276. --- !u!4 &4044455051601634
  277. Transform:
  278. m_ObjectHideFlags: 1
  279. m_PrefabParentObject: {fileID: 0}
  280. m_PrefabInternal: {fileID: 100100000}
  281. m_GameObject: {fileID: 1708569804593398}
  282. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  283. m_LocalPosition: {x: 0.04, y: -0.01, z: 0}
  284. m_LocalScale: {x: 1, y: 1, z: 1}
  285. m_Children: []
  286. m_Father: {fileID: 4573182151842844}
  287. m_RootOrder: 8
  288. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  289. --- !u!4 &4059014828338070
  290. Transform:
  291. m_ObjectHideFlags: 1
  292. m_PrefabParentObject: {fileID: 0}
  293. m_PrefabInternal: {fileID: 100100000}
  294. m_GameObject: {fileID: 1509957065086372}
  295. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  296. m_LocalPosition: {x: 0.05, y: 0.015, z: 0}
  297. m_LocalScale: {x: 1, y: 1, z: 1}
  298. m_Children: []
  299. m_Father: {fileID: 4573182151842844}
  300. m_RootOrder: 2
  301. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  302. --- !u!4 &4232110631901994
  303. Transform:
  304. m_ObjectHideFlags: 1
  305. m_PrefabParentObject: {fileID: 0}
  306. m_PrefabInternal: {fileID: 100100000}
  307. m_GameObject: {fileID: 1485684161388444}
  308. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  309. m_LocalPosition: {x: 0.09, y: 0.005, z: 0}
  310. m_LocalScale: {x: 1, y: 1, z: 1}
  311. m_Children: []
  312. m_Father: {fileID: 4573182151842844}
  313. m_RootOrder: 4
  314. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  315. --- !u!4 &4261022071064568
  316. Transform:
  317. m_ObjectHideFlags: 1
  318. m_PrefabParentObject: {fileID: 0}
  319. m_PrefabInternal: {fileID: 100100000}
  320. m_GameObject: {fileID: 1558487847450038}
  321. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  322. m_LocalPosition: {x: 0.03, y: 0.02, z: 0}
  323. m_LocalScale: {x: 1, y: 1, z: 1}
  324. m_Children: []
  325. m_Father: {fileID: 4573182151842844}
  326. m_RootOrder: 1
  327. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  328. --- !u!4 &4275967437089624
  329. Transform:
  330. m_ObjectHideFlags: 1
  331. m_PrefabParentObject: {fileID: 0}
  332. m_PrefabInternal: {fileID: 100100000}
  333. m_GameObject: {fileID: 1420639589781668}
  334. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  335. m_LocalPosition: {x: 0.02, y: -0.01, z: 0}
  336. m_LocalScale: {x: 1, y: 1, z: 1}
  337. m_Children: []
  338. m_Father: {fileID: 4573182151842844}
  339. m_RootOrder: 7
  340. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  341. --- !u!4 &4333471277973750
  342. Transform:
  343. m_ObjectHideFlags: 1
  344. m_PrefabParentObject: {fileID: 0}
  345. m_PrefabInternal: {fileID: 100100000}
  346. m_GameObject: {fileID: 1198832410087460}
  347. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  348. m_LocalPosition: {x: 0.06, y: -0.01, z: 0}
  349. m_LocalScale: {x: 1, y: 1, z: 1}
  350. m_Children: []
  351. m_Father: {fileID: 4573182151842844}
  352. m_RootOrder: 9
  353. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  354. --- !u!4 &4417684451499982
  355. Transform:
  356. m_ObjectHideFlags: 1
  357. m_PrefabParentObject: {fileID: 0}
  358. m_PrefabInternal: {fileID: 100100000}
  359. m_GameObject: {fileID: 1120551557573084}
  360. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  361. m_LocalPosition: {x: -0, y: -0.01, z: 0}
  362. m_LocalScale: {x: 1, y: 1, z: 1}
  363. m_Children: []
  364. m_Father: {fileID: 4573182151842844}
  365. m_RootOrder: 6
  366. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  367. --- !u!4 &4457498669083670
  368. Transform:
  369. m_ObjectHideFlags: 1
  370. m_PrefabParentObject: {fileID: 0}
  371. m_PrefabInternal: {fileID: 100100000}
  372. m_GameObject: {fileID: 1255687635840924}
  373. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  374. m_LocalPosition: {x: 0.11, y: 0, z: 0}
  375. m_LocalScale: {x: 1, y: 1, z: 1}
  376. m_Children: []
  377. m_Father: {fileID: 4573182151842844}
  378. m_RootOrder: 5
  379. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  380. --- !u!4 &4573182151842844
  381. Transform:
  382. m_ObjectHideFlags: 1
  383. m_PrefabParentObject: {fileID: 0}
  384. m_PrefabInternal: {fileID: 100100000}
  385. m_GameObject: {fileID: 1479954530948302}
  386. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  387. m_LocalPosition: {x: -0.19, y: 0.01, z: 0.14}
  388. m_LocalScale: {x: 1, y: 1, z: 1}
  389. m_Children:
  390. - {fileID: 4599860735335764}
  391. - {fileID: 4261022071064568}
  392. - {fileID: 4059014828338070}
  393. - {fileID: 4629556631764064}
  394. - {fileID: 4232110631901994}
  395. - {fileID: 4457498669083670}
  396. - {fileID: 4417684451499982}
  397. - {fileID: 4275967437089624}
  398. - {fileID: 4044455051601634}
  399. - {fileID: 4333471277973750}
  400. - {fileID: 4634935488316876}
  401. - {fileID: 4772896355588276}
  402. - {fileID: 4034156349698586}
  403. m_Father: {fileID: 0}
  404. m_RootOrder: 0
  405. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  406. --- !u!4 &4599860735335764
  407. Transform:
  408. m_ObjectHideFlags: 1
  409. m_PrefabParentObject: {fileID: 0}
  410. m_PrefabInternal: {fileID: 100100000}
  411. m_GameObject: {fileID: 1577626618237052}
  412. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  413. m_LocalPosition: {x: 0.01, y: 0.025, z: 0}
  414. m_LocalScale: {x: 1, y: 1, z: 1}
  415. m_Children: []
  416. m_Father: {fileID: 4573182151842844}
  417. m_RootOrder: 0
  418. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  419. --- !u!4 &4629556631764064
  420. Transform:
  421. m_ObjectHideFlags: 1
  422. m_PrefabParentObject: {fileID: 0}
  423. m_PrefabInternal: {fileID: 100100000}
  424. m_GameObject: {fileID: 1309446428357414}
  425. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  426. m_LocalPosition: {x: 0.07, y: 0.01, z: 0}
  427. m_LocalScale: {x: 1, y: 1, z: 1}
  428. m_Children: []
  429. m_Father: {fileID: 4573182151842844}
  430. m_RootOrder: 3
  431. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  432. --- !u!4 &4634935488316876
  433. Transform:
  434. m_ObjectHideFlags: 1
  435. m_PrefabParentObject: {fileID: 0}
  436. m_PrefabInternal: {fileID: 100100000}
  437. m_GameObject: {fileID: 1036755360177144}
  438. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  439. m_LocalPosition: {x: 0.08, y: -0.01, z: 0}
  440. m_LocalScale: {x: 1, y: 1, z: 1}
  441. m_Children: []
  442. m_Father: {fileID: 4573182151842844}
  443. m_RootOrder: 10
  444. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  445. --- !u!4 &4772896355588276
  446. Transform:
  447. m_ObjectHideFlags: 1
  448. m_PrefabParentObject: {fileID: 0}
  449. m_PrefabInternal: {fileID: 100100000}
  450. m_GameObject: {fileID: 1427541175430894}
  451. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  452. m_LocalPosition: {x: 0.1, y: -0.01, z: 0}
  453. m_LocalScale: {x: 1, y: 1, z: 1}
  454. m_Children: []
  455. m_Father: {fileID: 4573182151842844}
  456. m_RootOrder: 11
  457. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  458. --- !u!23 &23050005708777580
  459. MeshRenderer:
  460. m_ObjectHideFlags: 1
  461. m_PrefabParentObject: {fileID: 0}
  462. m_PrefabInternal: {fileID: 100100000}
  463. m_GameObject: {fileID: 1509957065086372}
  464. m_Enabled: 1
  465. m_CastShadows: 1
  466. m_ReceiveShadows: 1
  467. m_DynamicOccludee: 1
  468. m_MotionVectors: 1
  469. m_LightProbeUsage: 1
  470. m_ReflectionProbeUsage: 1
  471. m_Materials:
  472. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  473. m_StaticBatchInfo:
  474. firstSubMesh: 0
  475. subMeshCount: 0
  476. m_StaticBatchRoot: {fileID: 0}
  477. m_ProbeAnchor: {fileID: 0}
  478. m_LightProbeVolumeOverride: {fileID: 0}
  479. m_ScaleInLightmap: 1
  480. m_PreserveUVs: 0
  481. m_IgnoreNormalsForChartDetection: 0
  482. m_ImportantGI: 0
  483. m_StitchLightmapSeams: 0
  484. m_SelectedEditorRenderState: 3
  485. m_MinimumChartSize: 4
  486. m_AutoUVMaxDistance: 0.5
  487. m_AutoUVMaxAngle: 89
  488. m_LightmapParameters: {fileID: 0}
  489. m_SortingLayerID: 0
  490. m_SortingLayer: 0
  491. m_SortingOrder: 0
  492. --- !u!23 &23075661833008372
  493. MeshRenderer:
  494. m_ObjectHideFlags: 1
  495. m_PrefabParentObject: {fileID: 0}
  496. m_PrefabInternal: {fileID: 100100000}
  497. m_GameObject: {fileID: 1427541175430894}
  498. m_Enabled: 1
  499. m_CastShadows: 1
  500. m_ReceiveShadows: 1
  501. m_DynamicOccludee: 1
  502. m_MotionVectors: 1
  503. m_LightProbeUsage: 1
  504. m_ReflectionProbeUsage: 1
  505. m_Materials:
  506. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  507. m_StaticBatchInfo:
  508. firstSubMesh: 0
  509. subMeshCount: 0
  510. m_StaticBatchRoot: {fileID: 0}
  511. m_ProbeAnchor: {fileID: 0}
  512. m_LightProbeVolumeOverride: {fileID: 0}
  513. m_ScaleInLightmap: 1
  514. m_PreserveUVs: 0
  515. m_IgnoreNormalsForChartDetection: 0
  516. m_ImportantGI: 0
  517. m_StitchLightmapSeams: 0
  518. m_SelectedEditorRenderState: 3
  519. m_MinimumChartSize: 4
  520. m_AutoUVMaxDistance: 0.5
  521. m_AutoUVMaxAngle: 89
  522. m_LightmapParameters: {fileID: 0}
  523. m_SortingLayerID: 0
  524. m_SortingLayer: 0
  525. m_SortingOrder: 0
  526. --- !u!23 &23137367955533424
  527. MeshRenderer:
  528. m_ObjectHideFlags: 1
  529. m_PrefabParentObject: {fileID: 0}
  530. m_PrefabInternal: {fileID: 100100000}
  531. m_GameObject: {fileID: 1309446428357414}
  532. m_Enabled: 1
  533. m_CastShadows: 1
  534. m_ReceiveShadows: 1
  535. m_DynamicOccludee: 1
  536. m_MotionVectors: 1
  537. m_LightProbeUsage: 1
  538. m_ReflectionProbeUsage: 1
  539. m_Materials:
  540. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  541. m_StaticBatchInfo:
  542. firstSubMesh: 0
  543. subMeshCount: 0
  544. m_StaticBatchRoot: {fileID: 0}
  545. m_ProbeAnchor: {fileID: 0}
  546. m_LightProbeVolumeOverride: {fileID: 0}
  547. m_ScaleInLightmap: 1
  548. m_PreserveUVs: 0
  549. m_IgnoreNormalsForChartDetection: 0
  550. m_ImportantGI: 0
  551. m_StitchLightmapSeams: 0
  552. m_SelectedEditorRenderState: 3
  553. m_MinimumChartSize: 4
  554. m_AutoUVMaxDistance: 0.5
  555. m_AutoUVMaxAngle: 89
  556. m_LightmapParameters: {fileID: 0}
  557. m_SortingLayerID: 0
  558. m_SortingLayer: 0
  559. m_SortingOrder: 0
  560. --- !u!23 &23192364932557700
  561. MeshRenderer:
  562. m_ObjectHideFlags: 1
  563. m_PrefabParentObject: {fileID: 0}
  564. m_PrefabInternal: {fileID: 100100000}
  565. m_GameObject: {fileID: 1255687635840924}
  566. m_Enabled: 1
  567. m_CastShadows: 1
  568. m_ReceiveShadows: 1
  569. m_DynamicOccludee: 1
  570. m_MotionVectors: 1
  571. m_LightProbeUsage: 1
  572. m_ReflectionProbeUsage: 1
  573. m_Materials:
  574. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  575. m_StaticBatchInfo:
  576. firstSubMesh: 0
  577. subMeshCount: 0
  578. m_StaticBatchRoot: {fileID: 0}
  579. m_ProbeAnchor: {fileID: 0}
  580. m_LightProbeVolumeOverride: {fileID: 0}
  581. m_ScaleInLightmap: 1
  582. m_PreserveUVs: 0
  583. m_IgnoreNormalsForChartDetection: 0
  584. m_ImportantGI: 0
  585. m_StitchLightmapSeams: 0
  586. m_SelectedEditorRenderState: 3
  587. m_MinimumChartSize: 4
  588. m_AutoUVMaxDistance: 0.5
  589. m_AutoUVMaxAngle: 89
  590. m_LightmapParameters: {fileID: 0}
  591. m_SortingLayerID: 0
  592. m_SortingLayer: 0
  593. m_SortingOrder: 0
  594. --- !u!23 &23291143399180236
  595. MeshRenderer:
  596. m_ObjectHideFlags: 1
  597. m_PrefabParentObject: {fileID: 0}
  598. m_PrefabInternal: {fileID: 100100000}
  599. m_GameObject: {fileID: 1485684161388444}
  600. m_Enabled: 1
  601. m_CastShadows: 1
  602. m_ReceiveShadows: 1
  603. m_DynamicOccludee: 1
  604. m_MotionVectors: 1
  605. m_LightProbeUsage: 1
  606. m_ReflectionProbeUsage: 1
  607. m_Materials:
  608. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  609. m_StaticBatchInfo:
  610. firstSubMesh: 0
  611. subMeshCount: 0
  612. m_StaticBatchRoot: {fileID: 0}
  613. m_ProbeAnchor: {fileID: 0}
  614. m_LightProbeVolumeOverride: {fileID: 0}
  615. m_ScaleInLightmap: 1
  616. m_PreserveUVs: 0
  617. m_IgnoreNormalsForChartDetection: 0
  618. m_ImportantGI: 0
  619. m_StitchLightmapSeams: 0
  620. m_SelectedEditorRenderState: 3
  621. m_MinimumChartSize: 4
  622. m_AutoUVMaxDistance: 0.5
  623. m_AutoUVMaxAngle: 89
  624. m_LightmapParameters: {fileID: 0}
  625. m_SortingLayerID: 0
  626. m_SortingLayer: 0
  627. m_SortingOrder: 0
  628. --- !u!23 &23307671428786132
  629. MeshRenderer:
  630. m_ObjectHideFlags: 1
  631. m_PrefabParentObject: {fileID: 0}
  632. m_PrefabInternal: {fileID: 100100000}
  633. m_GameObject: {fileID: 1198832410087460}
  634. m_Enabled: 1
  635. m_CastShadows: 1
  636. m_ReceiveShadows: 1
  637. m_DynamicOccludee: 1
  638. m_MotionVectors: 1
  639. m_LightProbeUsage: 1
  640. m_ReflectionProbeUsage: 1
  641. m_Materials:
  642. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  643. m_StaticBatchInfo:
  644. firstSubMesh: 0
  645. subMeshCount: 0
  646. m_StaticBatchRoot: {fileID: 0}
  647. m_ProbeAnchor: {fileID: 0}
  648. m_LightProbeVolumeOverride: {fileID: 0}
  649. m_ScaleInLightmap: 1
  650. m_PreserveUVs: 0
  651. m_IgnoreNormalsForChartDetection: 0
  652. m_ImportantGI: 0
  653. m_StitchLightmapSeams: 0
  654. m_SelectedEditorRenderState: 3
  655. m_MinimumChartSize: 4
  656. m_AutoUVMaxDistance: 0.5
  657. m_AutoUVMaxAngle: 89
  658. m_LightmapParameters: {fileID: 0}
  659. m_SortingLayerID: 0
  660. m_SortingLayer: 0
  661. m_SortingOrder: 0
  662. --- !u!23 &23343366981035778
  663. MeshRenderer:
  664. m_ObjectHideFlags: 1
  665. m_PrefabParentObject: {fileID: 0}
  666. m_PrefabInternal: {fileID: 100100000}
  667. m_GameObject: {fileID: 1036755360177144}
  668. m_Enabled: 1
  669. m_CastShadows: 1
  670. m_ReceiveShadows: 1
  671. m_DynamicOccludee: 1
  672. m_MotionVectors: 1
  673. m_LightProbeUsage: 1
  674. m_ReflectionProbeUsage: 1
  675. m_Materials:
  676. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  677. m_StaticBatchInfo:
  678. firstSubMesh: 0
  679. subMeshCount: 0
  680. m_StaticBatchRoot: {fileID: 0}
  681. m_ProbeAnchor: {fileID: 0}
  682. m_LightProbeVolumeOverride: {fileID: 0}
  683. m_ScaleInLightmap: 1
  684. m_PreserveUVs: 0
  685. m_IgnoreNormalsForChartDetection: 0
  686. m_ImportantGI: 0
  687. m_StitchLightmapSeams: 0
  688. m_SelectedEditorRenderState: 3
  689. m_MinimumChartSize: 4
  690. m_AutoUVMaxDistance: 0.5
  691. m_AutoUVMaxAngle: 89
  692. m_LightmapParameters: {fileID: 0}
  693. m_SortingLayerID: 0
  694. m_SortingLayer: 0
  695. m_SortingOrder: 0
  696. --- !u!23 &23374044575534368
  697. MeshRenderer:
  698. m_ObjectHideFlags: 1
  699. m_PrefabParentObject: {fileID: 0}
  700. m_PrefabInternal: {fileID: 100100000}
  701. m_GameObject: {fileID: 1120551557573084}
  702. m_Enabled: 1
  703. m_CastShadows: 1
  704. m_ReceiveShadows: 1
  705. m_DynamicOccludee: 1
  706. m_MotionVectors: 1
  707. m_LightProbeUsage: 1
  708. m_ReflectionProbeUsage: 1
  709. m_Materials:
  710. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  711. m_StaticBatchInfo:
  712. firstSubMesh: 0
  713. subMeshCount: 0
  714. m_StaticBatchRoot: {fileID: 0}
  715. m_ProbeAnchor: {fileID: 0}
  716. m_LightProbeVolumeOverride: {fileID: 0}
  717. m_ScaleInLightmap: 1
  718. m_PreserveUVs: 0
  719. m_IgnoreNormalsForChartDetection: 0
  720. m_ImportantGI: 0
  721. m_StitchLightmapSeams: 0
  722. m_SelectedEditorRenderState: 3
  723. m_MinimumChartSize: 4
  724. m_AutoUVMaxDistance: 0.5
  725. m_AutoUVMaxAngle: 89
  726. m_LightmapParameters: {fileID: 0}
  727. m_SortingLayerID: 0
  728. m_SortingLayer: 0
  729. m_SortingOrder: 0
  730. --- !u!23 &23461433936173472
  731. MeshRenderer:
  732. m_ObjectHideFlags: 1
  733. m_PrefabParentObject: {fileID: 0}
  734. m_PrefabInternal: {fileID: 100100000}
  735. m_GameObject: {fileID: 1558487847450038}
  736. m_Enabled: 1
  737. m_CastShadows: 1
  738. m_ReceiveShadows: 1
  739. m_DynamicOccludee: 1
  740. m_MotionVectors: 1
  741. m_LightProbeUsage: 1
  742. m_ReflectionProbeUsage: 1
  743. m_Materials:
  744. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  745. m_StaticBatchInfo:
  746. firstSubMesh: 0
  747. subMeshCount: 0
  748. m_StaticBatchRoot: {fileID: 0}
  749. m_ProbeAnchor: {fileID: 0}
  750. m_LightProbeVolumeOverride: {fileID: 0}
  751. m_ScaleInLightmap: 1
  752. m_PreserveUVs: 0
  753. m_IgnoreNormalsForChartDetection: 0
  754. m_ImportantGI: 0
  755. m_StitchLightmapSeams: 0
  756. m_SelectedEditorRenderState: 3
  757. m_MinimumChartSize: 4
  758. m_AutoUVMaxDistance: 0.5
  759. m_AutoUVMaxAngle: 89
  760. m_LightmapParameters: {fileID: 0}
  761. m_SortingLayerID: 0
  762. m_SortingLayer: 0
  763. m_SortingOrder: 0
  764. --- !u!23 &23695300975158524
  765. MeshRenderer:
  766. m_ObjectHideFlags: 1
  767. m_PrefabParentObject: {fileID: 0}
  768. m_PrefabInternal: {fileID: 100100000}
  769. m_GameObject: {fileID: 1420639589781668}
  770. m_Enabled: 1
  771. m_CastShadows: 1
  772. m_ReceiveShadows: 1
  773. m_DynamicOccludee: 1
  774. m_MotionVectors: 1
  775. m_LightProbeUsage: 1
  776. m_ReflectionProbeUsage: 1
  777. m_Materials:
  778. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  779. m_StaticBatchInfo:
  780. firstSubMesh: 0
  781. subMeshCount: 0
  782. m_StaticBatchRoot: {fileID: 0}
  783. m_ProbeAnchor: {fileID: 0}
  784. m_LightProbeVolumeOverride: {fileID: 0}
  785. m_ScaleInLightmap: 1
  786. m_PreserveUVs: 0
  787. m_IgnoreNormalsForChartDetection: 0
  788. m_ImportantGI: 0
  789. m_StitchLightmapSeams: 0
  790. m_SelectedEditorRenderState: 3
  791. m_MinimumChartSize: 4
  792. m_AutoUVMaxDistance: 0.5
  793. m_AutoUVMaxAngle: 89
  794. m_LightmapParameters: {fileID: 0}
  795. m_SortingLayerID: 0
  796. m_SortingLayer: 0
  797. m_SortingOrder: 0
  798. --- !u!23 &23806145568935880
  799. MeshRenderer:
  800. m_ObjectHideFlags: 1
  801. m_PrefabParentObject: {fileID: 0}
  802. m_PrefabInternal: {fileID: 100100000}
  803. m_GameObject: {fileID: 1832593791226068}
  804. m_Enabled: 1
  805. m_CastShadows: 1
  806. m_ReceiveShadows: 1
  807. m_DynamicOccludee: 1
  808. m_MotionVectors: 1
  809. m_LightProbeUsage: 1
  810. m_ReflectionProbeUsage: 1
  811. m_Materials:
  812. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  813. m_StaticBatchInfo:
  814. firstSubMesh: 0
  815. subMeshCount: 0
  816. m_StaticBatchRoot: {fileID: 0}
  817. m_ProbeAnchor: {fileID: 0}
  818. m_LightProbeVolumeOverride: {fileID: 0}
  819. m_ScaleInLightmap: 1
  820. m_PreserveUVs: 0
  821. m_IgnoreNormalsForChartDetection: 0
  822. m_ImportantGI: 0
  823. m_StitchLightmapSeams: 0
  824. m_SelectedEditorRenderState: 3
  825. m_MinimumChartSize: 4
  826. m_AutoUVMaxDistance: 0.5
  827. m_AutoUVMaxAngle: 89
  828. m_LightmapParameters: {fileID: 0}
  829. m_SortingLayerID: 0
  830. m_SortingLayer: 0
  831. m_SortingOrder: 0
  832. --- !u!23 &23870084999935524
  833. MeshRenderer:
  834. m_ObjectHideFlags: 1
  835. m_PrefabParentObject: {fileID: 0}
  836. m_PrefabInternal: {fileID: 100100000}
  837. m_GameObject: {fileID: 1577626618237052}
  838. m_Enabled: 1
  839. m_CastShadows: 1
  840. m_ReceiveShadows: 1
  841. m_DynamicOccludee: 1
  842. m_MotionVectors: 1
  843. m_LightProbeUsage: 1
  844. m_ReflectionProbeUsage: 1
  845. m_Materials:
  846. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  847. m_StaticBatchInfo:
  848. firstSubMesh: 0
  849. subMeshCount: 0
  850. m_StaticBatchRoot: {fileID: 0}
  851. m_ProbeAnchor: {fileID: 0}
  852. m_LightProbeVolumeOverride: {fileID: 0}
  853. m_ScaleInLightmap: 1
  854. m_PreserveUVs: 0
  855. m_IgnoreNormalsForChartDetection: 0
  856. m_ImportantGI: 0
  857. m_StitchLightmapSeams: 0
  858. m_SelectedEditorRenderState: 3
  859. m_MinimumChartSize: 4
  860. m_AutoUVMaxDistance: 0.5
  861. m_AutoUVMaxAngle: 89
  862. m_LightmapParameters: {fileID: 0}
  863. m_SortingLayerID: 0
  864. m_SortingLayer: 0
  865. m_SortingOrder: 0
  866. --- !u!23 &23903580352204494
  867. MeshRenderer:
  868. m_ObjectHideFlags: 1
  869. m_PrefabParentObject: {fileID: 0}
  870. m_PrefabInternal: {fileID: 100100000}
  871. m_GameObject: {fileID: 1708569804593398}
  872. m_Enabled: 1
  873. m_CastShadows: 1
  874. m_ReceiveShadows: 1
  875. m_DynamicOccludee: 1
  876. m_MotionVectors: 1
  877. m_LightProbeUsage: 1
  878. m_ReflectionProbeUsage: 1
  879. m_Materials:
  880. - {fileID: 2100000, guid: 1c0889e6c85aa489ca9303bf392110ed, type: 2}
  881. m_StaticBatchInfo:
  882. firstSubMesh: 0
  883. subMeshCount: 0
  884. m_StaticBatchRoot: {fileID: 0}
  885. m_ProbeAnchor: {fileID: 0}
  886. m_LightProbeVolumeOverride: {fileID: 0}
  887. m_ScaleInLightmap: 1
  888. m_PreserveUVs: 0
  889. m_IgnoreNormalsForChartDetection: 0
  890. m_ImportantGI: 0
  891. m_StitchLightmapSeams: 0
  892. m_SelectedEditorRenderState: 3
  893. m_MinimumChartSize: 4
  894. m_AutoUVMaxDistance: 0.5
  895. m_AutoUVMaxAngle: 89
  896. m_LightmapParameters: {fileID: 0}
  897. m_SortingLayerID: 0
  898. m_SortingLayer: 0
  899. m_SortingOrder: 0
  900. --- !u!33 &33097818848528666
  901. MeshFilter:
  902. m_ObjectHideFlags: 1
  903. m_PrefabParentObject: {fileID: 0}
  904. m_PrefabInternal: {fileID: 100100000}
  905. m_GameObject: {fileID: 1120551557573084}
  906. m_Mesh: {fileID: 4300000, guid: 24da116da1bdc42f9baa1d364abfbf73, type: 3}
  907. --- !u!33 &33105479326352658
  908. MeshFilter:
  909. m_ObjectHideFlags: 1
  910. m_PrefabParentObject: {fileID: 0}
  911. m_PrefabInternal: {fileID: 100100000}
  912. m_GameObject: {fileID: 1309446428357414}
  913. m_Mesh: {fileID: 4300000, guid: f05f2734ffbf9414ba58a734f87730bd, type: 3}
  914. --- !u!33 &33245984541638590
  915. MeshFilter:
  916. m_ObjectHideFlags: 1
  917. m_PrefabParentObject: {fileID: 0}
  918. m_PrefabInternal: {fileID: 100100000}
  919. m_GameObject: {fileID: 1198832410087460}
  920. m_Mesh: {fileID: 4300000, guid: 24da116da1bdc42f9baa1d364abfbf73, type: 3}
  921. --- !u!33 &33250803481914238
  922. MeshFilter:
  923. m_ObjectHideFlags: 1
  924. m_PrefabParentObject: {fileID: 0}
  925. m_PrefabInternal: {fileID: 100100000}
  926. m_GameObject: {fileID: 1832593791226068}
  927. m_Mesh: {fileID: 4300000, guid: 24da116da1bdc42f9baa1d364abfbf73, type: 3}
  928. --- !u!33 &33269463597312154
  929. MeshFilter:
  930. m_ObjectHideFlags: 1
  931. m_PrefabParentObject: {fileID: 0}
  932. m_PrefabInternal: {fileID: 100100000}
  933. m_GameObject: {fileID: 1558487847450038}
  934. m_Mesh: {fileID: 4300000, guid: f05f2734ffbf9414ba58a734f87730bd, type: 3}
  935. --- !u!33 &33404665648725984
  936. MeshFilter:
  937. m_ObjectHideFlags: 1
  938. m_PrefabParentObject: {fileID: 0}
  939. m_PrefabInternal: {fileID: 100100000}
  940. m_GameObject: {fileID: 1509957065086372}
  941. m_Mesh: {fileID: 4300000, guid: f05f2734ffbf9414ba58a734f87730bd, type: 3}
  942. --- !u!33 &33415512951952020
  943. MeshFilter:
  944. m_ObjectHideFlags: 1
  945. m_PrefabParentObject: {fileID: 0}
  946. m_PrefabInternal: {fileID: 100100000}
  947. m_GameObject: {fileID: 1427541175430894}
  948. m_Mesh: {fileID: 4300000, guid: 24da116da1bdc42f9baa1d364abfbf73, type: 3}
  949. --- !u!33 &33467116864820368
  950. MeshFilter:
  951. m_ObjectHideFlags: 1
  952. m_PrefabParentObject: {fileID: 0}
  953. m_PrefabInternal: {fileID: 100100000}
  954. m_GameObject: {fileID: 1577626618237052}
  955. m_Mesh: {fileID: 4300000, guid: f05f2734ffbf9414ba58a734f87730bd, type: 3}
  956. --- !u!33 &33470279572738804
  957. MeshFilter:
  958. m_ObjectHideFlags: 1
  959. m_PrefabParentObject: {fileID: 0}
  960. m_PrefabInternal: {fileID: 100100000}
  961. m_GameObject: {fileID: 1485684161388444}
  962. m_Mesh: {fileID: 4300000, guid: f05f2734ffbf9414ba58a734f87730bd, type: 3}
  963. --- !u!33 &33615553973578168
  964. MeshFilter:
  965. m_ObjectHideFlags: 1
  966. m_PrefabParentObject: {fileID: 0}
  967. m_PrefabInternal: {fileID: 100100000}
  968. m_GameObject: {fileID: 1708569804593398}
  969. m_Mesh: {fileID: 4300000, guid: 24da116da1bdc42f9baa1d364abfbf73, type: 3}
  970. --- !u!33 &33784996967188114
  971. MeshFilter:
  972. m_ObjectHideFlags: 1
  973. m_PrefabParentObject: {fileID: 0}
  974. m_PrefabInternal: {fileID: 100100000}
  975. m_GameObject: {fileID: 1420639589781668}
  976. m_Mesh: {fileID: 4300000, guid: 24da116da1bdc42f9baa1d364abfbf73, type: 3}
  977. --- !u!33 &33952275631488852
  978. MeshFilter:
  979. m_ObjectHideFlags: 1
  980. m_PrefabParentObject: {fileID: 0}
  981. m_PrefabInternal: {fileID: 100100000}
  982. m_GameObject: {fileID: 1255687635840924}
  983. m_Mesh: {fileID: 4300000, guid: f05f2734ffbf9414ba58a734f87730bd, type: 3}
  984. --- !u!33 &33997449254588656
  985. MeshFilter:
  986. m_ObjectHideFlags: 1
  987. m_PrefabParentObject: {fileID: 0}
  988. m_PrefabInternal: {fileID: 100100000}
  989. m_GameObject: {fileID: 1036755360177144}
  990. m_Mesh: {fileID: 4300000, guid: 24da116da1bdc42f9baa1d364abfbf73, type: 3}
  991. --- !u!65 &65090143661483366
  992. BoxCollider:
  993. m_ObjectHideFlags: 1
  994. m_PrefabParentObject: {fileID: 0}
  995. m_PrefabInternal: {fileID: 100100000}
  996. m_GameObject: {fileID: 1558487847450038}
  997. m_Material: {fileID: 0}
  998. m_IsTrigger: 0
  999. m_Enabled: 1
  1000. serializedVersion: 2
  1001. m_Size: {x: 0.01, y: 0.01, z: 0.01}
  1002. m_Center: {x: 0, y: 0.005, z: 0}
  1003. --- !u!65 &65098185933078460
  1004. BoxCollider:
  1005. m_ObjectHideFlags: 1
  1006. m_PrefabParentObject: {fileID: 0}
  1007. m_PrefabInternal: {fileID: 100100000}
  1008. m_GameObject: {fileID: 1509957065086372}
  1009. m_Material: {fileID: 0}
  1010. m_IsTrigger: 0
  1011. m_Enabled: 1
  1012. serializedVersion: 2
  1013. m_Size: {x: 0.01, y: 0.01, z: 0.01}
  1014. m_Center: {x: 0, y: 0.005, z: 0}
  1015. --- !u!65 &65189468156054770
  1016. BoxCollider:
  1017. m_ObjectHideFlags: 1
  1018. m_PrefabParentObject: {fileID: 0}
  1019. m_PrefabInternal: {fileID: 100100000}
  1020. m_GameObject: {fileID: 1427541175430894}
  1021. m_Material: {fileID: 0}
  1022. m_IsTrigger: 0
  1023. m_Enabled: 1
  1024. serializedVersion: 2
  1025. m_Size: {x: 0.01, y: 0.04, z: 0.01}
  1026. m_Center: {x: 0, y: 0.02, z: 0}
  1027. --- !u!65 &65307030329141854
  1028. BoxCollider:
  1029. m_ObjectHideFlags: 1
  1030. m_PrefabParentObject: {fileID: 0}
  1031. m_PrefabInternal: {fileID: 100100000}
  1032. m_GameObject: {fileID: 1420639589781668}
  1033. m_Material: {fileID: 0}
  1034. m_IsTrigger: 0
  1035. m_Enabled: 1
  1036. serializedVersion: 2
  1037. m_Size: {x: 0.01, y: 0.04, z: 0.01}
  1038. m_Center: {x: 0, y: 0.02, z: 0}
  1039. --- !u!65 &65331770814655868
  1040. BoxCollider:
  1041. m_ObjectHideFlags: 1
  1042. m_PrefabParentObject: {fileID: 0}
  1043. m_PrefabInternal: {fileID: 100100000}
  1044. m_GameObject: {fileID: 1120551557573084}
  1045. m_Material: {fileID: 0}
  1046. m_IsTrigger: 0
  1047. m_Enabled: 1
  1048. serializedVersion: 2
  1049. m_Size: {x: 0.01, y: 0.04, z: 0.01}
  1050. m_Center: {x: 0, y: 0.02, z: 0}
  1051. --- !u!65 &65423160835015138
  1052. BoxCollider:
  1053. m_ObjectHideFlags: 1
  1054. m_PrefabParentObject: {fileID: 0}
  1055. m_PrefabInternal: {fileID: 100100000}
  1056. m_GameObject: {fileID: 1255687635840924}
  1057. m_Material: {fileID: 0}
  1058. m_IsTrigger: 0
  1059. m_Enabled: 1
  1060. serializedVersion: 2
  1061. m_Size: {x: 0.01, y: 0.01, z: 0.01}
  1062. m_Center: {x: 0, y: 0.005, z: 0}
  1063. --- !u!65 &65624135075529354
  1064. BoxCollider:
  1065. m_ObjectHideFlags: 1
  1066. m_PrefabParentObject: {fileID: 0}
  1067. m_PrefabInternal: {fileID: 100100000}
  1068. m_GameObject: {fileID: 1485684161388444}
  1069. m_Material: {fileID: 0}
  1070. m_IsTrigger: 0
  1071. m_Enabled: 1
  1072. serializedVersion: 2
  1073. m_Size: {x: 0.01, y: 0.01, z: 0.01}
  1074. m_Center: {x: 0, y: 0.005, z: 0}
  1075. --- !u!65 &65703228724855908
  1076. BoxCollider:
  1077. m_ObjectHideFlags: 1
  1078. m_PrefabParentObject: {fileID: 0}
  1079. m_PrefabInternal: {fileID: 100100000}
  1080. m_GameObject: {fileID: 1036755360177144}
  1081. m_Material: {fileID: 0}
  1082. m_IsTrigger: 0
  1083. m_Enabled: 1
  1084. serializedVersion: 2
  1085. m_Size: {x: 0.01, y: 0.04, z: 0.01}
  1086. m_Center: {x: 0, y: 0.02, z: 0}
  1087. --- !u!65 &65752526820694384
  1088. BoxCollider:
  1089. m_ObjectHideFlags: 1
  1090. m_PrefabParentObject: {fileID: 0}
  1091. m_PrefabInternal: {fileID: 100100000}
  1092. m_GameObject: {fileID: 1198832410087460}
  1093. m_Material: {fileID: 0}
  1094. m_IsTrigger: 0
  1095. m_Enabled: 1
  1096. serializedVersion: 2
  1097. m_Size: {x: 0.01, y: 0.04, z: 0.01}
  1098. m_Center: {x: 0, y: 0.02, z: 0}
  1099. --- !u!65 &65756580385232824
  1100. BoxCollider:
  1101. m_ObjectHideFlags: 1
  1102. m_PrefabParentObject: {fileID: 0}
  1103. m_PrefabInternal: {fileID: 100100000}
  1104. m_GameObject: {fileID: 1832593791226068}
  1105. m_Material: {fileID: 0}
  1106. m_IsTrigger: 0
  1107. m_Enabled: 1
  1108. serializedVersion: 2
  1109. m_Size: {x: 0.01, y: 0.04, z: 0.01}
  1110. m_Center: {x: 0, y: 0.02, z: 0}
  1111. --- !u!65 &65757683939359962
  1112. BoxCollider:
  1113. m_ObjectHideFlags: 1
  1114. m_PrefabParentObject: {fileID: 0}
  1115. m_PrefabInternal: {fileID: 100100000}
  1116. m_GameObject: {fileID: 1708569804593398}
  1117. m_Material: {fileID: 0}
  1118. m_IsTrigger: 0
  1119. m_Enabled: 1
  1120. serializedVersion: 2
  1121. m_Size: {x: 0.01, y: 0.04, z: 0.01}
  1122. m_Center: {x: 0, y: 0.02, z: 0}
  1123. --- !u!65 &65770977421486314
  1124. BoxCollider:
  1125. m_ObjectHideFlags: 1
  1126. m_PrefabParentObject: {fileID: 0}
  1127. m_PrefabInternal: {fileID: 100100000}
  1128. m_GameObject: {fileID: 1577626618237052}
  1129. m_Material: {fileID: 0}
  1130. m_IsTrigger: 0
  1131. m_Enabled: 1
  1132. serializedVersion: 2
  1133. m_Size: {x: 0.01, y: 0.01, z: 0.01}
  1134. m_Center: {x: 0, y: 0.005, z: 0}
  1135. --- !u!65 &65888819161838976
  1136. BoxCollider:
  1137. m_ObjectHideFlags: 1
  1138. m_PrefabParentObject: {fileID: 0}
  1139. m_PrefabInternal: {fileID: 100100000}
  1140. m_GameObject: {fileID: 1309446428357414}
  1141. m_Material: {fileID: 0}
  1142. m_IsTrigger: 0
  1143. m_Enabled: 1
  1144. serializedVersion: 2
  1145. m_Size: {x: 0.01, y: 0.01, z: 0.01}
  1146. m_Center: {x: 0, y: 0.005, z: 0}