Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

329 lines
9.3 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1287592275521018}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1221409971765632
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4208528536829886}
  22. - component: {fileID: 33715327709312094}
  23. - component: {fileID: 23751242325260594}
  24. m_Layer: 0
  25. m_Name: WedgeCeiling_20
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 4294967295
  30. m_IsActive: 1
  31. --- !u!1 &1267161526017712
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4476912381529410}
  39. - component: {fileID: 33113158182813270}
  40. - component: {fileID: 23325771023924206}
  41. m_Layer: 0
  42. m_Name: WedgeCeiling_10
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 4294967295
  47. m_IsActive: 1
  48. --- !u!1 &1287592275521018
  49. GameObject:
  50. m_ObjectHideFlags: 0
  51. m_PrefabParentObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 5
  54. m_Component:
  55. - component: {fileID: 4008997183506702}
  56. m_Layer: 0
  57. m_Name: CeilingWedgesPf
  58. m_TagString: Untagged
  59. m_Icon: {fileID: 0}
  60. m_NavMeshLayer: 0
  61. m_StaticEditorFlags: 4294967295
  62. m_IsActive: 1
  63. --- !u!1 &1463888696725042
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_PrefabParentObject: {fileID: 0}
  67. m_PrefabInternal: {fileID: 100100000}
  68. serializedVersion: 5
  69. m_Component:
  70. - component: {fileID: 4133212723069514}
  71. - component: {fileID: 33489448919800494}
  72. - component: {fileID: 23280940355147248}
  73. m_Layer: 0
  74. m_Name: WedgeCeiling_05
  75. m_TagString: Untagged
  76. m_Icon: {fileID: 0}
  77. m_NavMeshLayer: 0
  78. m_StaticEditorFlags: 4294967295
  79. m_IsActive: 1
  80. --- !u!1 &1800843772211970
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_PrefabParentObject: {fileID: 0}
  84. m_PrefabInternal: {fileID: 100100000}
  85. serializedVersion: 5
  86. m_Component:
  87. - component: {fileID: 4943960225355528}
  88. - component: {fileID: 33878508388064360}
  89. - component: {fileID: 23795695999378268}
  90. m_Layer: 0
  91. m_Name: WedgeCeiling_15
  92. m_TagString: Untagged
  93. m_Icon: {fileID: 0}
  94. m_NavMeshLayer: 0
  95. m_StaticEditorFlags: 4294967295
  96. m_IsActive: 1
  97. --- !u!4 &4008997183506702
  98. Transform:
  99. m_ObjectHideFlags: 1
  100. m_PrefabParentObject: {fileID: 0}
  101. m_PrefabInternal: {fileID: 100100000}
  102. m_GameObject: {fileID: 1287592275521018}
  103. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  104. m_LocalPosition: {x: -0, y: 0.01, z: 1.7763568e-17}
  105. m_LocalScale: {x: 1, y: 1, z: 1}
  106. m_Children:
  107. - {fileID: 4208528536829886}
  108. - {fileID: 4943960225355528}
  109. - {fileID: 4476912381529410}
  110. - {fileID: 4133212723069514}
  111. m_Father: {fileID: 0}
  112. m_RootOrder: 0
  113. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  114. --- !u!4 &4133212723069514
  115. Transform:
  116. m_ObjectHideFlags: 1
  117. m_PrefabParentObject: {fileID: 0}
  118. m_PrefabInternal: {fileID: 100100000}
  119. m_GameObject: {fileID: 1463888696725042}
  120. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  121. m_LocalPosition: {x: -0.075, y: -0.01, z: 0.25}
  122. m_LocalScale: {x: 1, y: 1, z: 1}
  123. m_Children: []
  124. m_Father: {fileID: 4008997183506702}
  125. m_RootOrder: 3
  126. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  127. --- !u!4 &4208528536829886
  128. Transform:
  129. m_ObjectHideFlags: 1
  130. m_PrefabParentObject: {fileID: 0}
  131. m_PrefabInternal: {fileID: 100100000}
  132. m_GameObject: {fileID: 1221409971765632}
  133. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  134. m_LocalPosition: {x: -0.375, y: -0.01, z: 0.4}
  135. m_LocalScale: {x: 1, y: 1, z: 1}
  136. m_Children: []
  137. m_Father: {fileID: 4008997183506702}
  138. m_RootOrder: 0
  139. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  140. --- !u!4 &4476912381529410
  141. Transform:
  142. m_ObjectHideFlags: 1
  143. m_PrefabParentObject: {fileID: 0}
  144. m_PrefabInternal: {fileID: 100100000}
  145. m_GameObject: {fileID: 1267161526017712}
  146. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  147. m_LocalPosition: {x: -0.175, y: -0.01, z: 0.3}
  148. m_LocalScale: {x: 1, y: 1, z: 1}
  149. m_Children: []
  150. m_Father: {fileID: 4008997183506702}
  151. m_RootOrder: 2
  152. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  153. --- !u!4 &4943960225355528
  154. Transform:
  155. m_ObjectHideFlags: 1
  156. m_PrefabParentObject: {fileID: 0}
  157. m_PrefabInternal: {fileID: 100100000}
  158. m_GameObject: {fileID: 1800843772211970}
  159. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  160. m_LocalPosition: {x: -0.275, y: -0.01, z: 0.35}
  161. m_LocalScale: {x: 1, y: 1, z: 1}
  162. m_Children: []
  163. m_Father: {fileID: 4008997183506702}
  164. m_RootOrder: 1
  165. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  166. --- !u!23 &23280940355147248
  167. MeshRenderer:
  168. m_ObjectHideFlags: 1
  169. m_PrefabParentObject: {fileID: 0}
  170. m_PrefabInternal: {fileID: 100100000}
  171. m_GameObject: {fileID: 1463888696725042}
  172. m_Enabled: 1
  173. m_CastShadows: 1
  174. m_ReceiveShadows: 1
  175. m_DynamicOccludee: 1
  176. m_MotionVectors: 1
  177. m_LightProbeUsage: 1
  178. m_ReflectionProbeUsage: 1
  179. m_Materials:
  180. - {fileID: 2100000, guid: e3444642a1d1346ba8683c66e1272378, type: 2}
  181. m_StaticBatchInfo:
  182. firstSubMesh: 0
  183. subMeshCount: 0
  184. m_StaticBatchRoot: {fileID: 0}
  185. m_ProbeAnchor: {fileID: 0}
  186. m_LightProbeVolumeOverride: {fileID: 0}
  187. m_ScaleInLightmap: 1
  188. m_PreserveUVs: 0
  189. m_IgnoreNormalsForChartDetection: 0
  190. m_ImportantGI: 0
  191. m_StitchLightmapSeams: 0
  192. m_SelectedEditorRenderState: 3
  193. m_MinimumChartSize: 4
  194. m_AutoUVMaxDistance: 0.5
  195. m_AutoUVMaxAngle: 89
  196. m_LightmapParameters: {fileID: 0}
  197. m_SortingLayerID: 0
  198. m_SortingLayer: 0
  199. m_SortingOrder: 0
  200. --- !u!23 &23325771023924206
  201. MeshRenderer:
  202. m_ObjectHideFlags: 1
  203. m_PrefabParentObject: {fileID: 0}
  204. m_PrefabInternal: {fileID: 100100000}
  205. m_GameObject: {fileID: 1267161526017712}
  206. m_Enabled: 1
  207. m_CastShadows: 1
  208. m_ReceiveShadows: 1
  209. m_DynamicOccludee: 1
  210. m_MotionVectors: 1
  211. m_LightProbeUsage: 1
  212. m_ReflectionProbeUsage: 1
  213. m_Materials:
  214. - {fileID: 2100000, guid: e3444642a1d1346ba8683c66e1272378, type: 2}
  215. m_StaticBatchInfo:
  216. firstSubMesh: 0
  217. subMeshCount: 0
  218. m_StaticBatchRoot: {fileID: 0}
  219. m_ProbeAnchor: {fileID: 0}
  220. m_LightProbeVolumeOverride: {fileID: 0}
  221. m_ScaleInLightmap: 1
  222. m_PreserveUVs: 0
  223. m_IgnoreNormalsForChartDetection: 0
  224. m_ImportantGI: 0
  225. m_StitchLightmapSeams: 0
  226. m_SelectedEditorRenderState: 3
  227. m_MinimumChartSize: 4
  228. m_AutoUVMaxDistance: 0.5
  229. m_AutoUVMaxAngle: 89
  230. m_LightmapParameters: {fileID: 0}
  231. m_SortingLayerID: 0
  232. m_SortingLayer: 0
  233. m_SortingOrder: 0
  234. --- !u!23 &23751242325260594
  235. MeshRenderer:
  236. m_ObjectHideFlags: 1
  237. m_PrefabParentObject: {fileID: 0}
  238. m_PrefabInternal: {fileID: 100100000}
  239. m_GameObject: {fileID: 1221409971765632}
  240. m_Enabled: 1
  241. m_CastShadows: 1
  242. m_ReceiveShadows: 1
  243. m_DynamicOccludee: 1
  244. m_MotionVectors: 1
  245. m_LightProbeUsage: 1
  246. m_ReflectionProbeUsage: 1
  247. m_Materials:
  248. - {fileID: 2100000, guid: e3444642a1d1346ba8683c66e1272378, type: 2}
  249. m_StaticBatchInfo:
  250. firstSubMesh: 0
  251. subMeshCount: 0
  252. m_StaticBatchRoot: {fileID: 0}
  253. m_ProbeAnchor: {fileID: 0}
  254. m_LightProbeVolumeOverride: {fileID: 0}
  255. m_ScaleInLightmap: 1
  256. m_PreserveUVs: 0
  257. m_IgnoreNormalsForChartDetection: 0
  258. m_ImportantGI: 0
  259. m_StitchLightmapSeams: 0
  260. m_SelectedEditorRenderState: 3
  261. m_MinimumChartSize: 4
  262. m_AutoUVMaxDistance: 0.5
  263. m_AutoUVMaxAngle: 89
  264. m_LightmapParameters: {fileID: 0}
  265. m_SortingLayerID: 0
  266. m_SortingLayer: 0
  267. m_SortingOrder: 0
  268. --- !u!23 &23795695999378268
  269. MeshRenderer:
  270. m_ObjectHideFlags: 1
  271. m_PrefabParentObject: {fileID: 0}
  272. m_PrefabInternal: {fileID: 100100000}
  273. m_GameObject: {fileID: 1800843772211970}
  274. m_Enabled: 1
  275. m_CastShadows: 1
  276. m_ReceiveShadows: 1
  277. m_DynamicOccludee: 1
  278. m_MotionVectors: 1
  279. m_LightProbeUsage: 1
  280. m_ReflectionProbeUsage: 1
  281. m_Materials:
  282. - {fileID: 2100000, guid: e3444642a1d1346ba8683c66e1272378, type: 2}
  283. m_StaticBatchInfo:
  284. firstSubMesh: 0
  285. subMeshCount: 0
  286. m_StaticBatchRoot: {fileID: 0}
  287. m_ProbeAnchor: {fileID: 0}
  288. m_LightProbeVolumeOverride: {fileID: 0}
  289. m_ScaleInLightmap: 1
  290. m_PreserveUVs: 0
  291. m_IgnoreNormalsForChartDetection: 0
  292. m_ImportantGI: 0
  293. m_StitchLightmapSeams: 0
  294. m_SelectedEditorRenderState: 3
  295. m_MinimumChartSize: 4
  296. m_AutoUVMaxDistance: 0.5
  297. m_AutoUVMaxAngle: 89
  298. m_LightmapParameters: {fileID: 0}
  299. m_SortingLayerID: 0
  300. m_SortingLayer: 0
  301. m_SortingOrder: 0
  302. --- !u!33 &33113158182813270
  303. MeshFilter:
  304. m_ObjectHideFlags: 1
  305. m_PrefabParentObject: {fileID: 0}
  306. m_PrefabInternal: {fileID: 100100000}
  307. m_GameObject: {fileID: 1267161526017712}
  308. m_Mesh: {fileID: 4300000, guid: 5a57539efb226489f93795837f26cd06, type: 3}
  309. --- !u!33 &33489448919800494
  310. MeshFilter:
  311. m_ObjectHideFlags: 1
  312. m_PrefabParentObject: {fileID: 0}
  313. m_PrefabInternal: {fileID: 100100000}
  314. m_GameObject: {fileID: 1463888696725042}
  315. m_Mesh: {fileID: 4300000, guid: 0db44a75a6ba3476584b15903acffef4, type: 3}
  316. --- !u!33 &33715327709312094
  317. MeshFilter:
  318. m_ObjectHideFlags: 1
  319. m_PrefabParentObject: {fileID: 0}
  320. m_PrefabInternal: {fileID: 100100000}
  321. m_GameObject: {fileID: 1221409971765632}
  322. m_Mesh: {fileID: 4300000, guid: 566b4e51210294135802fb595f6d0699, type: 3}
  323. --- !u!33 &33878508388064360
  324. MeshFilter:
  325. m_ObjectHideFlags: 1
  326. m_PrefabParentObject: {fileID: 0}
  327. m_PrefabInternal: {fileID: 100100000}
  328. m_GameObject: {fileID: 1800843772211970}
  329. m_Mesh: {fileID: 4300000, guid: 9b9a865d8bbaa4aba869373566746a86, type: 3}