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- /************************************************************************************
-
- Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- See SampleFramework license.txt for license terms. Unless required by applicable law
- or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
- CONDITIONS OF ANY KIND, either express or implied. See the license for specific
- language governing permissions and limitations under the license.
-
- ************************************************************************************/
-
- using UnityEngine;
- using UnityEngine.Assertions;
-
- namespace OculusSampleFramework
- {
- public class WindmillController : MonoBehaviour
- {
- [SerializeField] private GameObject _startStopButton = null;
- [SerializeField] float _maxSpeed = 10f;
- [SerializeField] private SelectionCylinder _selectionCylinder = null;
-
- private WindmillBladesController _bladesRotation;
- private InteractableTool _toolInteractingWithMe = null;
-
- private void Awake()
- {
- Assert.IsNotNull(_startStopButton);
- Assert.IsNotNull(_selectionCylinder);
-
- _bladesRotation = GetComponentInChildren<WindmillBladesController>();
-
- _bladesRotation.SetMoveState(true, _maxSpeed);
- }
-
- private void OnEnable()
- {
- _startStopButton.GetComponent<Interactable>().InteractableStateChanged.AddListener(StartStopStateChanged);
- }
-
- private void OnDisable()
- {
- if (_startStopButton != null)
- {
- _startStopButton.GetComponent<Interactable>().InteractableStateChanged.RemoveListener(StartStopStateChanged);
- }
- }
-
- private void StartStopStateChanged(InteractableStateArgs obj)
- {
- bool inActionState = obj.NewInteractableState == InteractableState.ActionState;
- if (inActionState)
- {
- if (_bladesRotation.IsMoving)
- {
- _bladesRotation.SetMoveState(false, 0.0f);
- }
- else
- {
- _bladesRotation.SetMoveState(true, _maxSpeed);
- }
- }
-
- _toolInteractingWithMe = obj.NewInteractableState > InteractableState.Default ?
- obj.Tool : null;
- }
-
- private void Update()
- {
- if (_toolInteractingWithMe == null)
- {
- _selectionCylinder.CurrSelectionState = SelectionCylinder.SelectionState.Off;
- }
- else
- {
- _selectionCylinder.CurrSelectionState = (
- _toolInteractingWithMe.ToolInputState == ToolInputState.PrimaryInputDown ||
- _toolInteractingWithMe.ToolInputState == ToolInputState.PrimaryInputDownStay)
- ? SelectionCylinder.SelectionState.Highlighted
- : SelectionCylinder.SelectionState.Selected;
- }
- }
- }
- }
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