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- /************************************************************************************
-
- Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- See SampleFramework license.txt for license terms. Unless required by applicable law
- or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
- CONDITIONS OF ANY KIND, either express or implied. See the license for specific
- language governing permissions and limitations under the license.
-
- ************************************************************************************/
-
- using UnityEngine;
- using UnityEngine.Assertions;
-
- namespace OculusSampleFramework
- {
- public class ControllerBoxController : MonoBehaviour
- {
- [SerializeField] private TrainLocomotive _locomotive = null;
- [SerializeField] private CowController _cowController = null;
-
- private void Awake()
- {
- Assert.IsNotNull(_locomotive);
- Assert.IsNotNull(_cowController);
- }
- public void StartStopStateChanged(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- _locomotive.StartStopStateChanged();
- }
- }
-
- public void DecreaseSpeedStateChanged(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- _locomotive.DecreaseSpeedStateChanged();
- }
- }
-
- public void IncreaseSpeedStateChanged(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- _locomotive.IncreaseSpeedStateChanged();
- }
- }
-
- public void SmokeButtonStateChanged(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- _locomotive.SmokeButtonStateChanged();
- }
- }
-
- public void WhistleButtonStateChanged(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- _locomotive.WhistleButtonStateChanged();
- }
- }
-
- public void ReverseButtonStateChanged(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- _locomotive.ReverseButtonStateChanged();
- }
- }
-
- public void SwitchVisualization(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- HandsManager.Instance.SwitchVisualization();
- }
- }
-
- public void GoMoo(InteractableStateArgs obj)
- {
- if (obj.NewInteractableState == InteractableState.ActionState)
- {
- _cowController.GoMooCowGo();
- }
- }
- }
- }
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