|
|
- %YAML 1.1
- %TAG !u! tag:unity3d.com,2011:
- --- !u!21 &2100000
- Material:
- serializedVersion: 6
- m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
- m_Name: SportsBottleLidWithOutline
- m_Shader: {fileID: 4800000, guid: 05483dbea409e4cc8853dced3eb9f5dc, type: 3}
- m_ShaderKeywords: _EMISSION
- m_LightmapFlags: 1
- m_EnableInstancingVariants: 1
- m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses: []
- m_SavedProperties:
- serializedVersion: 3
- m_TexEnvs:
- - _BumpMap:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _DetailAlbedoMap:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _DetailMask:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _DetailNormalMap:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _EmissionMap:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _MainTex:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _MetallicGlossMap:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _OcclusionMap:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _ParallaxMap:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _ToonShade:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- m_Floats:
- - _BumpScale: 1
- - _Cutoff: 0.5
- - _DetailNormalMapScale: 1
- - _DstBlend: 0
- - _EdgePosition: 0.6
- - _FrontFactor: 0.6
- - _GlossMapScale: 1
- - _Glossiness: 0.5
- - _GlossyReflections: 1
- - _Metallic: 0
- - _Mode: 0
- - _OcclusionStrength: 1
- - _Outline: 0.01
- - _OutlineWidth: 0.005
- - _Parallax: 0.02
- - _SmoothnessTextureChannel: 0
- - _SpecularHighlights: 1
- - _SrcBlend: 1
- - _Thickness: 0.5
- - _UVSec: 0
- - _ZWrite: 1
- m_Colors:
- - _Color: {r: 0.11764705, g: 0.11764705, b: 0.11764705, a: 1}
- - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- - _OutlineColor: {r: 0, g: 1, b: 0.95862055, a: 1}
- - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|