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- //
- // OvrAvatar Simple Avatar Shader
- // Uses the Avatar Material Model on the Standard Surface Shader
- //
-
- Shader "OvrAvatar/AvatarPBRV2Simple"
- {
- Properties
- {
- [NoScaleOffset] _MainTex("Color (RGB)", 2D) = "white" {}
- [NoScaleOffset] _NormalMap("Normal Map", 2D) = "bump" {}
- [NoScaleOffset] _RoughnessMap("Roughness Map", 2D) = "black" {}
- }
-
- SubShader
- {
- Blend One Zero
- Cull Back
- CGPROGRAM
- #pragma surface surf Standard keepalpha fullforwardshadows
-
- #pragma target 3.0
-
- #pragma fragmentoption ARB_precision_hint_fastest
-
- #include "UnityCG.cginc"
-
- sampler2D _MainTex;
- sampler2D _NormalMap;
- sampler2D _RoughnessMap;
-
- struct Input
- {
- float2 uv_MainTex;
- float2 uv_NormalMap;
- float2 uv_RoughnessMap;
- float3 viewDir;
- float3 worldNormal; INTERNAL_DATA
- };
-
- void surf(Input IN, inout SurfaceOutputStandard o)
- {
-
- #if (UNITY_VERSION >= 20171)
- o.Normal = UnpackNormal(tex2D(_NormalMap, IN.uv_MainTex));
- #else
- o.Normal = tex2D(_NormalMap, IN.uv_MainTex) * 2.0 - 1.0;
- #endif
- half4 roughnessTex = tex2D(_RoughnessMap, IN.uv_MainTex);
-
- o.Albedo = tex2D(_MainTex, IN.uv_MainTex);
- o.Smoothness = roughnessTex.a;
- o.Metallic = roughnessTex.r;
-
- #if !defined(UNITY_COLORSPACE_GAMMA)
- o.Albedo = GammaToLinearSpace(o.Albedo);
- #endif
- o.Albedo = saturate(o.Albedo);
- o.Alpha = 1.0;
- }
- ENDCG
- }
- Fallback "Diffuse"
- }
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