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- // Oculus Boundaries|SDK_Oculus|005
- namespace VRTK
- {
- #if VRTK_DEFINE_SDK_OCULUS
- using UnityEngine;
- #endif
-
- /// <summary>
- /// The Oculus Boundaries SDK script provides a bridge to the Oculus SDK play area.
- /// </summary>
- [SDK_Description(typeof(SDK_OculusSystem))]
- [SDK_Description(typeof(SDK_OculusSystem), 1)]
- public class SDK_OculusBoundaries
- #if VRTK_DEFINE_SDK_OCULUS
- : SDK_BaseBoundaries
- #else
- : SDK_FallbackBoundaries
- #endif
- {
- #if VRTK_DEFINE_SDK_OCULUS
- /// <summary>
- /// The InitBoundaries method is run on start of scene and can be used to initialse anything on game start.
- /// </summary>
- public override void InitBoundaries()
- {
- #if VRTK_DEFINE_SDK_OCULUS_AVATAR
- GetAvatar();
- #endif
- }
-
- /// <summary>
- /// The GetPlayArea method returns the Transform of the object that is used to represent the play area in the scene.
- /// </summary>
- /// <returns>A transform of the object representing the play area in the scene.</returns>
- public override Transform GetPlayArea()
- {
- cachedPlayArea = GetSDKManagerPlayArea();
- if (cachedPlayArea == null)
- {
- OVRManager ovrManager = VRTK_SharedMethods.FindEvenInactiveComponent<OVRManager>(true);
- if (ovrManager != null)
- {
- cachedPlayArea = ovrManager.transform;
- }
- }
-
- return cachedPlayArea;
- }
-
- /// <summary>
- /// The GetPlayAreaVertices method returns the points of the play area boundaries.
- /// </summary>
- /// <returns>A Vector3 array of the points in the scene that represent the play area boundaries.</returns>
- public override Vector3[] GetPlayAreaVertices()
- {
- OVRBoundary area = new OVRBoundary();
- if (area.GetConfigured())
- {
- Vector3 outerBoundary = area.GetDimensions(OVRBoundary.BoundaryType.OuterBoundary);
- float thickness = 0.1f;
-
- Vector3[] vertices = new Vector3[8];
-
- vertices[0] = new Vector3(outerBoundary.x - thickness, 0f, outerBoundary.z - thickness);
- vertices[1] = new Vector3(0f + thickness, 0f, outerBoundary.z - thickness);
- vertices[2] = new Vector3(0f + thickness, 0f, 0f + thickness);
- vertices[3] = new Vector3(outerBoundary.x - thickness, 0f, 0f + thickness);
-
- vertices[4] = new Vector3(outerBoundary.x, 0f, outerBoundary.z);
- vertices[5] = new Vector3(0f, 0f, outerBoundary.z);
- vertices[6] = new Vector3(0f, 0f, 0f);
- vertices[7] = new Vector3(outerBoundary.x, 0f, 0f);
-
- return vertices;
- }
- return null;
- }
-
- /// <summary>
- /// The GetPlayAreaBorderThickness returns the thickness of the drawn border for the given play area.
- /// </summary>
- /// <returns>The thickness of the drawn border.</returns>
- public override float GetPlayAreaBorderThickness()
- {
- return 0.1f;
- }
-
- /// <summary>
- /// The IsPlayAreaSizeCalibrated method returns whether the given play area size has been auto calibrated by external sensors.
- /// </summary>
- /// <returns>Returns true if the play area size has been auto calibrated and set by external sensors.</returns>
- public override bool IsPlayAreaSizeCalibrated()
- {
- return true;
- }
-
- /// <summary>
- /// The GetDrawAtRuntime method returns whether the given play area drawn border is being displayed.
- /// </summary>
- /// <returns>Returns true if the drawn border is being displayed.</returns>
- public override bool GetDrawAtRuntime()
- {
- return false;
- }
-
- /// <summary>
- /// The SetDrawAtRuntime method sets whether the given play area drawn border should be displayed at runtime.
- /// </summary>
- /// <param name="value">The state of whether the drawn border should be displayed or not.</param>
- public override void SetDrawAtRuntime(bool value)
- {
- }
-
- #if VRTK_DEFINE_SDK_OCULUS_AVATAR
- private OvrAvatar avatarContainer;
-
- /// <summary>
- /// The GetAvatar method is used to retrieve the Oculus Avatar object if it exists in the scene. This method is only available if the Oculus Avatar package is installed.
- /// </summary>
- /// <returns>The OvrAvatar script for managing the Oculus Avatar.</returns>
- public virtual OvrAvatar GetAvatar()
- {
- if (avatarContainer == null)
- {
- avatarContainer = VRTK_SharedMethods.FindEvenInactiveComponent<OvrAvatar>(true);
- if (avatarContainer != null && avatarContainer.GetComponent<VRTK_TransformFollow>() == null)
- {
- VRTK_TransformFollow objectFollow = avatarContainer.gameObject.AddComponent<VRTK_TransformFollow>();
- objectFollow.gameObjectToFollow = GetPlayArea().gameObject;
- }
- }
- return avatarContainer;
- }
- #endif
- #endif
- }
- }
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