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- namespace VRTK.Examples
- {
- using UnityEngine;
-
- public class RealGun_SafetySwitch : VRTK_InteractableObject
- {
- public bool safetyOff = true;
-
- private float offAngle = 40f;
- private Vector3 fixedPosition;
-
- public override void StartUsing(VRTK_InteractUse currentUsingObject)
- {
- base.StartUsing(currentUsingObject);
- SetSafety(!safetyOff);
- }
-
- protected void Start()
- {
- fixedPosition = transform.localPosition;
- SetSafety(safetyOff);
- }
-
- protected override void Update()
- {
- base.Update();
- transform.localPosition = fixedPosition;
- if (safetyOff)
- {
- transform.localEulerAngles = new Vector3(0f, 0f, 0f);
- }
- else
- {
- transform.localEulerAngles = new Vector3(0f, offAngle, 0f);
- }
- }
-
- private void SetSafety(bool safety)
- {
- safetyOff = safety;
- }
- }
- }
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