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- namespace VRTK.Examples
- {
- using UnityEngine;
-
- public class Gun : VRTK_InteractableObject
- {
- private GameObject bullet;
- private float bulletSpeed = 1000f;
- private float bulletLife = 5f;
-
- public override void StartUsing(VRTK_InteractUse usingObject)
- {
- base.StartUsing(usingObject);
- FireBullet();
- }
-
- protected void Start()
- {
- bullet = transform.Find("Bullet").gameObject;
- bullet.SetActive(false);
- }
-
- private void FireBullet()
- {
- GameObject bulletClone = Instantiate(bullet, bullet.transform.position, bullet.transform.rotation) as GameObject;
- bulletClone.SetActive(true);
- Rigidbody rb = bulletClone.GetComponent<Rigidbody>();
- rb.AddForce(-bullet.transform.forward * bulletSpeed);
- Destroy(bulletClone, bulletLife);
- }
- }
- }
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