Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

233 lines
6.1 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &115170
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 4
  9. m_Component:
  10. - 4: {fileID: 463108}
  11. m_Layer: 0
  12. m_Name: TeleportCursor
  13. m_TagString: Untagged
  14. m_Icon: {fileID: 0}
  15. m_NavMeshLayer: 0
  16. m_StaticEditorFlags: 0
  17. m_IsActive: 1
  18. --- !u!1 &122866
  19. GameObject:
  20. m_ObjectHideFlags: 0
  21. m_PrefabParentObject: {fileID: 0}
  22. m_PrefabInternal: {fileID: 100100000}
  23. serializedVersion: 4
  24. m_Component:
  25. - 4: {fileID: 443230}
  26. - 33: {fileID: 3324668}
  27. - 23: {fileID: 2326606}
  28. m_Layer: 0
  29. m_Name: TexturedDisk
  30. m_TagString: Untagged
  31. m_Icon: {fileID: 0}
  32. m_NavMeshLayer: 0
  33. m_StaticEditorFlags: 0
  34. m_IsActive: 1
  35. --- !u!1 &127882
  36. GameObject:
  37. m_ObjectHideFlags: 0
  38. m_PrefabParentObject: {fileID: 0}
  39. m_PrefabInternal: {fileID: 100100000}
  40. serializedVersion: 4
  41. m_Component:
  42. - 4: {fileID: 474730}
  43. - 33: {fileID: 3366332}
  44. - 23: {fileID: 2309324}
  45. m_Layer: 0
  46. m_Name: TexturedDisk2
  47. m_TagString: Untagged
  48. m_Icon: {fileID: 0}
  49. m_NavMeshLayer: 0
  50. m_StaticEditorFlags: 0
  51. m_IsActive: 1
  52. --- !u!1 &151492
  53. GameObject:
  54. m_ObjectHideFlags: 0
  55. m_PrefabParentObject: {fileID: 0}
  56. m_PrefabInternal: {fileID: 100100000}
  57. serializedVersion: 4
  58. m_Component:
  59. - 4: {fileID: 442480}
  60. - 33: {fileID: 3386330}
  61. - 23: {fileID: 2354038}
  62. m_Layer: 0
  63. m_Name: TexturedDisk1
  64. m_TagString: Untagged
  65. m_Icon: {fileID: 0}
  66. m_NavMeshLayer: 0
  67. m_StaticEditorFlags: 0
  68. m_IsActive: 1
  69. --- !u!4 &442480
  70. Transform:
  71. m_ObjectHideFlags: 1
  72. m_PrefabParentObject: {fileID: 0}
  73. m_PrefabInternal: {fileID: 100100000}
  74. m_GameObject: {fileID: 151492}
  75. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  76. m_LocalPosition: {x: 0, y: 0.04, z: 0}
  77. m_LocalScale: {x: 0.8, y: 1, z: 0.8}
  78. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  79. m_Children: []
  80. m_Father: {fileID: 463108}
  81. m_RootOrder: 1
  82. --- !u!4 &443230
  83. Transform:
  84. m_ObjectHideFlags: 1
  85. m_PrefabParentObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. m_GameObject: {fileID: 122866}
  88. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  89. m_LocalPosition: {x: 0, y: 0.02, z: 0}
  90. m_LocalScale: {x: 1, y: 1, z: 1}
  91. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  92. m_Children: []
  93. m_Father: {fileID: 463108}
  94. m_RootOrder: 0
  95. --- !u!4 &463108
  96. Transform:
  97. m_ObjectHideFlags: 1
  98. m_PrefabParentObject: {fileID: 0}
  99. m_PrefabInternal: {fileID: 100100000}
  100. m_GameObject: {fileID: 115170}
  101. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  102. m_LocalPosition: {x: 0, y: 0, z: 0}
  103. m_LocalScale: {x: 1, y: 1, z: 1}
  104. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  105. m_Children:
  106. - {fileID: 443230}
  107. - {fileID: 442480}
  108. - {fileID: 474730}
  109. m_Father: {fileID: 0}
  110. m_RootOrder: 0
  111. --- !u!4 &474730
  112. Transform:
  113. m_ObjectHideFlags: 1
  114. m_PrefabParentObject: {fileID: 0}
  115. m_PrefabInternal: {fileID: 100100000}
  116. m_GameObject: {fileID: 127882}
  117. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  118. m_LocalPosition: {x: 0, y: 0.06, z: 0}
  119. m_LocalScale: {x: 0.6, y: 1, z: 0.6}
  120. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  121. m_Children: []
  122. m_Father: {fileID: 463108}
  123. m_RootOrder: 2
  124. --- !u!23 &2309324
  125. MeshRenderer:
  126. m_ObjectHideFlags: 1
  127. m_PrefabParentObject: {fileID: 0}
  128. m_PrefabInternal: {fileID: 100100000}
  129. m_GameObject: {fileID: 127882}
  130. m_Enabled: 1
  131. m_CastShadows: 0
  132. m_ReceiveShadows: 0
  133. m_Materials:
  134. - {fileID: 2100000, guid: af4be6a10db6d944da7c6ed1ba5f8778, type: 2}
  135. m_SubsetIndices:
  136. m_StaticBatchRoot: {fileID: 0}
  137. m_UseLightProbes: 1
  138. m_ReflectionProbeUsage: 1
  139. m_ProbeAnchor: {fileID: 0}
  140. m_ScaleInLightmap: 1
  141. m_PreserveUVs: 0
  142. m_IgnoreNormalsForChartDetection: 0
  143. m_ImportantGI: 0
  144. m_MinimumChartSize: 4
  145. m_AutoUVMaxDistance: 0.5
  146. m_AutoUVMaxAngle: 89
  147. m_LightmapParameters: {fileID: 0}
  148. m_SortingLayerID: 0
  149. m_SortingOrder: 0
  150. --- !u!23 &2326606
  151. MeshRenderer:
  152. m_ObjectHideFlags: 1
  153. m_PrefabParentObject: {fileID: 0}
  154. m_PrefabInternal: {fileID: 100100000}
  155. m_GameObject: {fileID: 122866}
  156. m_Enabled: 1
  157. m_CastShadows: 0
  158. m_ReceiveShadows: 0
  159. m_Materials:
  160. - {fileID: 2100000, guid: af4be6a10db6d944da7c6ed1ba5f8778, type: 2}
  161. m_SubsetIndices:
  162. m_StaticBatchRoot: {fileID: 0}
  163. m_UseLightProbes: 1
  164. m_ReflectionProbeUsage: 1
  165. m_ProbeAnchor: {fileID: 0}
  166. m_ScaleInLightmap: 1
  167. m_PreserveUVs: 0
  168. m_IgnoreNormalsForChartDetection: 0
  169. m_ImportantGI: 0
  170. m_MinimumChartSize: 4
  171. m_AutoUVMaxDistance: 0.5
  172. m_AutoUVMaxAngle: 89
  173. m_LightmapParameters: {fileID: 0}
  174. m_SortingLayerID: 0
  175. m_SortingOrder: 0
  176. --- !u!23 &2354038
  177. MeshRenderer:
  178. m_ObjectHideFlags: 1
  179. m_PrefabParentObject: {fileID: 0}
  180. m_PrefabInternal: {fileID: 100100000}
  181. m_GameObject: {fileID: 151492}
  182. m_Enabled: 1
  183. m_CastShadows: 0
  184. m_ReceiveShadows: 0
  185. m_Materials:
  186. - {fileID: 2100000, guid: af4be6a10db6d944da7c6ed1ba5f8778, type: 2}
  187. m_SubsetIndices:
  188. m_StaticBatchRoot: {fileID: 0}
  189. m_UseLightProbes: 1
  190. m_ReflectionProbeUsage: 1
  191. m_ProbeAnchor: {fileID: 0}
  192. m_ScaleInLightmap: 1
  193. m_PreserveUVs: 0
  194. m_IgnoreNormalsForChartDetection: 0
  195. m_ImportantGI: 0
  196. m_MinimumChartSize: 4
  197. m_AutoUVMaxDistance: 0.5
  198. m_AutoUVMaxAngle: 89
  199. m_LightmapParameters: {fileID: 0}
  200. m_SortingLayerID: 0
  201. m_SortingOrder: 0
  202. --- !u!33 &3324668
  203. MeshFilter:
  204. m_ObjectHideFlags: 1
  205. m_PrefabParentObject: {fileID: 0}
  206. m_PrefabInternal: {fileID: 100100000}
  207. m_GameObject: {fileID: 122866}
  208. m_Mesh: {fileID: 4300000, guid: 42da832a76eaae14b85df110b8ce28ce, type: 3}
  209. --- !u!33 &3366332
  210. MeshFilter:
  211. m_ObjectHideFlags: 1
  212. m_PrefabParentObject: {fileID: 0}
  213. m_PrefabInternal: {fileID: 100100000}
  214. m_GameObject: {fileID: 127882}
  215. m_Mesh: {fileID: 4300000, guid: 42da832a76eaae14b85df110b8ce28ce, type: 3}
  216. --- !u!33 &3386330
  217. MeshFilter:
  218. m_ObjectHideFlags: 1
  219. m_PrefabParentObject: {fileID: 0}
  220. m_PrefabInternal: {fileID: 100100000}
  221. m_GameObject: {fileID: 151492}
  222. m_Mesh: {fileID: 4300000, guid: 42da832a76eaae14b85df110b8ce28ce, type: 3}
  223. --- !u!1001 &100100000
  224. Prefab:
  225. m_ObjectHideFlags: 1
  226. serializedVersion: 2
  227. m_Modification:
  228. m_TransformParent: {fileID: 0}
  229. m_Modifications: []
  230. m_RemovedComponents: []
  231. m_ParentPrefab: {fileID: 0}
  232. m_RootGameObject: {fileID: 115170}
  233. m_IsPrefabParent: 1