Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

230 lines
6.4 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &112690
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 6
  9. m_Component:
  10. - component: {fileID: 431112}
  11. - component: {fileID: 3312788}
  12. - component: {fileID: 2338548}
  13. m_Layer: 0
  14. m_Name: window_big_LOD0
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!1 &140468
  21. GameObject:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInternal: {fileID: 100100000}
  25. serializedVersion: 6
  26. m_Component:
  27. - component: {fileID: 460768}
  28. - component: {fileID: 3346182}
  29. - component: {fileID: 2363148}
  30. m_Layer: 0
  31. m_Name: window_big_LOD1
  32. m_TagString: Untagged
  33. m_Icon: {fileID: 0}
  34. m_NavMeshLayer: 0
  35. m_StaticEditorFlags: 0
  36. m_IsActive: 1
  37. --- !u!1 &192512
  38. GameObject:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInternal: {fileID: 100100000}
  42. serializedVersion: 6
  43. m_Component:
  44. - component: {fileID: 445952}
  45. - component: {fileID: 6499064}
  46. - component: {fileID: 20576210}
  47. m_Layer: 0
  48. m_Name: window_big
  49. m_TagString: Untagged
  50. m_Icon: {fileID: 0}
  51. m_NavMeshLayer: 0
  52. m_StaticEditorFlags: 0
  53. m_IsActive: 1
  54. --- !u!4 &431112
  55. Transform:
  56. m_ObjectHideFlags: 1
  57. m_CorrespondingSourceObject: {fileID: 0}
  58. m_PrefabInternal: {fileID: 100100000}
  59. m_GameObject: {fileID: 112690}
  60. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  61. m_LocalPosition: {x: 0, y: 0, z: 0}
  62. m_LocalScale: {x: 1, y: 1, z: 1}
  63. m_Children: []
  64. m_Father: {fileID: 445952}
  65. m_RootOrder: 0
  66. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  67. --- !u!4 &445952
  68. Transform:
  69. m_ObjectHideFlags: 1
  70. m_CorrespondingSourceObject: {fileID: 0}
  71. m_PrefabInternal: {fileID: 100100000}
  72. m_GameObject: {fileID: 192512}
  73. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  74. m_LocalPosition: {x: 0, y: 0, z: 0}
  75. m_LocalScale: {x: 1, y: 1, z: 1}
  76. m_Children:
  77. - {fileID: 431112}
  78. - {fileID: 460768}
  79. m_Father: {fileID: 0}
  80. m_RootOrder: 0
  81. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  82. --- !u!4 &460768
  83. Transform:
  84. m_ObjectHideFlags: 1
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. m_GameObject: {fileID: 140468}
  88. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  89. m_LocalPosition: {x: 0, y: 0, z: 0}
  90. m_LocalScale: {x: 1, y: 1, z: 1}
  91. m_Children: []
  92. m_Father: {fileID: 445952}
  93. m_RootOrder: 1
  94. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  95. --- !u!23 &2338548
  96. MeshRenderer:
  97. m_ObjectHideFlags: 1
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInternal: {fileID: 100100000}
  100. m_GameObject: {fileID: 112690}
  101. m_Enabled: 1
  102. m_CastShadows: 1
  103. m_ReceiveShadows: 1
  104. m_DynamicOccludee: 1
  105. m_MotionVectors: 1
  106. m_LightProbeUsage: 1
  107. m_ReflectionProbeUsage: 1
  108. m_RenderingLayerMask: 4294967295
  109. m_Materials:
  110. - {fileID: 2100000, guid: 10de6384af0c3b54e8166f9c3f936e88, type: 2}
  111. - {fileID: 2100000, guid: 6b6dfd77776c54a4781ec8cab4d87860, type: 2}
  112. - {fileID: 2100000, guid: 0f4853191d321d748b1f95a97d7b37f4, type: 2}
  113. - {fileID: 2100000, guid: 2ce01831e9f3ae441bb48623e5fbe0c0, type: 2}
  114. m_StaticBatchInfo:
  115. firstSubMesh: 0
  116. subMeshCount: 0
  117. m_StaticBatchRoot: {fileID: 0}
  118. m_ProbeAnchor: {fileID: 0}
  119. m_LightProbeVolumeOverride: {fileID: 0}
  120. m_ScaleInLightmap: 1
  121. m_PreserveUVs: 0
  122. m_IgnoreNormalsForChartDetection: 0
  123. m_ImportantGI: 0
  124. m_StitchLightmapSeams: 0
  125. m_SelectedEditorRenderState: 3
  126. m_MinimumChartSize: 4
  127. m_AutoUVMaxDistance: 0.5
  128. m_AutoUVMaxAngle: 89
  129. m_LightmapParameters: {fileID: 0}
  130. m_SortingLayerID: 0
  131. m_SortingLayer: 0
  132. m_SortingOrder: 0
  133. --- !u!23 &2363148
  134. MeshRenderer:
  135. m_ObjectHideFlags: 1
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInternal: {fileID: 100100000}
  138. m_GameObject: {fileID: 140468}
  139. m_Enabled: 1
  140. m_CastShadows: 1
  141. m_ReceiveShadows: 1
  142. m_DynamicOccludee: 1
  143. m_MotionVectors: 1
  144. m_LightProbeUsage: 1
  145. m_ReflectionProbeUsage: 1
  146. m_RenderingLayerMask: 4294967295
  147. m_Materials:
  148. - {fileID: 2100000, guid: 10de6384af0c3b54e8166f9c3f936e88, type: 2}
  149. - {fileID: 2100000, guid: 6b6dfd77776c54a4781ec8cab4d87860, type: 2}
  150. - {fileID: 2100000, guid: 0f4853191d321d748b1f95a97d7b37f4, type: 2}
  151. - {fileID: 2100000, guid: 2ce01831e9f3ae441bb48623e5fbe0c0, type: 2}
  152. m_StaticBatchInfo:
  153. firstSubMesh: 0
  154. subMeshCount: 0
  155. m_StaticBatchRoot: {fileID: 0}
  156. m_ProbeAnchor: {fileID: 0}
  157. m_LightProbeVolumeOverride: {fileID: 0}
  158. m_ScaleInLightmap: 1
  159. m_PreserveUVs: 0
  160. m_IgnoreNormalsForChartDetection: 0
  161. m_ImportantGI: 0
  162. m_StitchLightmapSeams: 0
  163. m_SelectedEditorRenderState: 3
  164. m_MinimumChartSize: 4
  165. m_AutoUVMaxDistance: 0.5
  166. m_AutoUVMaxAngle: 89
  167. m_LightmapParameters: {fileID: 0}
  168. m_SortingLayerID: 0
  169. m_SortingLayer: 0
  170. m_SortingOrder: 0
  171. --- !u!33 &3312788
  172. MeshFilter:
  173. m_ObjectHideFlags: 1
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInternal: {fileID: 100100000}
  176. m_GameObject: {fileID: 112690}
  177. m_Mesh: {fileID: 4300000, guid: c93a7b6fab490314f9f3471aa2616c70, type: 3}
  178. --- !u!33 &3346182
  179. MeshFilter:
  180. m_ObjectHideFlags: 1
  181. m_CorrespondingSourceObject: {fileID: 0}
  182. m_PrefabInternal: {fileID: 100100000}
  183. m_GameObject: {fileID: 140468}
  184. m_Mesh: {fileID: 4300000, guid: 7ed7804698d136f41af808075536d7d9, type: 3}
  185. --- !u!64 &6499064
  186. MeshCollider:
  187. m_ObjectHideFlags: 1
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInternal: {fileID: 100100000}
  190. m_GameObject: {fileID: 192512}
  191. m_Material: {fileID: 0}
  192. m_IsTrigger: 0
  193. m_Enabled: 1
  194. serializedVersion: 3
  195. m_Convex: 0
  196. m_CookingOptions: 14
  197. m_SkinWidth: 0.01
  198. m_Mesh: {fileID: 4300000, guid: e7280697ebb11a7429fff43396523803, type: 3}
  199. --- !u!205 &20576210
  200. LODGroup:
  201. m_ObjectHideFlags: 1
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInternal: {fileID: 100100000}
  204. m_GameObject: {fileID: 192512}
  205. serializedVersion: 2
  206. m_LocalReferencePoint: {x: -0.06442261, y: 1.9812827, z: -0.7792165}
  207. m_Size: 4.128845
  208. m_FadeMode: 0
  209. m_AnimateCrossFading: 1
  210. m_LODs:
  211. - screenRelativeHeight: 0.2441799
  212. fadeTransitionWidth: 0
  213. renderers:
  214. - renderer: {fileID: 2338548}
  215. - screenRelativeHeight: 0.037201747
  216. fadeTransitionWidth: 0
  217. renderers:
  218. - renderer: {fileID: 2363148}
  219. m_Enabled: 1
  220. --- !u!1001 &100100000
  221. Prefab:
  222. m_ObjectHideFlags: 1
  223. serializedVersion: 2
  224. m_Modification:
  225. m_TransformParent: {fileID: 0}
  226. m_Modifications: []
  227. m_RemovedComponents: []
  228. m_SourcePrefab: {fileID: 0}
  229. m_RootGameObject: {fileID: 192512}
  230. m_IsPrefabAsset: 1