|
|
- About
-
- Amplify Shader Editor (c) Amplify Creations, Lda. All rights reserved.
-
- Amplify Shader Editor is a node-based shader creation tool for Unity 5
-
- Redistribution of Amplify Shader Editor is frowned upon. If you want to share the
- software, please refer others to the official product page:
-
- http://amplify.pt/unity/amplify-shader-editor/
-
- Description
-
- Amplify Shader Editor is a node-based shader creation tool inspired by industry leading
- editors. An open and tightly integrated solution, it provides a familiar and consistent
- development environment that seamlessly blends with Unity�s UI conventions and Shader use.
-
- Features
-
- * Intuitive, familiar interface
- * Node based creation
- * Full source-code
- * Extensive node library
- * Growing sample collection
- * Open to user requests and contributions
- * Integrated Texture Array Creator tool
- * Node API
- * Custom Shader Templates
- * SRP HD and Lightweight support
-
- Supported Platforms
-
- * All platforms
-
- Minimum Requirements
-
- Software
-
- Unity 5+
-
- Quick Guide Amplify Shader Editor
-
- 1) Open the editor canvas located in the main menu under Window > Amplify Shader Editor > Open Canvas.
- 2) Create an Amplify Shader via the Menu under Assets > Create > Shaders > Amplify Surface shader.
- 3) Double-click an ASE shader to open it in the ASE canvas.
- 4) Create a new material and set its shader to the newly created Amplify Shader.
- 5) Node and shader properties are on the left side, node list on the right.
- 6) Drag out nodes from the node palette list on the right, or right-click anywhere in the canvas to open
- a simpler searchable node list.
- 7) Data flows from left to right, drag wires from node Input/Output ports to create connections.
- 8) The 4 buttons on the main canvas next to the node and shader properties on the upper-left area serve as the main
- save and update buttons. Button 1: Update and Save shader, Button 2: LIVE mode, automatically updates
- and saves the active shader, Button 3: Remove disconnected nodes, Button 4: Open shader in text editor.
- 9) Quick access to current shader or material in use by hitting bottom left and or right buttons on main canvas
- 10) Consult the Manual below for detailed information.
-
- Quick Guide Texture Array Creator
-
- 1) Open the tool in the main menu under Window > Amplify Shader Editor > Texture Array Creator
- 2) Specify the desired Width and Height for the Texture Array through the X and Y Size
- 3) Configure your texture properties
- 4) Set your array Name and Path
- 5) Add elements to the array by hitting the (+) button over the Texture List area and assign textures to them
- 6) Hit the Build Array button on the top of the window to build your new Texture Array
- 7) Please notice that you can't load previously created texture arrays into the tool so maintain it open until all the tweaks on the array are done
-
- Documentation
-
- Please refer to the following website for an up-to-date online manual:
-
- http://amplify.pt/unity/amplify-shader-editor/manual
-
- Nodes
-
- Please refer to the following website for a searchable node list:
-
- http://amplify.pt/unity/amplify-shader-editor/nodes
-
-
- Feedback
-
- To file error reports, questions or suggestions, you may use
- our feedback form online:
-
- http://amplify.pt/contact
-
- Or contact us directly:
-
- For general inquiries - info@amplify.pt
- For technical support - support@amplify.pt (customers only)
|