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- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "ASESampleShaders/Tessellation"
- {
- Properties
- {
- _TessValue( "Max Tessellation", Range( 1, 32 ) ) = 10
- _TessMin( "Tess Min Distance", Float ) = 1
- _TessMax( "Tess Max Distance", Float ) = 2
- _DisplacementTex("DisplacementTex", 2D) = "white" {}
- _Albedo("Albedo", 2D) = "white" {}
- _Displacement("Displacement", Range( 0 , 1)) = 0
- [HideInInspector] _texcoord( "", 2D ) = "white" {}
- [HideInInspector] __dirty( "", Int ) = 1
- }
-
- SubShader
- {
- Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
- Cull Back
- CGPROGRAM
- #include "Tessellation.cginc"
- #pragma target 4.6
- #pragma surface surf Standard keepalpha addshadow fullforwardshadows vertex:vertexDataFunc tessellate:tessFunction
- struct Input
- {
- float2 uv_texcoord;
- };
-
- struct appdata
- {
- float4 vertex : POSITION;
- float4 tangent : TANGENT;
- float3 normal : NORMAL;
- float4 texcoord : TEXCOORD0;
- float4 texcoord1 : TEXCOORD1;
- float4 texcoord2 : TEXCOORD2;
- float4 texcoord3 : TEXCOORD3;
- fixed4 color : COLOR;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
-
- uniform sampler2D _Albedo;
- uniform float4 _Albedo_ST;
- uniform sampler2D _DisplacementTex;
- uniform float4 _DisplacementTex_ST;
- uniform float _Displacement;
- uniform float _TessValue;
- uniform float _TessMin;
- uniform float _TessMax;
-
- float4 tessFunction( appdata v0, appdata v1, appdata v2 )
- {
- return UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, _TessMin, _TessMax, _TessValue );
- }
-
- void vertexDataFunc( inout appdata v )
- {
- float2 uv_DisplacementTex = v.texcoord * _DisplacementTex_ST.xy + _DisplacementTex_ST.zw;
- float3 ase_vertexNormal = v.normal.xyz;
- v.vertex.xyz += ( ( tex2Dlod( _DisplacementTex, float4( uv_DisplacementTex, 0, 1.0) ) * float4( ase_vertexNormal , 0.0 ) ) * _Displacement ).rgb;
- }
-
- void surf( Input i , inout SurfaceOutputStandard o )
- {
- float2 uv_Albedo = i.uv_texcoord * _Albedo_ST.xy + _Albedo_ST.zw;
- o.Albedo = tex2D( _Albedo, uv_Albedo ).rgb;
- o.Alpha = 1;
- }
-
- ENDCG
- }
- Fallback "Diffuse"
- CustomEditor "ASEMaterialInspector"
- }
- /*ASEBEGIN
- Version=13803
- 566;511;900;507;1502.945;339.5894;2.004493;True;False
- Node;AmplifyShaderEditor.NormalVertexDataNode;3;-755,403.5;Float;False;0;5;FLOAT3;FLOAT;FLOAT;FLOAT;FLOAT
- Node;AmplifyShaderEditor.SamplerNode;1;-772,172.5;Float;True;Property;_DisplacementTex;DisplacementTex;5;0;Assets/AmplifyShaderEditor/Examples/Assets/Textures/Sand/Sand_height.tga;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT
- Node;AmplifyShaderEditor.RangedFloatNode;4;-522,483.5;Float;False;Property;_Displacement;Displacement;7;0;0;0;1;0;1;FLOAT
- Node;AmplifyShaderEditor.SimpleMultiplyOpNode;5;-426,290.5;Float;False;2;2;0;COLOR;0.0,0,0,0;False;1;FLOAT3;0.0,0,0,0;False;1;COLOR
- Node;AmplifyShaderEditor.SamplerNode;2;-476,-29.5;Float;True;Property;_Albedo;Albedo;6;0;Assets/AmplifyShaderEditor/Examples/Assets/Textures/Sand/Sand_basecolor.tga;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT
- Node;AmplifyShaderEditor.SimpleMultiplyOpNode;6;-221,310.5;Float;False;2;2;0;COLOR;0.0,0,0,0;False;1;FLOAT;0.0,0,0,0;False;1;COLOR
- Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;False;True;6;Float;ASEMaterialInspector;0;0;Standard;ASESampleShaders/Tessellation;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;0;False;0;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;0;0;0;0;True;0;10;1;2;False;0.5;True;0;Zero;Zero;0;Zero;Zero;Add;Add;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;-1;-1;-1;0;0;0;0;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;FLOAT;0.0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
- WireConnection;5;0;1;0
- WireConnection;5;1;3;0
- WireConnection;6;0;5;0
- WireConnection;6;1;4;0
- WireConnection;0;0;2;0
- WireConnection;0;11;6;0
- ASEEND*/
- //CHKSM=24AD83E3CEA78FA9B65BE1EABDFA84BEBAC6877D
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