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- using UnityEngine;
- using System.Collections;
-
- /// <summary>
- /// This is just a simple movement example in which the object is moved
- /// to a random location inside a bounding box using smooth lerp
- /// </summary>
- public class SimpleMoveExample : MonoBehaviour
- {
- private Vector3 m_previous;
- private Vector3 m_target;
- private Vector3 m_originalPosition;
- public Vector3 BoundingVolume = new Vector3( 3, 1, 3 );
- public float Speed = 10;
-
- private void Start()
- {
- m_originalPosition = transform.position;
- m_previous = transform.position;
- m_target = transform.position;
- }
-
- private void Update()
- {
- transform.position = Vector3.Slerp( m_previous, m_target, Time.deltaTime * Speed );
- m_previous = transform.position;
- if ( Vector3.Distance( m_target, transform.position ) < 0.1f )
- {
- m_target = transform.position + Random.onUnitSphere * Random.Range( 0.7f, 4f );
- m_target.Set( Mathf.Clamp( m_target.x, m_originalPosition.x - BoundingVolume.x, m_originalPosition.x + BoundingVolume.x ), Mathf.Clamp( m_target.y, m_originalPosition.y - BoundingVolume.y, m_originalPosition.y + BoundingVolume.y ), Mathf.Clamp( m_target.z, m_originalPosition.z - BoundingVolume.z, m_originalPosition.z + BoundingVolume.z ) );
- }
- }
- }
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