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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace TFHC_Shader_Samples
- {
-
- public class highlightAnimated : MonoBehaviour
- {
-
- private Material mat;
-
- void Start()
- {
- mat = GetComponent<Renderer>().material;
- }
-
- void OnMouseEnter()
- {
- switchhighlighted(true);
- }
-
- void OnMouseExit()
- {
- switchhighlighted(false);
- }
-
- void switchhighlighted(bool highlighted)
- {
- mat.SetFloat("_Highlighted", (highlighted ? 1.0f : 0.0f));
- }
-
- }
-
- }
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