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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Example menu using OnGUI with SteamVR_Camera's overlay support
- //
- //=============================================================================
-
- using UnityEngine;
- using Valve.VR;
-
- public class SteamVR_Menu : MonoBehaviour
- {
- public Texture cursor, background, logo;
- public float logoHeight, menuOffset;
-
- public Vector2 scaleLimits = new Vector2(0.1f, 5.0f);
- public float scaleRate = 0.5f;
-
- SteamVR_Overlay overlay;
- Camera overlayCam;
- Vector4 uvOffset;
- float distance;
-
- public RenderTexture texture { get { return overlay ? overlay.texture as RenderTexture : null; } }
- public float scale { get; private set; }
-
- string scaleLimitX, scaleLimitY, scaleRateText;
-
- CursorLockMode savedCursorLockState;
- bool savedCursorVisible;
-
- void Awake()
- {
- scaleLimitX = string.Format("{0:N1}", scaleLimits.x);
- scaleLimitY = string.Format("{0:N1}", scaleLimits.y);
- scaleRateText = string.Format("{0:N1}", scaleRate);
-
- var overlay = SteamVR_Overlay.instance;
- if (overlay != null)
- {
- uvOffset = overlay.uvOffset;
- distance = overlay.distance;
- }
- }
-
- void OnGUI()
- {
- if (overlay == null)
- return;
-
- var texture = overlay.texture as RenderTexture;
-
- var prevActive = RenderTexture.active;
- RenderTexture.active = texture;
-
- if (Event.current.type == EventType.Repaint)
- GL.Clear(false, true, Color.clear);
-
- var area = new Rect(0, 0, texture.width, texture.height);
-
- // Account for screen smaller than texture (since mouse position gets clamped)
- if (Screen.width < texture.width)
- {
- area.width = Screen.width;
- overlay.uvOffset.x = -(float)(texture.width - Screen.width) / (2 * texture.width);
- }
- if (Screen.height < texture.height)
- {
- area.height = Screen.height;
- overlay.uvOffset.y = (float)(texture.height - Screen.height) / (2 * texture.height);
- }
-
- GUILayout.BeginArea(area);
-
- if (background != null)
- {
- GUI.DrawTexture(new Rect(
- (area.width - background.width) / 2,
- (area.height - background.height) / 2,
- background.width, background.height), background);
- }
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.BeginVertical();
-
- if (logo != null)
- {
- GUILayout.Space(area.height / 2 - logoHeight);
- GUILayout.Box(logo);
- }
-
- GUILayout.Space(menuOffset);
-
- bool bHideMenu = GUILayout.Button("[Esc] - Close menu");
-
- GUILayout.BeginHorizontal();
- GUILayout.Label(string.Format("Scale: {0:N4}", scale));
- {
- var result = GUILayout.HorizontalSlider(scale, scaleLimits.x, scaleLimits.y);
- if (result != scale)
- {
- SetScale(result);
- }
- }
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label(string.Format("Scale limits:"));
- {
- var result = GUILayout.TextField(scaleLimitX);
- if (result != scaleLimitX)
- {
- if (float.TryParse(result, out scaleLimits.x))
- scaleLimitX = result;
- }
- }
- {
- var result = GUILayout.TextField(scaleLimitY);
- if (result != scaleLimitY)
- {
- if (float.TryParse(result, out scaleLimits.y))
- scaleLimitY = result;
- }
- }
- GUILayout.EndHorizontal();
-
- GUILayout.BeginHorizontal();
- GUILayout.Label(string.Format("Scale rate:"));
- {
- var result = GUILayout.TextField(scaleRateText);
- if (result != scaleRateText)
- {
- if (float.TryParse(result, out scaleRate))
- scaleRateText = result;
- }
- }
- GUILayout.EndHorizontal();
-
- if (SteamVR.active)
- {
- var vr = SteamVR.instance;
-
- GUILayout.BeginHorizontal();
- {
- var t = SteamVR_Camera.sceneResolutionScale;
- int w = (int)(vr.sceneWidth * t);
- int h = (int)(vr.sceneHeight * t);
- int pct = (int)(100.0f * t);
- GUILayout.Label(string.Format("Scene quality: {0}x{1} ({2}%)", w, h, pct));
- var result = Mathf.RoundToInt(GUILayout.HorizontalSlider(pct, 50, 200));
- if (result != pct)
- {
- SteamVR_Camera.sceneResolutionScale = (float)result / 100.0f;
- }
- }
- GUILayout.EndHorizontal();
- }
-
- overlay.highquality = GUILayout.Toggle(overlay.highquality, "High quality");
-
- if (overlay.highquality)
- {
- overlay.curved = GUILayout.Toggle(overlay.curved, "Curved overlay");
- overlay.antialias = GUILayout.Toggle(overlay.antialias, "Overlay RGSS(2x2)");
- }
- else
- {
- overlay.curved = false;
- overlay.antialias = false;
- }
-
- var tracker = SteamVR_Render.Top();
- if (tracker != null)
- {
- tracker.wireframe = GUILayout.Toggle(tracker.wireframe, "Wireframe");
-
- var render = SteamVR_Render.instance;
- if (render.trackingSpace == ETrackingUniverseOrigin.TrackingUniverseSeated)
- {
- if (GUILayout.Button("Switch to Standing"))
- render.trackingSpace = ETrackingUniverseOrigin.TrackingUniverseStanding;
- if (GUILayout.Button("Center View"))
- {
- var system = OpenVR.System;
- if (system != null)
- system.ResetSeatedZeroPose();
- }
- }
- else
- {
- if (GUILayout.Button("Switch to Seated"))
- render.trackingSpace = ETrackingUniverseOrigin.TrackingUniverseSeated;
- }
- }
-
- #if !UNITY_EDITOR
- if (GUILayout.Button("Exit"))
- Application.Quit();
- #endif
- GUILayout.Space(menuOffset);
-
- var env = System.Environment.GetEnvironmentVariable("VR_OVERRIDE");
- if (env != null)
- {
- GUILayout.Label("VR_OVERRIDE=" + env);
- }
-
- GUILayout.Label("Graphics device: " + SystemInfo.graphicsDeviceVersion);
-
- GUILayout.EndVertical();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- GUILayout.EndArea();
-
- if (cursor != null)
- {
- float x = Input.mousePosition.x, y = Screen.height - Input.mousePosition.y;
- float w = cursor.width, h = cursor.height;
- GUI.DrawTexture(new Rect(x, y, w, h), cursor);
- }
-
- RenderTexture.active = prevActive;
-
- if (bHideMenu)
- HideMenu();
- }
-
- public void ShowMenu()
- {
- var overlay = SteamVR_Overlay.instance;
- if (overlay == null)
- return;
-
- var texture = overlay.texture as RenderTexture;
- if (texture == null)
- {
- Debug.LogError("Menu requires overlay texture to be a render texture.");
- return;
- }
-
- SaveCursorState();
-
- Cursor.visible = true;
- Cursor.lockState = CursorLockMode.None;
-
- this.overlay = overlay;
- uvOffset = overlay.uvOffset;
- distance = overlay.distance;
-
- // If an existing camera is rendering into the overlay texture, we need
- // to temporarily disable it to keep it from clearing the texture on us.
- var cameras = Object.FindObjectsOfType(typeof(Camera)) as Camera[];
- foreach (var cam in cameras)
- {
- if (cam.enabled && cam.targetTexture == texture)
- {
- overlayCam = cam;
- overlayCam.enabled = false;
- break;
- }
- }
-
- var tracker = SteamVR_Render.Top();
- if (tracker != null)
- scale = tracker.origin.localScale.x;
- }
-
- public void HideMenu()
- {
- RestoreCursorState();
-
- if (overlayCam != null)
- overlayCam.enabled = true;
-
- if (overlay != null)
- {
- overlay.uvOffset = uvOffset;
- overlay.distance = distance;
- overlay = null;
- }
- }
-
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Joystick1Button7))
- {
- if (overlay == null)
- {
- ShowMenu();
- }
- else
- {
- HideMenu();
- }
- }
- else if (Input.GetKeyDown(KeyCode.Home))
- {
- SetScale(1.0f);
- }
- else if (Input.GetKey(KeyCode.PageUp))
- {
- SetScale(Mathf.Clamp(scale + scaleRate * Time.deltaTime, scaleLimits.x, scaleLimits.y));
- }
- else if (Input.GetKey(KeyCode.PageDown))
- {
- SetScale(Mathf.Clamp(scale - scaleRate * Time.deltaTime, scaleLimits.x, scaleLimits.y));
- }
- }
-
- void SetScale(float scale)
- {
- this.scale = scale;
-
- var tracker = SteamVR_Render.Top();
- if (tracker != null)
- tracker.origin.localScale = new Vector3(scale, scale, scale);
- }
-
- void SaveCursorState()
- {
- savedCursorVisible = Cursor.visible;
- savedCursorLockState = Cursor.lockState;
- }
-
- void RestoreCursorState()
- {
- Cursor.visible = savedCursorVisible;
- Cursor.lockState = savedCursorLockState;
- }
- }
-
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