Assignment for RMIT Mixed Reality in 2020
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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: Allows the teleport arc trace to pass through any colliders on this
  4. // object
  5. //
  6. //=============================================================================
  7. using UnityEngine;
  8. using System.Collections;
  9. namespace Valve.VR.InteractionSystem
  10. {
  11. //-------------------------------------------------------------------------
  12. public class IgnoreTeleportTrace : MonoBehaviour
  13. {
  14. }
  15. }