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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- using UnityEngine;
- using System.Collections;
-
- public struct GazeEventArgs
- {
- public float distance;
- }
-
- public delegate void GazeEventHandler(object sender, GazeEventArgs e);
-
- public class SteamVR_GazeTracker : MonoBehaviour
- {
- public bool isInGaze = false;
- public event GazeEventHandler GazeOn;
- public event GazeEventHandler GazeOff;
- public float gazeInCutoff = 0.15f;
- public float gazeOutCutoff = 0.4f;
-
- // Contains a HMD tracked object that we can use to find the user's gaze
- Transform hmdTrackedObject = null;
-
- // Use this for initialization
- void Start ()
- {
-
- }
-
- public virtual void OnGazeOn(GazeEventArgs e)
- {
- if (GazeOn != null)
- GazeOn(this, e);
- }
-
- public virtual void OnGazeOff(GazeEventArgs e)
- {
- if (GazeOff != null)
- GazeOff(this, e);
- }
-
- // Update is called once per frame
- void Update ()
- {
- // If we haven't set up hmdTrackedObject find what the user is looking at
- if (hmdTrackedObject == null)
- {
- SteamVR_TrackedObject[] trackedObjects = FindObjectsOfType<SteamVR_TrackedObject>();
- foreach (SteamVR_TrackedObject tracked in trackedObjects)
- {
- if (tracked.index == SteamVR_TrackedObject.EIndex.Hmd)
- {
- hmdTrackedObject = tracked.transform;
- break;
- }
- }
- }
-
- if (hmdTrackedObject)
- {
- Ray r = new Ray(hmdTrackedObject.position, hmdTrackedObject.forward);
- Plane p = new Plane(hmdTrackedObject.forward, transform.position);
-
- float enter = 0.0f;
- if (p.Raycast(r, out enter))
- {
- Vector3 intersect = hmdTrackedObject.position + hmdTrackedObject.forward * enter;
- float dist = Vector3.Distance(intersect, transform.position);
- //Debug.Log("Gaze dist = " + dist);
- if (dist < gazeInCutoff && !isInGaze)
- {
- isInGaze = true;
- GazeEventArgs e;
- e.distance = dist;
- OnGazeOn(e);
- }
- else if (dist >= gazeOutCutoff && isInGaze)
- {
- isInGaze = false;
- GazeEventArgs e;
- e.distance = dist;
- OnGazeOff(e);
- }
- }
-
- }
-
- }
- }
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