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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace EMD.DemoUtility
- {
- public class SmoothFollowBehaviour : MonoBehaviour
- {
-
- [SerializeField]
- private Transform m_Target;
-
- [SerializeField]
- private float m_SmoothValue = 0.5f;
-
- void LateUpdate()
- {
- if (m_Target != null)
- {
- transform.position = Vector3.Lerp(transform.position, m_Target.position, m_SmoothValue);
- transform.rotation = Quaternion.Lerp(transform.rotation, m_Target.rotation, m_SmoothValue);
- }
- }
- }
- }
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