Assignment for RMIT Mixed Reality in 2020
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  1. /************************************************************************************
  2. Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
  3. Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
  4. the Utilities SDK except in compliance with the License, which is provided at the time of installation
  5. or download, or which otherwise accompanies this software in either electronic or hard copy form.
  6. You may obtain a copy of the License at
  7. https://developer.oculus.com/licenses/utilities-1.31
  8. Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
  9. under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
  10. ANY KIND, either express or implied. See the License for the specific language governing
  11. permissions and limitations under the License.
  12. ************************************************************************************/
  13. using UnityEngine;
  14. /// <summary>
  15. /// Allows you to reset VR input tracking with a gamepad button press.
  16. /// </summary>
  17. public class OVRResetOrientation : MonoBehaviour
  18. {
  19. /// <summary>
  20. /// The gamepad button that will reset VR input tracking.
  21. /// </summary>
  22. public OVRInput.RawButton resetButton = OVRInput.RawButton.Y;
  23. /// <summary>
  24. /// Check input and reset orientation if necessary
  25. /// See the input mapping setup in the Unity Integration guide
  26. /// </summary>
  27. void Update()
  28. {
  29. // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
  30. if (OVRInput.GetDown(resetButton))
  31. {
  32. //*************************
  33. // reset orientation
  34. //*************************
  35. OVRManager.display.RecenterPose();
  36. }
  37. }
  38. }