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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
-
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
-
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
-
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using UnityEditor.SceneManagement;
- using BoneId = OVRSkeleton.BoneId;
-
- [CustomEditor(typeof(OVRCustomSkeleton))]
- public class OVRCustomSkeletonEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- DrawPropertiesExcluding(serializedObject, new string[] { "_customBones" });
- serializedObject.ApplyModifiedProperties();
-
- OVRCustomSkeleton skeleton = (OVRCustomSkeleton)target;
- OVRSkeleton.SkeletonType skeletonType = skeleton.GetSkeletonType();
-
- if (skeletonType == OVRSkeleton.SkeletonType.None)
- {
- EditorGUILayout.HelpBox("Please select a SkeletonType.", MessageType.Warning);
- }
- else
- {
- if (GUILayout.Button("Auto Map Bones"))
- {
- skeleton.TryAutoMapBonesByName();
- EditorUtility.SetDirty(skeleton);
- EditorSceneManager.MarkSceneDirty(skeleton.gameObject.scene);
- }
-
- EditorGUILayout.LabelField("Bones", EditorStyles.boldLabel);
- BoneId start = skeleton.GetCurrentStartBoneId();
- BoneId end = skeleton.GetCurrentEndBoneId();
- if (start != BoneId.Invalid && end != BoneId.Invalid)
- {
- for (int i = (int)start; i < (int)end; ++i)
- {
- string boneName = BoneLabelFromBoneId((BoneId)i);
- skeleton.CustomBones[i] = (Transform)EditorGUILayout.ObjectField(boneName, skeleton.CustomBones[i], typeof(Transform), true);
- }
- }
- }
- }
-
- // force aliased enum values to the more appropriate value
- private static string BoneLabelFromBoneId(BoneId boneId)
- {
- if (boneId == BoneId.Hand_Start)
- {
- return "Hand_WristRoot";
- }
- else if (boneId == BoneId.Hand_MaxSkinnable)
- {
- return "Hand_ThumbTip";
- }
- else
- {
- return boneId.ToString();
- }
- }
- }
-
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