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- //This file is deprecated. Use the high level voip system instead:
- // https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip
- #if false
- namespace Oculus.Platform
- {
- using UnityEngine;
- using System.Collections.Generic;
-
- public class VoipAudioSource : MonoBehaviour
- {
- public bool spatialize = true;
-
- BufferedAudioStream bufferedAudioStream;
- Decoder decoder;
- protected List<float> debugOutputData;
-
- void Start()
- {
- AudioSource audioSource = gameObject.AddComponent<AudioSource>();
- Debug.Log(audioSource);
- audioSource.spatialize = spatialize;
- bufferedAudioStream = new BufferedAudioStream(audioSource);
- decoder = new Decoder();
- }
-
- public void Stop()
- {
- }
-
- public void AddCompressedData(byte[] compressedData)
- {
- if(decoder == null || bufferedAudioStream == null)
- {
- throw new System.Exception("VoipAudioSource failed to init");
- }
-
- float[] decompressedData = decoder.Decode(compressedData);
- if (decompressedData != null && decompressedData.Length > 0)
- {
- bufferedAudioStream.AddData(decompressedData);
- if (debugOutputData != null)
- {
- debugOutputData.AddRange(decompressedData);
- }
- }
- }
-
- void Update()
- {
- if (bufferedAudioStream == null)
- {
- throw new System.Exception("VoipAudioSource failed to init");
- }
-
- bufferedAudioStream.Update();
- }
- }
- }
- #endif
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