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- // Radial Menu|Prefabs|0110
- namespace VRTK
- {
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Events;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
-
- public struct TouchAngleDeflection
- {
- public float angle;
- public float deflection;
-
- /// <summary>
- /// Constructs an object to hold the angle and deflection of the user's touch on the touchpad
- /// </summary>
- /// <param name="angle">The angle of the touch on the radial menu.</param>
- /// <param name="deflection">Deflection of the touch, where 0 is the centre and 1 is the edge.</param>
- public TouchAngleDeflection(float angle, float deflection)
- {
- this.angle = angle;
- this.deflection = deflection;
- }
- }
-
- public delegate void HapticPulseEventHandler(float strength);
-
- /// <summary>
- /// Provides a UI element into the world space that can be dropped into a Controller GameObject and used to create and use Radial Menus from the touchpad.
- /// </summary>
- /// <remarks>
- /// **Prefab Usage:**
- /// * Place the `VRTK/Prefabs/RadialMenu/RadialMenu` prefab as a child of a Controller script alias GameObject.
- /// </remarks>
- /// <example>
- /// `VRTK/Examples/030_Controls_RadialTouchpadMenu` displays a radial menu for each controller. The left controller uses the `Hide On Release` variable, so it will only be visible if the left touchpad is being touched. It also uses the `Execute On Unclick` variable to delay execution until the touchpad button is unclicked. The example scene also contains a demonstration of anchoring the RadialMenu to an interactable cube instead of a controller.
- /// </example>
- [ExecuteInEditMode]
- public class VRTK_RadialMenu : MonoBehaviour
- {
- [System.Serializable]
- public class RadialMenuButton
- {
- public Sprite ButtonIcon;
- public UnityEvent OnClick = new UnityEvent();
- public UnityEvent OnHold = new UnityEvent();
- public UnityEvent OnHoverEnter = new UnityEvent();
- public UnityEvent OnHoverExit = new UnityEvent();
- }
-
- public enum ButtonEvent
- {
- hoverOn,
- hoverOff,
- click,
- unclick
- }
-
- [Tooltip("An array of Buttons that define the interactive buttons required to be displayed as part of the radial menu.")]
- public List<RadialMenuButton> buttons = new List<RadialMenuButton>();
- [Tooltip("The base for each button in the menu, by default set to a dynamic circle arc that will fill up a portion of the menu.")]
- public GameObject buttonPrefab;
- [Tooltip("If checked, then the buttons will be auto generated on awake.")]
- public bool generateOnAwake = true;
- [Tooltip("Percentage of the menu the buttons should fill, 1.0 is a pie slice, 0.1 is a thin ring.")]
- [Range(0f, 1f)]
- public float buttonThickness = 0.5f;
- [Tooltip("The background colour of the buttons, default is white.")]
- public Color buttonColor = Color.white;
- [Tooltip("The distance the buttons should move away from the centre. This creates space between the individual buttons.")]
- public float offsetDistance = 1;
- [Tooltip("The additional rotation of the Radial Menu.")]
- [Range(0, 359)]
- public float offsetRotation;
- [Tooltip("Whether button icons should rotate according to their arc or be vertical compared to the controller.")]
- public bool rotateIcons;
- [Tooltip("The margin in pixels that the icon should keep within the button.")]
- public float iconMargin;
- [Tooltip("Whether the buttons are shown")]
- public bool isShown;
- [Tooltip("Whether the buttons should be visible when not in use.")]
- public bool hideOnRelease;
- [Tooltip("Whether the button action should happen when the button is released, as opposed to happening immediately when the button is pressed.")]
- public bool executeOnUnclick;
- [Tooltip("The base strength of the haptic pulses when the selected button is changed, or a button is pressed. Set to zero to disable.")]
- [Range(0, 1)]
- public float baseHapticStrength;
- [Tooltip("The dead zone in the middle of the dial where the menu does not consider a button is selected. Set to zero to disable.")]
- [Range(0, 1)]
- public float deadZone = 0;
-
- public event HapticPulseEventHandler FireHapticPulse;
-
- //Has to be public to keep state from editor -> play mode?
- [Tooltip("The actual GameObjects that make up the radial menu.")]
- public List<GameObject> menuButtons = new List<GameObject>();
-
- protected int currentHover = -1;
- protected int currentPress = -1;
- protected Coroutine tweenMenuScaleRoutine;
-
- /// <summary>
- /// The HoverButton method is used to set the button hover at a given angle.
- /// </summary>
- /// <param name="angle">The angle on the radial menu.</param>
- [System.Obsolete("`VRTK_RadialMenu.HoverButton(float)` has been replaced with `VRTK_RadialMenu.HoverButton(TouchAngleDeflection)`. This method will be removed in a future version of VRTK.")]
- public virtual void HoverButton(float angle)
- {
- HoverButton(new TouchAngleDeflection(angle, 1));
- }
-
- /// <summary>
- /// The HoverButton method is used to set the button hover at a given angle and deflection.
- /// </summary>
- /// <param name="givenTouchAngleDeflection">The angle and deflection on the radial menu.</param>
- public virtual void HoverButton(TouchAngleDeflection givenTouchAngleDeflection)
- {
- InteractButton(givenTouchAngleDeflection, ButtonEvent.hoverOn);
- }
-
- /// <summary>
- /// The ClickButton method is used to set the button click at a given angle.
- /// </summary>
- /// <param name="angle">The angle on the radial menu.</param>
- [System.Obsolete("`VRTK_RadialMenu.ClickButton(float)` has been replaced with `VRTK_RadialMenu.ClickButton(TouchAngleDeflection)`. This method will be removed in a future version of VRTK.")]
- public virtual void ClickButton(float angle)
- {
- ClickButton(new TouchAngleDeflection(angle, 1));
- }
-
- /// <summary>
- /// The ClickButton method is used to set the button click at a given angle and deflection.
- /// </summary>
- /// <param name="givenTouchAngleDeflection">The angle and deflection on the radial menu.</param>
- public virtual void ClickButton(TouchAngleDeflection givenTouchAngleDeflection)
- {
- InteractButton(givenTouchAngleDeflection, ButtonEvent.click);
- }
-
- /// <summary>
- /// The UnClickButton method is used to set the button unclick at a given angle.
- /// </summary>
- /// <param name="angle">The angle on the radial menu.</param>
- [System.Obsolete("`VRTK_RadialMenu.UnClickButton(float)` has been replaced with `VRTK_RadialMenu.UnClickButton(TouchAngleDeflection)`. This method will be removed in a future version of VRTK.")]
- public virtual void UnClickButton(float angle)
- {
- UnClickButton(new TouchAngleDeflection(angle, 1));
- }
-
- /// <summary>
- /// The UnClickButton method is used to set the button unclick at a given angle and deflection.
- /// </summary>
- /// <param name="givenTouchAngleDeflection">The angle and deflection on the radial menu.</param>
- public virtual void UnClickButton(TouchAngleDeflection givenTouchAngleDeflection)
- {
- InteractButton(givenTouchAngleDeflection, ButtonEvent.unclick);
- }
-
- /// <summary>
- /// The ToggleMenu method is used to show or hide the radial menu.
- /// </summary>
- public virtual void ToggleMenu()
- {
- if (isShown)
- {
- HideMenu(true);
- }
- else
- {
- ShowMenu();
- }
- }
-
- /// <summary>
- /// The StopTouching method is used to stop touching the menu.
- /// </summary>
- public virtual void StopTouching()
- {
- if (currentHover != -1)
- {
- PointerEventData pointer = new PointerEventData(EventSystem.current);
- ExecuteEvents.Execute(menuButtons[currentHover], pointer, ExecuteEvents.pointerExitHandler);
- buttons[currentHover].OnHoverExit.Invoke();
- currentHover = -1;
- }
- }
-
- /// <summary>
- /// The ShowMenu method is used to show the menu.
- /// </summary>
- public virtual void ShowMenu()
- {
- if (!isShown)
- {
- isShown = true;
- InitTweenMenuScale(isShown);
- }
- }
-
- /// <summary>
- /// The GetButton method is used to get a button from the menu.
- /// </summary>
- /// <param name="id">The id of the button to retrieve.</param>
- /// <returns>The found radial menu button.</returns>
- public virtual RadialMenuButton GetButton(int id)
- {
- if (id < buttons.Count)
- {
- return buttons[id];
- }
- return null;
- }
-
- /// <summary>
- /// The HideMenu method is used to hide the menu.
- /// </summary>
- /// <param name="force">If true then the menu is always hidden.</param>
- public virtual void HideMenu(bool force)
- {
- if (isShown && (hideOnRelease || force))
- {
- isShown = false;
- InitTweenMenuScale(isShown);
- }
- }
-
- /// <summary>
- /// The RegenerateButtons method creates all the button arcs and populates them with desired icons.
- /// </summary>
- public void RegenerateButtons()
- {
- RemoveAllButtons();
- for (int i = 0; i < buttons.Count; i++)
- {
- // Initial placement/instantiation
- GameObject newButton = Instantiate(buttonPrefab);
- newButton.transform.SetParent(transform);
- newButton.transform.localScale = Vector3.one;
- newButton.GetComponent<RectTransform>().offsetMax = Vector2.zero;
- newButton.GetComponent<RectTransform>().offsetMin = Vector2.zero;
-
- //Setup button arc
- UICircle circle = newButton.GetComponent<UICircle>();
- if (buttonThickness == 1f)
- {
- circle.fill = true;
- }
- else
- {
- circle.thickness = (int)(buttonThickness * (GetComponent<RectTransform>().rect.width / 2f));
- }
- int fillPerc = (int)(100f / buttons.Count);
- circle.fillPercent = fillPerc;
- circle.color = buttonColor;
-
- //Final placement/rotation
- float angle = ((360f / buttons.Count) * i) + offsetRotation;
- newButton.transform.localEulerAngles = new Vector3(0, 0, angle);
- newButton.layer = 4; //UI Layer
- newButton.transform.localPosition = Vector3.zero;
- if (circle.fillPercent < 55)
- {
- float angleRad = (angle * Mathf.PI) / 180f;
- Vector2 angleVector = new Vector2(-Mathf.Cos(angleRad), -Mathf.Sin(angleRad));
- newButton.transform.localPosition += (Vector3)angleVector * offsetDistance;
- }
-
- //Place and populate Button Icon
- GameObject buttonIcon = newButton.GetComponentInChildren<RadialButtonIcon>().gameObject;
- if (buttons[i].ButtonIcon == null)
- {
- buttonIcon.SetActive(false);
- }
- else
- {
- buttonIcon.GetComponent<Image>().sprite = buttons[i].ButtonIcon;
- buttonIcon.transform.localPosition = new Vector2(-1 * ((newButton.GetComponent<RectTransform>().rect.width / 2f) - (circle.thickness / 2f)), 0);
- //Min icon size from thickness and arc
- float scale1 = Mathf.Abs(circle.thickness);
- float absButtonIconXPos = Mathf.Abs(buttonIcon.transform.localPosition.x);
- float bAngle = (359f * circle.fillPercent * 0.01f * Mathf.PI) / 180f;
- float scale2 = (absButtonIconXPos * 2f * Mathf.Sin(bAngle / 2f));
- if (circle.fillPercent > 24) //Scale calc doesn't work for > 90 degrees
- {
- scale2 = float.MaxValue;
- }
-
- float iconScale = Mathf.Min(scale1, scale2) - iconMargin;
- buttonIcon.GetComponent<RectTransform>().sizeDelta = new Vector2(iconScale, iconScale);
- //Rotate icons all vertically if desired
- if (!rotateIcons)
- {
- buttonIcon.transform.eulerAngles = GetComponentInParent<Canvas>().transform.eulerAngles;
- }
- }
- VRTK_SharedMethods.AddListValue(menuButtons, newButton, true);
- }
- }
-
- /// <summary>
- /// The AddButton method is used to add a new button to the menu.
- /// </summary>
- /// <param name="newButton">The button to add.</param>
- public void AddButton(RadialMenuButton newButton)
- {
- VRTK_SharedMethods.AddListValue(buttons, newButton, true);
- RegenerateButtons();
- }
-
- protected virtual void Awake()
- {
- if (Application.isPlaying)
- {
- if (!isShown)
- {
- transform.localScale = Vector3.zero;
- }
- if (generateOnAwake)
- {
- RegenerateButtons();
- }
- }
- }
-
- protected virtual void Update()
- {
- //Keep track of pressed button and constantly invoke Hold event
- if (currentPress != -1)
- {
- buttons[currentPress].OnHold.Invoke();
- }
- }
-
- //Turns and Angle and Event type into a button action
- protected virtual void InteractButton(TouchAngleDeflection givenTouchAngleDeflection, ButtonEvent evt) //Can't pass ExecuteEvents as parameter? Unity gives error
- {
- //Get button ID from angle
- float buttonAngle = 360f / buttons.Count; //Each button is an arc with this angle
- givenTouchAngleDeflection.angle = VRTK_SharedMethods.Mod((givenTouchAngleDeflection.angle + -offsetRotation), 360f); //Offset the touch coordinate with our offset
-
- int buttonID = (int)VRTK_SharedMethods.Mod(((givenTouchAngleDeflection.angle + (buttonAngle / 2f)) / buttonAngle), buttons.Count); //Convert angle into ButtonID (This is the magic)
- PointerEventData pointer = new PointerEventData(EventSystem.current); //Create a new EventSystem (UI) Event
-
- if (givenTouchAngleDeflection.deflection <= deadZone)
- {
- //No button selected. Use -1 to represent this
- buttonID = -1;
- }
-
- //If we changed buttons while moving, un-hover and un-click the last button we were on
- if (currentHover != buttonID && currentHover != -1)
- {
- ExecuteEvents.Execute(menuButtons[currentHover], pointer, ExecuteEvents.pointerUpHandler);
- ExecuteEvents.Execute(menuButtons[currentHover], pointer, ExecuteEvents.pointerExitHandler);
- buttons[currentHover].OnHoverExit.Invoke();
- if (executeOnUnclick && currentPress != -1 && buttonID != -1)
- {
- ExecuteEvents.Execute(menuButtons[buttonID], pointer, ExecuteEvents.pointerDownHandler);
- AttempHapticPulse(baseHapticStrength * 1.666f);
- }
- }
- if (evt == ButtonEvent.click) //Click button if click, and keep track of current press (executes button action)
- {
- if (buttonID != -1)
- {
- ExecuteEvents.Execute(menuButtons[buttonID], pointer, ExecuteEvents.pointerDownHandler);
- }
- currentPress = buttonID;
- if (!executeOnUnclick && buttonID != -1)
- {
- buttons[buttonID].OnClick.Invoke();
- AttempHapticPulse(baseHapticStrength * 2.5f);
- }
- }
- else if (evt == ButtonEvent.unclick) //Clear press id to stop invoking OnHold method (hide menu)
- {
- if (buttonID != -1)
- {
- ExecuteEvents.Execute(menuButtons[buttonID], pointer, ExecuteEvents.pointerUpHandler);
- }
- currentPress = -1;
- if (executeOnUnclick && buttonID != -1)
- {
- AttempHapticPulse(baseHapticStrength * 2.5f);
- buttons[buttonID].OnClick.Invoke();
- }
- }
- else if (evt == ButtonEvent.hoverOn && currentHover != buttonID && buttonID != -1) // Show hover UI event (darken button etc). Show menu
- {
- ExecuteEvents.Execute(menuButtons[buttonID], pointer, ExecuteEvents.pointerEnterHandler);
- buttons[buttonID].OnHoverEnter.Invoke();
- AttempHapticPulse(baseHapticStrength);
- }
- currentHover = buttonID; //Set current hover ID, need this to un-hover if selected button changes
- }
-
-
- protected virtual void InitTweenMenuScale(bool isShown)
- {
- if (tweenMenuScaleRoutine != null)
- {
- StopCoroutine(tweenMenuScaleRoutine);
- }
- tweenMenuScaleRoutine = StartCoroutine(TweenMenuScale(isShown));
- }
-
- //Simple tweening for menu, scales linearly from 0 to 1 and 1 to 0
- protected virtual IEnumerator TweenMenuScale(bool show)
- {
- float targetScale = 0f;
- Vector3 Dir = -1 * Vector3.one;
- if (show)
- {
- targetScale = 1;
- Dir = Vector3.one;
- }
- int i = 0; //Sanity check for infinite loops
- while (i < 250 && ((show && transform.localScale.x < targetScale) || (!show && transform.localScale.x > targetScale)))
- {
- transform.localScale += Dir * Time.deltaTime * 4f; //Tweening function - currently 0.25 second linear
- yield return true;
- i++;
- }
- transform.localScale = Dir * targetScale;
- }
-
- protected virtual void AttempHapticPulse(float strength)
- {
- if (strength > 0f && FireHapticPulse != null)
- {
- FireHapticPulse(strength);
- }
- }
-
- protected virtual void RemoveAllButtons()
- {
- if (menuButtons != null)
- {
- for (int i = 0; i < menuButtons.Count; i++)
- {
- DestroyImmediate(menuButtons[i]);
- }
- menuButtons.Clear();
- }
- }
- }
- }
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