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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
-
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
-
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
-
- using UnityEngine;
- using System.Collections;
-
- #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
-
- public abstract class OVRCameraComposition : OVRComposition {
- protected GameObject cameraFramePlaneObject = null;
- protected float cameraFramePlaneDistance;
-
- protected readonly bool hasCameraDeviceOpened = false;
- protected readonly bool useDynamicLighting = false;
-
- internal readonly OVRPlugin.CameraDevice cameraDevice = OVRPlugin.CameraDevice.WebCamera0;
-
- private Mesh boundaryMesh = null;
- private float boundaryMeshTopY = 0.0f;
- private float boundaryMeshBottomY = 0.0f;
- private OVRManager.VirtualGreenScreenType boundaryMeshType = OVRManager.VirtualGreenScreenType.Off;
-
- protected OVRCameraComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice inCameraDevice, bool inUseDynamicLighting, OVRManager.DepthQuality depthQuality)
- : base(parentObject, mainCamera)
- {
- cameraDevice = OVRCompositionUtil.ConvertCameraDevice(inCameraDevice);
-
- Debug.Assert(!hasCameraDeviceOpened);
- Debug.Assert(!OVRPlugin.IsCameraDeviceAvailable(cameraDevice) || !OVRPlugin.HasCameraDeviceOpened(cameraDevice));
- hasCameraDeviceOpened = false;
- useDynamicLighting = inUseDynamicLighting;
-
- bool cameraSupportsDepth = OVRPlugin.DoesCameraDeviceSupportDepth(cameraDevice);
- if (useDynamicLighting && !cameraSupportsDepth)
- {
- Debug.LogWarning("The camera device doesn't support depth. The result of dynamic lighting might not be correct");
- }
-
- if (OVRPlugin.IsCameraDeviceAvailable(cameraDevice))
- {
- OVRPlugin.CameraExtrinsics extrinsics;
- OVRPlugin.CameraIntrinsics intrinsics;
- OVRPlugin.Posef calibrationRawPose;
- if (OVRPlugin.GetExternalCameraCount() > 0 && OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics, out calibrationRawPose))
- {
- OVRPlugin.SetCameraDevicePreferredColorFrameSize(cameraDevice, intrinsics.ImageSensorPixelResolution.w, intrinsics.ImageSensorPixelResolution.h);
- }
-
- if (useDynamicLighting)
- {
- OVRPlugin.SetCameraDeviceDepthSensingMode(cameraDevice, OVRPlugin.CameraDeviceDepthSensingMode.Fill);
- OVRPlugin.CameraDeviceDepthQuality quality = OVRPlugin.CameraDeviceDepthQuality.Medium;
- if (depthQuality == OVRManager.DepthQuality.Low)
- {
- quality = OVRPlugin.CameraDeviceDepthQuality.Low;
- }
- else if (depthQuality == OVRManager.DepthQuality.Medium)
- {
- quality = OVRPlugin.CameraDeviceDepthQuality.Medium;
- }
- else if (depthQuality == OVRManager.DepthQuality.High)
- {
- quality = OVRPlugin.CameraDeviceDepthQuality.High;
- }
- else
- {
- Debug.LogWarning("Unknown depth quality");
- }
- OVRPlugin.SetCameraDevicePreferredDepthQuality(cameraDevice, quality);
- }
-
- Debug.LogFormat("Opening camera device {0}", cameraDevice);
- OVRPlugin.OpenCameraDevice(cameraDevice);
- if (OVRPlugin.HasCameraDeviceOpened(cameraDevice))
- {
- Debug.LogFormat("Opened camera device {0}", cameraDevice);
- hasCameraDeviceOpened = true;
- }
- }
- }
-
- public override void Cleanup()
- {
- OVRCompositionUtil.SafeDestroy(ref cameraFramePlaneObject);
- if (hasCameraDeviceOpened)
- {
- Debug.LogFormat("Close camera device {0}", cameraDevice);
- OVRPlugin.CloseCameraDevice(cameraDevice);
- }
- }
-
- public override void RecenterPose()
- {
- boundaryMesh = null;
- }
-
- protected void RefreshCameraFramePlaneObject(GameObject parentObject, Camera mixedRealityCamera, bool useDynamicLighting)
- {
- OVRCompositionUtil.SafeDestroy(ref cameraFramePlaneObject);
-
- Debug.Assert(cameraFramePlaneObject == null);
- cameraFramePlaneObject = GameObject.CreatePrimitive(PrimitiveType.Quad);
- cameraFramePlaneObject.name = "OculusMRC_CameraFrame";
- cameraFramePlaneObject.transform.parent = cameraInTrackingSpace ? cameraRig.trackingSpace : parentObject.transform;
- cameraFramePlaneObject.GetComponent<Collider>().enabled = false;
- cameraFramePlaneObject.GetComponent<MeshRenderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
- Material cameraFrameMaterial = new Material(Shader.Find(useDynamicLighting ? "Oculus/OVRMRCameraFrameLit" : "Oculus/OVRMRCameraFrame"));
- cameraFramePlaneObject.GetComponent<MeshRenderer>().material = cameraFrameMaterial;
- cameraFrameMaterial.SetColor("_Color", Color.white);
- cameraFrameMaterial.SetFloat("_Visible", 0.0f);
- cameraFramePlaneObject.transform.localScale = new Vector3(4, 4, 4);
- cameraFramePlaneObject.SetActive(true);
- OVRCameraFrameCompositionManager cameraFrameCompositionManager = mixedRealityCamera.gameObject.AddComponent<OVRCameraFrameCompositionManager>();
- cameraFrameCompositionManager.cameraFrameGameObj = cameraFramePlaneObject;
- cameraFrameCompositionManager.composition = this;
- }
-
- private bool nullcameraRigWarningDisplayed = false;
- protected void UpdateCameraFramePlaneObject(Camera mainCamera, Camera mixedRealityCamera, RenderTexture boundaryMeshMaskTexture)
- {
- bool hasError = false;
- Material cameraFrameMaterial = cameraFramePlaneObject.GetComponent<MeshRenderer>().material;
- Texture2D colorTexture = Texture2D.blackTexture;
- Texture2D depthTexture = Texture2D.whiteTexture;
- if (OVRPlugin.IsCameraDeviceColorFrameAvailable(cameraDevice))
- {
- colorTexture = OVRPlugin.GetCameraDeviceColorFrameTexture(cameraDevice);
- }
- else
- {
- Debug.LogWarning("Camera: color frame not ready");
- hasError = true;
- }
- bool cameraSupportsDepth = OVRPlugin.DoesCameraDeviceSupportDepth(cameraDevice);
- if (useDynamicLighting && cameraSupportsDepth)
- {
- if (OVRPlugin.IsCameraDeviceDepthFrameAvailable(cameraDevice))
- {
- depthTexture = OVRPlugin.GetCameraDeviceDepthFrameTexture(cameraDevice);
- }
- else
- {
- Debug.LogWarning("Camera: depth frame not ready");
- hasError = true;
- }
- }
- if (!hasError)
- {
- Vector3 offset = mainCamera.transform.position - mixedRealityCamera.transform.position;
- float distance = Vector3.Dot(mixedRealityCamera.transform.forward, offset);
- cameraFramePlaneDistance = distance;
-
- cameraFramePlaneObject.transform.position = mixedRealityCamera.transform.position + mixedRealityCamera.transform.forward * distance;
- cameraFramePlaneObject.transform.rotation = mixedRealityCamera.transform.rotation;
-
- float tanFov = Mathf.Tan(mixedRealityCamera.fieldOfView * Mathf.Deg2Rad * 0.5f);
- cameraFramePlaneObject.transform.localScale = new Vector3(distance * mixedRealityCamera.aspect * tanFov * 2.0f, distance * tanFov * 2.0f, 1.0f);
-
- float worldHeight = distance * tanFov * 2.0f;
- float worldWidth = worldHeight * mixedRealityCamera.aspect;
-
- float cullingDistance = float.MaxValue;
-
- if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off)
- {
- RefreshBoundaryMesh(mixedRealityCamera, out cullingDistance);
- }
-
- cameraFrameMaterial.mainTexture = colorTexture;
- cameraFrameMaterial.SetTexture("_DepthTex", depthTexture);
- cameraFrameMaterial.SetVector("_FlipParams", new Vector4((OVRManager.instance.flipCameraFrameHorizontally ? 1.0f : 0.0f), (OVRManager.instance.flipCameraFrameVertically ? 1.0f : 0.0f), 0.0f, 0.0f));
- cameraFrameMaterial.SetColor("_ChromaKeyColor", OVRManager.instance.chromaKeyColor);
- cameraFrameMaterial.SetFloat("_ChromaKeySimilarity", OVRManager.instance.chromaKeySimilarity);
- cameraFrameMaterial.SetFloat("_ChromaKeySmoothRange", OVRManager.instance.chromaKeySmoothRange);
- cameraFrameMaterial.SetFloat("_ChromaKeySpillRange", OVRManager.instance.chromaKeySpillRange);
- cameraFrameMaterial.SetVector("_TextureDimension", new Vector4(colorTexture.width, colorTexture.height, 1.0f / colorTexture.width, 1.0f / colorTexture.height));
- cameraFrameMaterial.SetVector("_TextureWorldSize", new Vector4(worldWidth, worldHeight, 0, 0));
- cameraFrameMaterial.SetFloat("_SmoothFactor", OVRManager.instance.dynamicLightingSmoothFactor);
- cameraFrameMaterial.SetFloat("_DepthVariationClamp", OVRManager.instance.dynamicLightingDepthVariationClampingValue);
- cameraFrameMaterial.SetFloat("_CullingDistance", cullingDistance);
- if (OVRManager.instance.virtualGreenScreenType == OVRManager.VirtualGreenScreenType.Off || boundaryMesh == null || boundaryMeshMaskTexture == null)
- {
- cameraFrameMaterial.SetTexture("_MaskTex", Texture2D.whiteTexture);
- }
- else
- {
- if (cameraRig == null)
- {
- if (!nullcameraRigWarningDisplayed)
- {
- Debug.LogWarning("Could not find the OVRCameraRig/CenterEyeAnchor object. Please check if the OVRCameraRig has been setup properly. The virtual green screen has been temporarily disabled");
- nullcameraRigWarningDisplayed = true;
- }
-
- cameraFrameMaterial.SetTexture("_MaskTex", Texture2D.whiteTexture);
- }
- else
- {
- if (nullcameraRigWarningDisplayed)
- {
- Debug.Log("OVRCameraRig/CenterEyeAnchor object found. Virtual green screen is activated");
- nullcameraRigWarningDisplayed = false;
- }
-
- cameraFrameMaterial.SetTexture("_MaskTex", boundaryMeshMaskTexture);
- }
- }
- }
- }
-
- protected void RefreshBoundaryMesh(Camera camera, out float cullingDistance)
- {
- float depthTolerance = OVRManager.instance.virtualGreenScreenApplyDepthCulling ? OVRManager.instance.virtualGreenScreenDepthTolerance : float.PositiveInfinity;
- cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType)) + depthTolerance;
- if (boundaryMesh == null || boundaryMeshType != OVRManager.instance.virtualGreenScreenType || boundaryMeshTopY != OVRManager.instance.virtualGreenScreenTopY || boundaryMeshBottomY != OVRManager.instance.virtualGreenScreenBottomY)
- {
- boundaryMeshTopY = OVRManager.instance.virtualGreenScreenTopY;
- boundaryMeshBottomY = OVRManager.instance.virtualGreenScreenBottomY;
- boundaryMesh = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType), boundaryMeshTopY, boundaryMeshBottomY);
- boundaryMeshType = OVRManager.instance.virtualGreenScreenType;
-
- // Creating GameObject for testing purpose only
- //GameObject boundaryMeshObject = new GameObject("BoundaryMeshObject");
- //boundaryMeshObject.AddComponent<MeshFilter>().mesh = boundaryMesh;
- //boundaryMeshObject.AddComponent<MeshRenderer>();
- }
- }
-
- public class OVRCameraFrameCompositionManager : MonoBehaviour
- {
- public GameObject cameraFrameGameObj;
- public OVRCameraComposition composition;
- public RenderTexture boundaryMeshMaskTexture;
- private Material cameraFrameMaterial;
- private Material whiteMaterial;
-
- void Start()
- {
- Shader shader = Shader.Find("Oculus/Unlit");
- if (!shader)
- {
- Debug.LogError("Oculus/Unlit shader does not exist");
- return;
- }
- whiteMaterial = new Material(shader);
- whiteMaterial.color = Color.white;
- }
-
- void OnPreRender()
- {
- if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off && boundaryMeshMaskTexture != null && composition.boundaryMesh != null)
- {
- RenderTexture oldRT = RenderTexture.active;
- RenderTexture.active = boundaryMeshMaskTexture;
-
- // The camera matrices haven't been setup when OnPreRender() is executed. Load the projection manually
- GL.PushMatrix();
- GL.LoadProjectionMatrix(GetComponent<Camera>().projectionMatrix);
-
- GL.Clear(false, true, Color.black);
-
- for (int i = 0; i < whiteMaterial.passCount; ++i)
- {
- if (whiteMaterial.SetPass(i))
- {
- Graphics.DrawMeshNow(composition.boundaryMesh, composition.cameraRig.ComputeTrackReferenceMatrix());
- }
- }
-
- GL.PopMatrix();
- RenderTexture.active = oldRT;
- }
-
- if (cameraFrameGameObj)
- {
- if (cameraFrameMaterial == null)
- cameraFrameMaterial = cameraFrameGameObj.GetComponent<MeshRenderer>().material;
- cameraFrameMaterial.SetFloat("_Visible", 1.0f);
- }
- }
- void OnPostRender()
- {
- if (cameraFrameGameObj)
- {
- Debug.Assert(cameraFrameMaterial);
- cameraFrameMaterial.SetFloat("_Visible", 0.0f);
- }
- }
- }
-
- }
-
- #endif
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