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- /************************************************************************************
- Filename : ONSPVersion.cs
- Content : Get version number of plug-in
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- Licensed under the Oculus SDK Version 3.5 (the "License");
- you may not use the Oculus SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
-
- You may obtain a copy of the License at
-
- https://developer.oculus.com/licenses/sdk-3.5/
-
- Unless required by applicable law or agreed to in writing, the Oculus SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using System;
- using System.Runtime.InteropServices;
-
- public class ONSPVersion : MonoBehaviour
- {
- // Import functions
- public const string strONSPS = "AudioPluginOculusSpatializer";
-
- [DllImport(strONSPS)]
- private static extern void ONSP_GetVersion(ref int Major, ref int Minor, ref int Patch);
-
- /// <summary>
- /// Awake this instance.
- /// </summary>
- void Awake()
- {
- int major = 0;
- int minor = 0;
- int patch = 0;
-
- ONSP_GetVersion(ref major, ref minor, ref patch);
-
- String version = System.String.Format
- ("ONSP Version: {0:F0}.{1:F0}.{2:F0}", major, minor, patch);
-
- Debug.Log(version);
- }
-
- /// <summary>
- /// Start this instance.
- /// </summary>
- void Start()
- {
- }
-
- /// <summary>
- /// Update this instance.
- /// </summary>
- void Update()
- {
- }
- }
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