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- /************************************************************************************
-
- Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- See SampleFramework license.txt for license terms. Unless required by applicable law
- or agreed to in writing, the sample code is provided �AS IS� WITHOUT WARRANTIES OR
- CONDITIONS OF ANY KIND, either express or implied. See the license for specific
- language governing permissions and limitations under the license.
-
- ************************************************************************************/
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
-
- namespace OculusSampleFramework
- {
- public class DistanceGrabberSample : MonoBehaviour
- {
-
- bool useSpherecast = false;
- bool allowGrabThroughWalls = false;
-
- public bool UseSpherecast
- {
- get { return useSpherecast; }
- set
- {
- useSpherecast = value;
- for (int i = 0; i < m_grabbers.Length; ++i)
- {
- m_grabbers[i].UseSpherecast = useSpherecast;
- }
- }
- }
-
- public bool AllowGrabThroughWalls
- {
- get { return allowGrabThroughWalls; }
- set
- {
- allowGrabThroughWalls = value;
- for (int i = 0; i < m_grabbers.Length; ++i)
- {
- m_grabbers[i].m_preventGrabThroughWalls = !allowGrabThroughWalls;
- }
- }
- }
-
- [SerializeField]
- DistanceGrabber[] m_grabbers = null;
-
- // Use this for initialization
- void Start()
- {
- DebugUIBuilder.instance.AddLabel("Distance Grab Sample");
- DebugUIBuilder.instance.AddToggle("Use Spherecasting", ToggleSphereCasting, useSpherecast);
- DebugUIBuilder.instance.AddToggle("Grab Through Walls", ToggleGrabThroughWalls, allowGrabThroughWalls);
- DebugUIBuilder.instance.Show();
- }
-
- public void ToggleSphereCasting(Toggle t)
- {
- UseSpherecast = !UseSpherecast;
- }
-
- public void ToggleGrabThroughWalls(Toggle t)
- {
- AllowGrabThroughWalls = !AllowGrabThroughWalls;
- }
- }
- }
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