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- //This file is deprecated. Use the high level voip system instead:
- // https://developer3.oculus.com/documentation/platform/latest/concepts/dg-core-content/#dg-cc-voip
- #if false
- using UnityEngine;
- using System.Collections;
- using System;
-
- namespace Oculus.Platform {
-
- public class Decoder : IDisposable {
-
- IntPtr dec;
- float[] decodedScratchBuffer;
-
- public Decoder() {
- dec = CAPI.ovr_Voip_CreateDecoder();
- decodedScratchBuffer = new float[480 * 10];
- }
-
- public void Dispose()
- {
- if (dec != IntPtr.Zero)
- {
- CAPI.ovr_Voip_DestroyEncoder(dec);
- dec = IntPtr.Zero;
- }
- }
-
- public float[] Decode(byte[] data) {
- CAPI.ovr_VoipDecoder_Decode(dec, data, (uint)data.Length);
-
- ulong gotSize = (ulong)CAPI.ovr_VoipDecoder_GetDecodedPCM(dec, decodedScratchBuffer, (UIntPtr)decodedScratchBuffer.Length);
-
- if (gotSize > 0)
- {
- float[] pcm = new float[gotSize];
- Array.Copy(decodedScratchBuffer, pcm, (int)gotSize);
- return pcm;
- }
-
- return null;
- }
- }
- }
- #endif
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