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- # Overview
-
- This example demonstrates creating a Voice Chat application using
- Oculus Platform Rooms (for invites), VOIP (sending and receiving
- microphone input) and Peer-to-Peer networking (sharing headset
- positions and rotations). The application works on both Rift
- and Gear VR. Also, by using an Application Grouping, users will be
- be able to chat cross-platform.
-
- # Application Setup
-
- 1. Open the Project in Unity 5.4 or later
- 2. Import the OculusPlatform Unity package
-
- ## Rift
- 1. Create your Rift application on the dashboard
- 2. Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Oculus Rift App Id)
-
- ## GearVR
- 1. Create the GearVR application on the dashboard
- 2. Move the GearVR application into the Rift application's App Grouping
- 3. Copy the Application ID into the Project (Main Menu -> Oculus Platform -> Edit Settings -> Gear VR App Id)
- 4. Copy the OSIG files for the GearVR devices you are testing to Assets\Plugins\Android\Assets
-
- # Upload your builds
-
- Build executables from Unity and upload them to your Application Dashboard
- * Rift
- 1. Add the executable and data folder to a zip file
- 2. Upload the zip to the Alpha channel on your Dashboard
- 3. Set the executable name you chose in the zip file
- 4. Add Friends you are testing with as Subscribed Users for the Alpha channel
- * GearVR
- 1. Create an android keystore (if you don't have one) so Unity can sign the build. (Player Settings -> Publishing Settings)
- 2. Upload the apk to the Alpha channel on your Dashboard
- 1. Each apk you upload needs a new build number (Player Settings -> Other Settings)
- 4. Add Friends you are testing with as Subscribed Users for the Alpha channel
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