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- namespace Oculus.Platform.Samples.VrHoops
- {
- using UnityEngine;
-
- // Helper class to attach to the MainCamera so it can be moved with the mouse while debugging
- // in 2D mode on a PC.
- public class Camera2DController : MonoBehaviour
- {
- void Update ()
- {
- if (Input.GetButton("Fire2"))
- {
- var v = Input.GetAxis("Mouse Y");
- var h = Input.GetAxis("Mouse X");
- transform.rotation *= Quaternion.AngleAxis(h, Vector3.up);
- transform.rotation *= Quaternion.AngleAxis(-v, Vector3.right);
- Vector3 eulers = transform.eulerAngles;
- eulers.z = 0;
- transform.eulerAngles = eulers;
- }
- }
- }
- }
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