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- /************************************************************************************
- Filename : OVRLipSyncDebugConsole.cs
- Content : Write to a text string, used by UI.Text
- Created : May 22, 2015
- Copyright : Copyright Facebook Technologies, LLC and its affiliates.
- All rights reserved.
-
- Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
- you may not use the Oculus Audio SDK except in compliance with the License,
- which is provided at the time of installation or download, or which
- otherwise accompanies this software in either electronic or hard copy form.
-
- You may obtain a copy of the License at
-
- https://developer.oculus.com/licenses/audio-3.3/
-
- Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ************************************************************************************/
- using UnityEngine;
- using UnityEngine.UI;
- using System.Collections;
-
- public class OVRLipSyncDebugConsole : MonoBehaviour
- {
- public ArrayList messages = new ArrayList();
- public int maxMessages = 15; // The max number of messages displayed
- public Text textMsg; // text string to display
-
- // Our instance to allow this script to be called without a direct connection.
- private static OVRLipSyncDebugConsole s_Instance = null;
-
- // Clear timeout
- private bool clearTimeoutOn = false;
- private float clearTimeout = 0.0f;
-
- /// <summary>
- /// Gets the instance.
- /// </summary>
- /// <value>The instance.</value>
- public static OVRLipSyncDebugConsole instance
- {
- get
- {
- if (s_Instance == null)
- {
- s_Instance = FindObjectOfType(typeof(OVRLipSyncDebugConsole)) as OVRLipSyncDebugConsole;
-
- if (s_Instance == null)
- {
- GameObject console = new GameObject();
- console.AddComponent<OVRLipSyncDebugConsole>();
- console.name = "OVRLipSyncDebugConsole";
- s_Instance = FindObjectOfType(typeof(OVRLipSyncDebugConsole)) as OVRLipSyncDebugConsole;
- }
- }
-
- return s_Instance;
- }
- }
-
- /// <summary>
- /// Awake this instance.
- /// </summary>
- void Awake()
- {
- s_Instance = this;
- Init();
-
- }
-
- /// <summary>
- /// Update this instance.
- /// </summary>
- void Update()
- {
- if(clearTimeoutOn == true)
- {
- clearTimeout -= Time.deltaTime;
- if(clearTimeout < 0.0f)
- {
- Clear();
- clearTimeout = 0.0f;
- clearTimeoutOn = false;
- }
- }
- }
-
- /// <summary>
- /// Init this instance.
- /// </summary>
- public void Init()
- {
- if(textMsg == null)
- {
- Debug.LogWarning("DebugConsole Init WARNING::UI text not set. Will not be able to display anything.");
- }
-
- Clear();
- }
-
-
- //+++++++++ INTERFACE FUNCTIONS ++++++++++++++++++++++++++++++++
-
- /// <summary>
- /// Log the specified message.
- /// </summary>
- /// <param name="message">Message.</param>
- public static void Log(string message)
- {
- OVRLipSyncDebugConsole.instance.AddMessage(message, Color.white);
- }
-
- /// <summary>
- /// Log the specified message and color.
- /// </summary>
- /// <param name="message">Message.</param>
- /// <param name="color">Color.</param>
- public static void Log(string message, Color color)
- {
- OVRLipSyncDebugConsole.instance.AddMessage(message, color);
- }
-
- /// <summary>
- /// Clear this instance.
- /// </summary>
- public static void Clear()
- {
- OVRLipSyncDebugConsole.instance.ClearMessages();
- }
-
- /// <summary>
- /// Calls clear after a certain time.
- /// </summary>
- /// <param name="timeToClear">Time to clear.</param>
- public static void ClearTimeout(float timeToClear)
- {
- OVRLipSyncDebugConsole.instance.SetClearTimeout(timeToClear);
- }
-
- //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
- /// <summary>
- /// Adds the message.
- /// </summary>
- /// <param name="message">Message.</param>
- /// <param name="color">Color.</param>
- public void AddMessage(string message, Color color)
- {
- messages.Add(message);
-
- if(textMsg != null)
- textMsg.color = color;
-
- Display();
- }
-
- /// <summary>
- /// Clears the messages.
- /// </summary>
- public void ClearMessages()
- {
- messages.Clear();
- Display();
- }
-
- /// <summary>
- /// Sets the clear timeout.
- /// </summary>
- /// <param name="timeout">Timeout.</param>
- public void SetClearTimeout(float timeout)
- {
- clearTimeout = timeout;
- clearTimeoutOn = true;
- }
-
- /// <summary>
- // Prunes the array to fit within the maxMessages limit
- /// </summary>
- void Prune()
- {
- int diff;
- if (messages.Count > maxMessages)
- {
- if (messages.Count <= 0)
- {
- diff = 0;
- }
- else
- {
- diff = messages.Count - maxMessages;
- }
- messages.RemoveRange(0, (int)diff);
- }
- }
-
- /// <summary>
- /// Display this instance.
- /// </summary>
- void Display()
- {
- if (messages.Count > maxMessages)
- {
- Prune();
- }
-
- if(textMsg != null)
- {
- textMsg.text = ""; // Clear text out
- int x = 0;
-
- while (x < messages.Count)
- {
- textMsg.text += (string)messages[x];
- textMsg.text +='\n';
- x += 1;
- }
- }
- }
- }
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