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- /************************************************************************************
- Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
-
- Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
- the Utilities SDK except in compliance with the License, which is provided at the time of installation
- or download, or which otherwise accompanies this software in either electronic or hard copy form.
-
- You may obtain a copy of the License at
- https://developer.oculus.com/licenses/utilities-1.31
-
- Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
- ANY KIND, either express or implied. See the License for the specific language governing
- permissions and limitations under the License.
- ************************************************************************************/
-
- using UnityEngine;
-
- /// <summary>
- /// Logs when the application enters power save mode and allows you to a low-power CPU/GPU level with a button press.
- /// </summary>
- public class OVRModeParms : MonoBehaviour
- {
- #region Member Variables
-
- /// <summary>
- /// The gamepad button that will switch the application to CPU level 0 and GPU level 1.
- /// </summary>
- public OVRInput.RawButton resetButton = OVRInput.RawButton.X;
-
- #endregion
-
- /// <summary>
- /// Invoke power state mode test.
- /// </summary>
- void Start()
- {
- if (!OVRManager.isHmdPresent)
- {
- enabled = false;
- return;
- }
-
- // Call TestPowerLevelState after 10 seconds
- // and repeats every 10 seconds.
- InvokeRepeating ( "TestPowerStateMode", 10, 10.0f );
- }
-
- /// <summary>
- /// Change default vr mode parms dynamically.
- /// </summary>
- void Update()
- {
- // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
- if ( OVRInput.GetDown(resetButton))
- {
- //*************************
- // Dynamically change VrModeParms cpu and gpu level.
- // NOTE: Reset will cause 1 frame of flicker as it leaves
- // and re-enters Vr mode.
- //*************************
- OVRPlugin.cpuLevel = 0;
- OVRPlugin.gpuLevel = 1;
- }
- }
-
- /// <summary>
- /// Check current power state mode.
- /// </summary>
- void TestPowerStateMode()
- {
- //*************************
- // Check power-level state mode
- //*************************
- if (OVRPlugin.powerSaving)
- {
- // The device has been throttled
- Debug.Log("POWER SAVE MODE ACTIVATED");
- }
- }
- }
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