Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

128 lines
2.9 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: LightRingRed
  10. m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords: _ALPHABLEND_ON _EMISSION
  12. m_LightmapFlags: 1
  13. m_CustomRenderQueue: 3000
  14. stringTagMap:
  15. RenderType: Transparent
  16. m_SavedProperties:
  17. serializedVersion: 2
  18. m_TexEnvs:
  19. - first:
  20. name: _BumpMap
  21. second:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - first:
  26. name: _DetailAlbedoMap
  27. second:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - first:
  32. name: _DetailMask
  33. second:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - first:
  38. name: _DetailNormalMap
  39. second:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - first:
  44. name: _EmissionMap
  45. second:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - first:
  50. name: _MainTex
  51. second:
  52. m_Texture: {fileID: 2800000, guid: 98102197a37843a49bc3fd8a4e0cdfb6, type: 3}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - first:
  56. name: _MetallicGlossMap
  57. second:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - first:
  62. name: _OcclusionMap
  63. second:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - first:
  68. name: _ParallaxMap
  69. second:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. m_Floats:
  74. - first:
  75. name: _BumpScale
  76. second: 1
  77. - first:
  78. name: _Cutoff
  79. second: 0.5
  80. - first:
  81. name: _DetailNormalMapScale
  82. second: 1
  83. - first:
  84. name: _DstBlend
  85. second: 10
  86. - first:
  87. name: _GlossMapScale
  88. second: 1
  89. - first:
  90. name: _Glossiness
  91. second: 0.5
  92. - first:
  93. name: _GlossyReflections
  94. second: 1
  95. - first:
  96. name: _Metallic
  97. second: 0
  98. - first:
  99. name: _Mode
  100. second: 2
  101. - first:
  102. name: _OcclusionStrength
  103. second: 1
  104. - first:
  105. name: _Parallax
  106. second: 0.02
  107. - first:
  108. name: _SmoothnessTextureChannel
  109. second: 0
  110. - first:
  111. name: _SpecularHighlights
  112. second: 1
  113. - first:
  114. name: _SrcBlend
  115. second: 5
  116. - first:
  117. name: _UVSec
  118. second: 0
  119. - first:
  120. name: _ZWrite
  121. second: 0
  122. m_Colors:
  123. - first:
  124. name: _Color
  125. second: {r: 1, g: 0, b: 0, a: 1}
  126. - first:
  127. name: _EmissionColor
  128. second: {r: 0, g: 0, b: 0, a: 1}