var target : Transform;
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var distance = 10.0;
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var xSpeed = 250.0;
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var ySpeed = 120.0;
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var yMinLimit = -20;
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var yMaxLimit = 80;
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private var x = 0.0;
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private var y = 0.0;
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@script AddComponentMenu("Camera-Control/Mouse Orbit")
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function Start () {
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var angles = transform.eulerAngles;
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x = angles.y;
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y = angles.x;
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// Make the rigid body not change rotation
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if (GetComponent.<Rigidbody>())
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GetComponent.<Rigidbody>().freezeRotation = true;
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}
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function LateUpdate () {
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if (target) {
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x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
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y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;
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y = ClampAngle(y, yMinLimit, yMaxLimit);
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var rotation = Quaternion.Euler(y, x, 0);
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var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
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transform.rotation = rotation;
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transform.position = position;
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}
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}
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static function ClampAngle (angle : float, min : float, max : float) {
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if (angle < -360)
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angle += 360;
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if (angle > 360)
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angle -= 360;
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return Mathf.Clamp (angle, min, max);
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}
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