using UnityEngine;
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using System.Collections;
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public class autoMove : MonoBehaviour {
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public float moveForce;
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private Rigidbody rb;
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// Use this for initialization
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void Start () {
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rb = GetComponent<Rigidbody> ();
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}
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// Update is called once per frame
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void Update () {
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}
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void FixedUpdate(){
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rb.AddForce (transform.forward * moveForce * Time.deltaTime);
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}
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}
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