using System;
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using UnityEngine;
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namespace UnityStandardAssets.Utility
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{
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public class SimpleActivatorMenu : MonoBehaviour
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{
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// An incredibly simple menu which, when given references
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// to gameobjects in the scene
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public GUIText camSwitchButton;
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public GameObject[] objects;
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private int m_CurrentActiveObject;
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private void OnEnable()
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{
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// active object starts from first in array
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m_CurrentActiveObject = 0;
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camSwitchButton.text = objects[m_CurrentActiveObject].name;
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}
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public void NextCamera()
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{
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int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1;
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for (int i = 0; i < objects.Length; i++)
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{
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objects[i].SetActive(i == nextactiveobject);
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}
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m_CurrentActiveObject = nextactiveobject;
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camSwitchButton.text = objects[m_CurrentActiveObject].name;
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}
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}
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}
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