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using System;
using UnityEngine;
using Random = UnityEngine.Random;
namespace UnityStandardAssets.Effects
{
public class SmokeParticles : MonoBehaviour
{
public AudioClip[] extinguishSounds;
private void Start()
{
GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
GetComponent<AudioSource>().Play();
}
}
}