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using System;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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[RequireComponent(typeof (GUITexture))]
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public class ForcedReset : MonoBehaviour
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{
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private void Update()
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{
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// if we have forced a reset ...
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if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
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{
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//... reload the scene
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Application.LoadLevelAsync(Application.loadedLevelName);
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}
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}
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}
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